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heltidsluffare

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Posts posted by heltidsluffare

  1. It's a shame for that person to miss out on the Agent storyline by rushing through and spacebarring everything :(

     

    He didn't miss anything. He spaced up to Nar Shaddaa and that bit he had done before on a sniper. After that we did no class missions. He completed the story and watched it in full once he got level 55. :)

  2. I am real happy with how they have designed the new operation. It really gives me aa outer space feel to the Asation zone. I made a short video from the first time I was in it showing of a bit of its beauty.

     

     

    Love the "Tron" bit and the final boss in phase 2. The platforms in hyperspace, or what ever it is, had been the most fun I have had in a boss fight. I know most think it's boring but i don't :)

  3. Good stuff. I enjoyed it as I did something similar(without the great video) for my merc alt about a month ago. I didnt have that many BH comms, but for another option you can send rakata impants which are decent from other characters who have daily comms. Also instead of converting the ranked comms back to normal I went with 2x WH relics and just one weapon(the other I had an orange shell and mods from the event bow). Very cool!

     

    As I said in the video, there any many variants to do this, and none of them are really better or worse. Now in 1.4 you can buy WH weapons for 2000 ranked commendation without needing the BM shell (down from 3450 ranked commendations and BM shell).

  4. This has nothing to do with nothing but I would like to share the best feeling as an developer:

    I was troubled that my parser was so got damn slow to parse the uploaded logs. About all other parsers took a few seconds while mine could take about a minute or two.

    The best feeling, for me, as a developer, is when you find the problem SQL, add one simple index to the database and you tune the whole thing to take a fraction of the time. Needless to say I found the problem and now my parser is not 100 times slower then all the others.

     

    Adding one simple index to fix a slow sql and get 99.9% better performace is to me the best feeling as a developer. But that might be because I am a DBA that does performance tuning for a living :)

  5. So a fellow guildie had his subscription banned for a week for using Mox Parser. Could a Bioware person explain this please? There are numerous threads about data parsers, and the combat logs were built intentionally to be parsed obviously. The only hint of a reply he got was that the program was accessing internal memory instead of the file.

     

    Accessing the memory of the game, and not reading the combat log file, sound to me like a breach of EULA. I havn't read the EULA but thats my gut feeling.

  6. Another small issue came up when I was digging deeper into logs - are lines like these:

     

    [11:38:52.974] [@Feoktist] [Rakghoul Predator {2742770410192896}] [Force Breach {964675424485376}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -immune {836045448945506}) <1005>

    [19:38:53.042] [@Feoktist] [Trandoshan Stealthkiller {2856780317065216}] [Force Wave {812844035604480}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -immune {836045448945506}) <752>

    [22:52:01.380] [@Feoktist] [Warlord Kephess {2800357331697664}] [Double Strike {812728071487488}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (0 -immune {836045448945506}) <579>

     

    handled? Is agro parsed? Are they classified as "missed" attacks? And what the hell are they, actually?

     

    I parse the threat as real and I parse the attack as a miss. I parse all Damage vid amount 0 as missed.

  7. ya, i'm trying to figure out what I'm doing/stat that is driving each of these different 'type' of misses and I 'think' it has to do with melee versus ranged or something?

    Miss and dodge can be both melee and range.

    I have only seen melee parry and range deflect.

    I have not seen any difference in what type of damage it is but then again I havn't looking into it so much.

     

    We alsio got "resist" and "immune" in that column. Guess those are for force?

  8. Hello fellow parser-making-people!

    I dont have the greatest sample of logs yet (a.k.a. it easier to ask if someone figured this out yet rather then find out for myself).

     

    Does a boss-death, in operations, log for every operation member? Or only for the killing blowing one or damage dealing players?

     

    The problem ofcouse is to find some common denominator for log merging. I was thinking of boss deaths but that wont work for operations with pure wipe. Im just thinking out loud. Maybe just wait for BW to log the servertime with date to make things supereasy.

     

    I understand if you don't want to share if you figured it out already, I am just thinking out load.

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