Jump to content

ArissArgile

Members
  • Posts

    100
  • Joined

Everything posted by ArissArgile

  1. Just like your guild ignored NiM Dread Guards by turning it down to HM because you weren't good enough to kill it on NiM?
  2. LOL you're a riot! Keeping turning bosses to HM that you can't beat in NiM in future instances and you can claim more world firsts. Your world rank in the TFB 8man thread is 15th. You don't get credit for firsts when you have to skip bosses in order to get them because your raid wasn't good enough to kill it.
  3. There you go assuming again. We were making good progress on dealing with the 3 sniper packs during the first night, but someone noticed we had the boss to low 30% when they spawned and wondered aloud, could we burn it all so we tried it. We quickly realized it was possible so we just went with that. Obviously I can't prove it, but if we dealt with the 3 packs, I believe Thrasher would have died in 1 more raid night and being conservative, 2 raid nights.
  4. Hrm world firsts in 16m, Dread Guard, Operator, Kephess, TFB, Thrasher, Ops Chief, Olok, Warlords, Styrak. and 16m world only TFB. i guess you find getting your facts straight impossible. So that's 9 world firsts in 16m for us. How many do you have in 8m?
  5. http://www.swtor.com/community/showthread.php?t=673636 Patch in the early AM tmr
  6. Usually we have 5 slingers, on rare occasion maybe 6. So usually 50% of the dps spots in the raid are filled by slingers. I don't know what DnT runs, but I've tuned in to DnT streams and seen 2 snipers in the 8 man, which is also 50% of your dps spots being filled by snipers. I should apologize that I just threw math at you since you find math impossible.
  7. No more killing the last two Cartel Warlords at the same time lol.
  8. I play a healing Sage in Severity Gaming. We've cleared 16m NiM Asation and 16m NiM S&V, both world first 16m. We cleared NiM Asation right before NiM S&V was released so we didn't have the 75 lvl gear from NiM S&V yet. Utilizing a form of loot council to gear a raid when new content with higher gear comes out is going to be dependent on the raid. We saw early on the healing was intensive in the NiM Dread Guard fight, while recognizing a tight enrage timer. Our raid dps is top notch and thus allowed us to consider gearing the healers and tanks a little bit first. I believe we gave the healers a few pieces and the tanks, but since we moved through the content rather quickly we were able to open up the loot to free roll pretty quickly. If I'm not remembering correctly it's because I raid for raiding, never been about the loot for me in SWTOR or my 5 or so years in WoW. So I don't pay much attention to loot, I just figure it will come eventually. Our raid usually has 2 scoundrel and 2 sage healers and we felt the sage puddles were going to be very important for raid healing so we got a few set pieces. I believe next the tanks got a few set pieces for mitigation before it was opened up to free roll. The main and offhand are going to be the best upgrades for dps and healers because of the force power, tech power... If the tanks aren't having a problem with holding aggro then I would think the set pieces with higher stats and higher armor would be the most beneficial for them. You have to consider the make up of your raid and what will be most beneficial. If your dps is not top notch then it may be important to get them their main hand and offhand first.
  9. I think it's something with the game personally. I have a good enough computer and never used to have an problems with TOR. Now I seem to have some issues. On Dread Guards, the first green puddle that a player drops in phase 2 I can't see on the ground, but the rest I can. Recently I don't see the Tents in phase 1 spawning right away on Terror From Beyond, though I used to. On certain fights like Cartel Warlords, Severity healers have seen that the debuff from the corrosive grenade doesn't load fast enough in the raid frames and is more like a clear box with the border outlined. I agree that it's super annoying and hurts the game play experience because it makes it more challenging to have to work around these issues, but not in a fun way and it just looks stupid.
