Jump to content

burnerboy

Members
  • Posts

    18
  • Joined

Posts posted by burnerboy

  1. Cybertech, Armstech and Armortech (along with Artifice, Synthweaving and Biochem) are all crafting skills.

     

    Although you are able to select 3 crew skills, only one of them can be a crafting skill.

     

    For each crafting skill, there is a gathering skill and mission skill to complement them. Its very easy to find detailed info on crew skills from other web sites.

  2. Sorry, forgot about Social armor.

     

    Then again, what we were lead to believe about changes in patch 1.2 reguarding armor, new schematics and the ability to transfer mods, ended up being very different, and lets face it, very disappointing.

  3. For now, there are no schematics for belt, bracers, gauntlets and boots.

     

    I think belts and boots are being added in patch 1.3.

     

    Underworld Trading is the crew skill that returns armortech schematics, to the best of my knowledge.

     

    RE dailies, i think, is only possible for the new content added in patch 1.2, so basically the PvP armor and the Corellia equipment.

  4. Ok, just listened to the pod cast, and I'm getting the impression that adding augments might be limited to end game gear. Also I think if there is a crafting limit placed on how augments can be added, a lot of people will be very unhappy with that.
  5. Are you saying that we can RE orange armor? Have a BH, made some low level orange armor and he cant RE it. The reason I'm asking is because of the 1.2 changes allowing us to crit on armor, what happens to all the armor that dosent crit? People are not going to buy non-crited armor
  6. Scavenging is used to gather the basic materials need for cybernetic crafting, underworld trading missions return other materials needed to craft blue/purple cybernetics.

    Slicing is a gathering skill (like scavenging), but instead of returning materials it allows you to slice lock boxes for credits

×
×
  • Create New...