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Slightlycampana

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Posts posted by Slightlycampana

  1. I think expecting these things from SWTOR in the first place was overly optimistic.

     

    No dev team is going to sit down and say "Hey, let's create another SWG!" I know some people would love for that to happen but it just isn't going to.

     

    Having said that, I think there is room for more social/immersion type features that would work in the current game, without trying to make the game a sandbox or take it in a direction it was never intended to go.

  2. They shoudnt leave it out however this is what like the 4th patch since release? the 3rd attempt to fix the ability delay problem? and to my point its still broken bringing me back to my original point these patches are not fixing major problems, as far as ability delay at least there as been an attempt as for as combat log, targeting and UI its not even on the test server.

     

    The incorrect assumptions I see in your statement are:

     

    1) Ability delay is caused by one issue (it's not, there are lots of potential causes and thus many fixes needed)

    2) The recent fixes haven't fixed or reduced the problem (actually they have. I've noticed an improvement since the patch before this one)

    3) If something's not in the patch it means they are not addressing the problem (they have actually stated they are working on improving the UI and implementing a combat log)

     

    Expressing your annoyance by saying "I wish they would implement the better UI sooner, I'm getting really tired of coping what we they have now" is one thing. I can understand it is frustrating... I really hate the UI sometimes, particularly when my side hotbars get covered up by the op frame, or my cursor repeatedly bounces off the target I'm trying to select.

     

    But saying "They fail because they haven't fixed the issues I find the most important in the recent patch" just comes across as self-centred.

  3. Theres a fix that changes the animations for hydraulic overides and hold the line to make it more noticable, thats great maybe 1 - 10 percent of your population uses that ability and i can certainly see why its fixed, meanwhile we still wait for the combat log to even make it to the test server, which would effect 100% of your population. im not saying that fixing the animation is a bad thing but really? thats a priority?

     

    This is a really thoughtless thing to say.

     

    What makes you think the same team that fixes a bug in animations is also going to be coding a new UI feature? And that different programmers can't be working on both at the same time?

     

    You're actually suggesting that if they have a quick easy fix for one minor bug, that they should leave it out until they've fixed/implemented the major things.

     

    I can understand why you are frustrated at some of the stuff not being in the game, but complaining about things that are being fixed, even if they're not important to you, is just silly.

     

    Important things are being addressed - both the last set of patch notes have several fixes trying to fix the ability delay issues, for instance, which is one of the #1 complains on the forum.

  4. Presence buffs your companions. Expertise is the pvp stat.

     

    I personally go for the medpacks first if I'm on a non-healing character, then I go for the stims. But if you're playing a healer it might work better to go for the stims first.

     

    Adrenals seems to me to be pvp things, so I'm not going to worry too much about them while levelling anyway.

  5. 4. NOT immersive. I know, alot of people will pick on this one. But it's not me playing, it's some other guy I am sorta guiding. He is saying things I wouldn't say. I pick something, he says something similar, but not what I picked. And sometimes you just have three ways to say yes when you really just want to say no. Accepting quest with a yes/no option is actually more immersive, because my reasons are my own at that point rather then one or two reasons laid out by Bioware for me to choose from.

     

    This is in all Bioware games with dialogue options and it's horribly annoying. I can't think why they don't just have a hover over option that tells you exactly what your character will say for each option.

     

    I actually think the problem is the fact that SWTOR is made up of two mutually incompatible games (a single player bolted onto an MMO) and there is little design coherence between them.

  6. How are the EA sub numbers calculated?

     

    In order to log into the game you need to purchase the box/digital edition, and then sign up to subscribe for 1 month or buy 1 month of game time.

     

    However, can you log in to your account during your free month and "unsubscribe" from the first month yet still be able to play the game for the remainder of your free month?

     

    If so, EA's numbers might be "people who have bought and paid/subscribed for 1 month of game time" which will still include people who are planning to unsub. The analyst numbers are probably trying to include only people who actively intend to remain subbed (instead of ones who haven't got around to cancelling their sub yet).

     

    All this is purely speculation on my part. :)

     

    Edit: the point being, there are different ways of calculating things, and EA will announce the best numbers possible that they can legally verify. Analysts will be looking to try and get a more accurate picture of what subs will be in a month or so.

  7. I have 5 female characters at levels 9, 10, 19, 19 and 22.

     

    The level 9 character (operative on Hutta) is the only character that has so far found a flirting option. And even then the cut scene was full of her rolling her eyes and shaking her head when the male NPC wasn't looking, because the BW writers were expecting you to be using him as a means to an end, not actually enjoying his company.

     

    So yeah, kind of disappointing so far.

  8. In Skyrim (as with most single-player games), the ENTIRE GAME is tailored to provide a single-player experience the likes of which SWTOR cannot match.

     

    It might be something as simple as having more immersion in that mobs don't endlessly respawn, key enemies who you killed don't reappear seconds later. NPCs you encounter show up later on instead of just sending you mail. The decisions you make have a real LASTING impact upon the story, etc.

     

    But why are you assuming that people will choose this OR Skyrim? That doesn't make sense to me. Why not both?