  10. Ok first, just to be clear for everyone, let's write out the description. Assuming 2 point are put in Conveyance then the talent should read like this: Rejuvenate has a 100% chance to grant Conveyance, which increases the effect of your next healing ability: Benevolence: Critical chance increased by 60%. Deliverance: Force cost reduced by 30%. Healing Trance: Critical chance increased by 25%. Salvation: Force cost reduced by 30%. I have not really pvp'ed at all for awhile now, but I can tell you in pve situations (Ops/Flashpoint) and just my daily journeys that I get the conveyance buff 100% of the time from casting Rejuv. I'm not sure what you are trying to say. Are you saying the when you cast Rejuv and then Force Mend immediately after the Rejuv, that you weren't getting the conveyance buff from casting the Rejuv? Immediately after in this case would mean after the GCD from casting Rejuv. Also I'm not sure what you mean about Force Mend be known to be an exception to the rule or a bug. Force Mend is not effected by Conveyance and doesn't eat the Conveyance buff.
  11. I plan to have this stream up during our raid nights which are Tues, Thurs, and Sunday from about 7:30pm est to around 11pm est. End time is subject to variation. Feel free to pop in and watch, chat, whatever. Can't say for sure, but I expect another attempt at the 16m NiM Asation timed run next week on Tuesday. See ya around!
  12. Please visit the following link for a post from Thinmintz about our live stream tonight for 16m NiM Asation timed run attempt. If you would like to see the content from the POV of a Sage Healer than feel free to tune in! (or the pov of a tank) http://www.swtor.com/community/showthread.php?t=667414
  13. I don't see any rule in the notes tab of the spreadsheet that addresses guild mergers or renames and personally I don't see the big deal in this case. I didn't go back through this thread, so perhaps Nibbon wrote something pertaining to this inside the thread that I'm not remembering. However, the guilds should agree to some standard going forward on how to handle these situations. If you're saying 4 raiders were not there for the first 2 kills then that is 25% of the raid. What would be the threshold where old kills would not count for a new guild name? In my experience in WoW and TOR, guild names don't usually change unless the merger is near equal size. Having 4 new people sounds more like normal recruiting that a raiding guild might have to do. Perhaps there were more, but they just aren't part of the main raid team. And grats again to Intrepid! Lawrence Taylor also asked me to pass along his congratulations
  14. I've seen the other forums and decided to post here, and not in both places, that I don't agree with them in terms of stat distribution. Mainly because I feel most players will come here before they find those other forums.
  15. 37-7-2 is the skill point distribution that you should go with for a pve Sage/Sorc healer.
  16. Nice guide. As I've disagreed with Orderken and Nibbon, I must also with you on stats. I would recommend to other Sages and Sorcs that stat wise they run with 30% crit chance, which is about 290 crit rating from gear and 60% surge to 40% alacrity, meaning surge around the soft cap of 450. I don't want sages and sorcs reading what you all suggest and thinking 0 crit and high alacrity is necessary. Further I'm not a supporter of the napkin math in application to actual healing and I'm also not a believer in Orderken taking his/her fight data and then running it through the said spreadsheet. People can gear either way, as Nibbon has shown the difference mathematically in HPS is so small in the grand scheme of things. It comes down to what each healer likes, but I will continue to advocate for the well balanced stat distribution of 30% crit chance and 450 surge soft cap.
  17. SuperGrunt has valid points and I generally support what he's saying. Though you will not have 30% crit chance with 0 rating with full 72's, it will be close to 24-25% crit chance. 2nd you should use 1 or 2 stacks, I like 2, of resplendence to cast your salvation. Relying on spreadsheets and running encounters through spreadsheets is nice napkin math, but doesn't translate well to actual application. I don't dispute your math, rather that it's only accurate on paper. The best way in my opinion to gear a Sage/Sorc is through well balanced gear. My stats again are as follows: (with all willpower datacrons, willpower augments, buffs, stim) Bonus Healing: 1134.7 Crit Chance: 30.18% (291 crit rating) Crit Multiplier: 73.36 (488 surge rating) Alacrity: 6.59% (337 alacrity rating) Current gear is min 72's. (75) Ear 1 (75) Implant (75) armoring in Boots, Belt, Bracers, Gloves 4 (75) Mods 3 (75) Enhancements 1 Elite War Hero Relic of Boundless Ages 1 Dread Guard Relic of the Boundless Ages These 2 statements are contradictory. No crit from gear and only having crit from buffs, stats... means you don't believe critical is a beneficial stat. I will say through my experience, a Sage/Sorc should have around 30% crit and around the surge soft cap of 450. If you count ear and implants as enhancements, then there are 10 when combined with main set pieces. 