Watchman Sentinel
This guide is designed to help those who want to play more Watchman effectively in Endgame raiding scenario.
Spec
Two viable Specs that you could use are:
http://db.darthhater.com/skill_calc/jedi_knight/sentinel/#::f2ef17e5fe2fe8f10e3f6:
http://db.darthhater.com/skill_calc/jedi_knight/sentinel/#::f2ef2efef12e5fe2fe8f10ef8:
Watchman Tree
Tier 1:
Focused Slash (3/3): This ability speaks for itself. Gain 1 force back each time you use Slash, Dispatch, or Merciless Slash. More focus = more damage. +Damage
Valor (2/2): Gain stacks of Centering faster. More Centering = more Zen/Transcendence/Insperations +Damage +Survivability +Mobility +Raid Utility
Tier 2:
Merciless Zeal (2/2): You heal for 2% of your max health when your burns crit. +Survivability
Juyo Mastery (3/3): Your burns have a 3% increased crit chance for each stack of Juyo form. + 15% crit to burns. +Damage
Tier 3:
Searing Saber (2/2): Burns that crit do 30% more.+Damage
Overload Saber (1/1): DoT. +Damage
Blurred Speed (2/2): Lowers CD on Force Leap. +Mobility
Tier 4:
Focused Leap (2/2): Force Leap generates 1 extra force. +Damage
Watchguard (2/2): Lowers Kick by 2 secs. Lowers Pacify by 15 secs. +Raid Utility
Repelling Blows (1/1): Increase DD of Cauterize by 30% +Damage
Close Quarters (2/2): Removes Min distance from Force Leap. +Mobility
Tier 5:
Mind Sear (3/3): Slash and Merciless Slash have a 33% and 66% chance respectively to finish the CD of Cauterize. +Damage
Tier 6:
Burning Focus (2/2): Burns have a 30% chance to generate 1 focus. +Damage
Plasma Blades (3/3): Burns deal 15% more damage. +Damage
Tier 7:
Merciless Strike (1/1): Hardest hitting ability. +Damage
Combat Tree
Tier 1:
Dual Wield Mastery (3/3): Increase offhand weapon damage by 36% +Damage
Focus Tree
Tier 1:
Master Focus (2/2): Lower CD and increase damage on Master Strike. +Damage
Insight (3/3): Increase force crit chance by 6%. +Damage
Tier 2:
Swift Slash (2/2): Increase Slash's crit chance by 15%. +Damage
Watchman Playstyle:
The Watchman spec is centered around having as much DoT uptime on the boss as you can. This requires a lot of attention being paid to the cooldowns, DoT timers and how much force you have. Out of all three specs this is the most complex in terms of number of things that you have to be aware of outside of if you are standing in fire or not.
Rotation:
Start the fight like this:
Force Leap > Overload Saber (mid-air) > Zealous Strike > Cauterize > Merciless Slash > Master Strike
After the initial pull its more of a priority system:
Dispatch (< 30%)
Merciless Slash
Overload Saber
Master Strike
Cauterize
Slash
Dispatch: Execute ability. Only usable under 30% health. Use it if its up.
Merciless Slash: This ability is our heaviest hitter outside of our execute. Use it whenever its off CD. Each time you use it the CD is reduced by 1.5 secs (Stacks 3 times) so it is very important that you have enough force to use it right away after the first stack so that you don't lose it. It costs 5 force so you need to manage your force around when if comes off CD. It also has a 66% chance to reset the CD of Cauterize.
Overload Saber: This ability is cool because it doesnt respect the GCD. So basically you can use it mid-air during a force charge or after using another ability that procs the GCD. It does interrupt the channel on Master Strike so use it before or wait till it is complete.
Cauterize: This ability is a DD with a DoT on the end of it. It has a 15 sec CD but Slash and Merciless Slash have a chance to finish the CD. If there is a Cauterize DoT up and the CD has been reset do not apply the new one until the old one has fallen off.
Slash: This ability is mainly used to dump extra force. It hits fairly hard and has a chance to finish the CD on Cauterize. You need to be careful that you dont use up too much force and force starve yourself. Make sure you have an adequate amount of force before using this ability.
Master Strike: This is one of the more unique abilities. It is a channeled ability that costs no force and a 30 sec base CD. Even though it is a channeled melee attack it does have a fairly large distance that it can still do damage. It is very important that you don't clip the last tick because it does a lot of damage. If you stop the cast before the channel is done there is a lot of damage lost.
Zealous Strike: This move is the best way to get a lot of force fast. It is on a 15 sec CD so you should use it when it comes off CD. Just make sure you wont waste force. I would recommend when you have 5 force or less.
Strike: Your basic force building attack. Of you need more than 2 force you can substitute a force leap instead. Just make sure you wont need it for the next 12 secs.
How to use Centering:
When you use an ability that spends force you gain stacks of Centering. When you have 30 stacks of Centering you have the choice to use one of three abilities: Zen, Transcendence or Inspiration.
Zen: If you are using Juyo form (Which you should be) your next 6 DoT ticks will be critical hits and will cause you to heal your party for 2% of their max health per burn. You will be using this almost exclusively when focusing on damage.
Transcendence: This boosts your party's speed by 50% and increases their ranged and melee defense by 10%. Good for moving large groups of people placed quickly.
Inspiration: Basically a heroism without an external CD. This means multiple Sentinels can use it during a fight. It doesn't stack if used at the same time though.
Valorous Call: Instantly gives you 30 stacks of Centering. Use this if you want to pop Inspiration and get a Zen off right after or if you really need to use Transcendence to get your party somewhere fast.
Defensive Abilities:
Rebuke: Flat 20% damage reduction for 6 seconds. This refreshes every time you get attacked but cannot exceed 30 secs. 60 sec CD.
Saber Ward: Range and Melee defense increased by 50% and damage from tech and force attacks are reduced by 25%. Lasts 12 secs. 180 sec CD.
Force Camouflage: Lowers threat on all enemies, increased speed by 30% and gives a 50% damage reduction for 4 secs. 45 sec CD.
Pacify: Lowers target's melee and ranged accuracy by 90% for 5 secs. Sadly not usable on Operation Bosses but is usable on a lot of adds and trash.
Guarded by the Force: Spend half your current health to gain 99% damage reduction. The ultimate "oh ****" button. 90 sec CD.