     

    Bottom line, no MMO is going to be able to tailor the gameplay to that of a lone player the way a single player game will. It's just not doable.

     

    That's a judgement call. This is a Bioware game, if I want to play it, I have to put up with the fact it's an MMO, not a single player game. For me, it is worth it.

     

    It's not like I have to say to myself "If I play this game I can't ever play Skyrim." I'm sacrificing nothing.

     

    (Note: I'm playing most of this game with a friend, and treating it as a co-op, so I don't fit the profile you aimed your OP at. However, I do think I would have played this game anyway, whether it was MMO or not, and whether I had anyone to play with or not)

  9. Neither do I, which is why I have a guild of good players who I play with regularly.

     

    That seems like the logical option to enjoy everything the game has to offer. I'm still left scratching my head about why people would PURPOSELY avoid the game's best feature.

     

    The MMO mechanics are the game's worst feature. The storylines are great, the setting is great, but I dislike themepark MMOs generally, and I particularly dislike WoW-style gameplay. I am playing this game in spite of it being an MMO.

  10. I'm not talking about people who like to solo ON OCCASION, or people who would rather play with people they know or a reliable guild. I mean people who want to play THE ENTIRE GAME without ever grouping with another person, the people who want SOLO OPS in which they use their companions as a raiding team.

     

    If not, WHY play an MMO, then? What do these people get out of this game that a superior single player game (like Skyrim, for example) wouldn't offer them and even MORE?

     

    Imo, your first incorrect assumption is that people only play one single player game. If someone has time to play this and Skyrim, why wouldn't they?

     

    Your second incorrect assumption is that the storylines in this game are inferior to those of single player games. This is really a matter of opinion, but I think there is enough content in this game to satisfy someone who is here merely because they are a Bioware fan (or a Star Wars fan) and not interested in MMOs.

     

    I also think it's wrong to equate "MMO play" with "being able to play in a group." Imo an MMO should have mechanics for player interaction that don't necesarily require you to socialise or team up (e.g. mainly crafting, industry, economy etc). But that's more of a sandbox thing, and you wouldn't really expect it from SWTOR.

  11. I agree with the OP. If I get a quest to go and kill Bob at Camp X, I want to be given directions e.g. take the road south out of the city, go past the abandoned mine and it's on your left. I want to be directed by signposts at the roadside. If I get lost I want to be able to stop and open a dialogue with an NPC to ask for directions.

     

    I don't want to be given a shiny gold pointer showing me where to go, because then the game becomes a mindless procession of follow-the-yellow-pointer moments. Half the time I'm clicking on quest objectives and I can't even remember which quest they are for, they just popped up in front of me all neon and shiny and stupid.

     

    If I ever make games they will have old school directions in them and no pointers. Except I can't program or make games. But if I could I would.

  12. I've played all 4 Jedi/Sith storylines a little way (those characters are between level 10-22 atm). I prefer the Sith storylines so far. They draw you in more, and I felt myself having emotional reactions to the events and the NPCs, the way I would if I was reading a really good novel. Whereas the Jedi are more generic what-you'd-expect-to-find-in-a-video-game fare.
  13. A lot of folks have gaming keyboards with G-Keys and such, plus mouses with 50 bindable buttons :p

     

    So do I. I think it's really silly that we have to.

     

    edit: @ the poster above me, thank you :D

  14. I've stated this before, but I agree there are too many abilities. @ the poster who thinks only clickers will dislike lots of abilities, I keybind most stuff and find it annoying to run out of reachable keys. I think forcing players to use modifiers like Ctrl and Alt is bad game design.

     

    A game can have an interesting, flexible and skillful pvp without hundreds of abilities. Additional skills don't give you more options, it just gives you slightly different flavours of the same options, which hardly improves tactical gameplay.

  15. Yes

     

    Even though I dislike many things about it. I'm going to post my wishes from the wish list thread here:

     

    1) New content/features that drive the end-game in a different direction than WoW's i.e. shift away from the gear treadmill and focusing more on social features, uses for cantinas, crafting, customisation of armour and weapons, customisation of player ships.

     

    2) Expand the RPG-feel to the MMO mechanics. Currently the class storylines let people feel and play a role - your class is not just a label for the type of weapons and abilities you have, it defines how you play through the game. This is great but it needs to be expanded into all of the gameplay, not just your personal class quests. I am not sure how this should be done, but when I work it out I will make a thread about it (which will probably drop instantly to page 2 of the forums and never been seen again, but there you go).

     

    3) A sexy male Cathar companion

  16. 1) New content/features that drive the end-game in a different direction than WoW's i.e. shift away from the gear treadmill and focusing more on social features, uses for cantinas, crafting, customisation of armour and weapons, customisation of player ships.

     

    2) Expand the RPG-feel to the MMO mechanics. Currently the class storylines let people feel and play a role - your class is not just a label for the type of weapons and abilities you have, it defines how you play through the game. This is great but it needs to be expanded into all of the gameplay, not just your personal class quests. I am not sure how this should be done, but when I work it out I will make a thread about it (which will probably drop instantly to page 2 of the forums and never been seen again, but there you go).

     

    3) A sexy male Cathar companion

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