6 surge and 4 alacrity. We in Severity have not said that. Reniu, Triangle, and myself all run with the type of stat distribution that I suggest. Ren even has more crit rating and surge than I do. Don't start telling SuperGrunt he's bad because he hasn't healed NiM content. If we want to use that methodology to dismiss what people say then the Sage Healers in Severity Gaming, which completed 16m NiM Asation and 16m NiM S&V as world first.. and world only 16m NiM TFB and Styrak at the moment of this post, can say that what Nibbon and Orderken claim, can then be disregarded because you guys haven't killed more than 6 of the 12 bosses in those 2 instances.
  18. Don't know what it looks like for other people or people that don't have a Twitch account.
  19. Thanks for the response, much appreciated. As an aside I love that it came 2 posts after i suggested all classes get their first class reps to make this one of their questions since we weren't getting a response here. I really do appreciate that they were paying attention to the forums on this one!
  20. If they won't answer here we should get all of our first class reps to use one of the questions for this.
  21. There's already a petition thread on the first page here with over 150 posts and no Dev/Community person response so I don't have much hope for this one
  22. For the record I don't agree with the gearing in those guides. I guess the differences aren't big, so really a Sage just has to figure out what they like best. For me, or in my opinion, It's good to have about 30% crit after all buffs and stim, which is just shy of 300 crit rating. I have surge to around 450, which is soft cap and the the rest into alacrity. It's a very well rounded stat distribution that I feel is best for healing performance despite what any spreadsheet say is the best healing per second or healing per cast time.
  23. Healing is all about practice and fight knowledge. If you know the fight as far as when damage will go out and to whom then you can better prioritize who needs the heals and when you have time to noble sacrifice to mange your force. This means a dps could be at 50% hp, but you might be able to focus heals on the tank and wait for rejuv to come off cooldown and throw it on the dps and go back to the tank. Or maybe a rejuv then force barrier on a tank gives you a window to then healing trance a dps and rejuv dps and then go back to tank, etc. Rejuv should be cast before any heal if at all possible so you have the conveyance buff. Even if everyone is full health throw rejuv on someone (tank if the armor buff from rejuv has worn off or yourself if you need to noble sacrifice) to have the buff in preparation for your next heal. I only cast salvation with a 3 stack of resplendence if it's needed right away or while moving. Reason being is because the base global cool down (GCD) on an instant cast is 1.5 seconds. When I cast with 2 stacks the cast time is .6 seconds and with 1 stack it's 1.3 seconds, which basically allows me to start casting another heal or an instant right when it finishes. I have to wait the longest amount of time to cast another ability after casting an instant salvation. So if I have a 3 stack of resplendence I probably noble sacrifice once and then cast it. There are so many nuances to healing that it's difficult to completely explain how to go about it. The best way is to get as much experience as possible and ask specific questions about things you don't understand or want to know more about. You can go to my twitch page to see some of our recent raid fights as I have created highlights for each kill. http://www.twitch.tv/ariss_sg
  24. Hello everyone, I figured I would post a link here to my stream for anyone interested in operation fights from a Sage healing perspective. There is some footage of full raids, but I've also taken all the recent kills and created Highlight videos of just them except for Operations Chief. ( I was having some computer trouble that night). http://www.twitch.tv/ariss_sg
×
×
  • Create New...