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Gokkentime

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Everything posted by Gokkentime

  1. Sure lets give them a healing, ability then lets it scale so it has 1 mins cd and heals 65% health then lets give them Deathgrip. Then lets give them plate armor and name the deathknights. then give them an 800% more damage btw: ghoul optional Then we remove the healing classes like ops/sages/mercs, and turn them into a new class called Mushroom. Mushrooms are good agaist no classes and have no abilities. If you guys wan't lame gamebreaking selfheals go play wow
  2. hey guys I have a question Seeing I been in level 50 for quite a while as a sorcerer, I was wondering about stats. Bioware statet, at some point there would be dual speccs. Also my guild has not decide if they wan't me as healer or dps. The thing is healing gear needs loads of willpower/surge/crit/power? and Dps items for a sorc needs loads of Willpower/surge/crit/power? and our spells cannot miss making accuracy kinda lame? is there any diffrence in the items and stats needed for the speccs? besides the obvious set bonus?! also the most items can be modded right? So what should I look for on the two sets?
  3. I played a healer in great many mmos, mainly pvp. and I do infact find healing to be quite awesome in this game you do have long cast times here, but use them early on when a player is on 95% seing the great awesome heal cost basicly the same as the small one just aim to get that off 80% of the time. also when im healing and I encounter somekind of gun wielding maniac, I can most of the time hold my own. and kill them also, which is a big relief I am sick of tired of playing games. The second you are alone, you are basicly worthless as a healer. few smugglers got me with there opener and stuns, but thats it. also I am not level 50 yet, that might be why it does not work. Buttomline, don't change it so it goes. Frost strike 75k frost strike 75k you died. also both a slow knockback and ranged stun, is awesome I use them all the time
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