So I'm sitting here casually playing ToR, just wanting to chill out after a hard day, I'm not in the mood to group up for questing, I just want to take a leisurely stroll and get in a few quests. So I'm on some random planet and I see this quest giver and I'm thinking, sweet; so I go over to him and start to chat.
Straight away, as per usual for Bioware games, I'm instantly dragged in to the story being told. This quest giver is giving it everything he's got, he's talking about killing, mystery, darkness and lots more; so I'm like "SAY WHAT!" And he's all like "Yeeeee, do that shizz" and I'm like "Totally, I can't wait to get in to this, I bet it's going to be epic, I hope I get shizz loads of Darkside points". Then...suddenly I look at my quest tracker and there it is, staring at me......[Group 4+] -_-
SO, the suggestion I would like to put forward is this:
Wouldn't it be a good idea to differentiate visually between Group Quests and Normal Quests. The reason for this being, in games like World of Warcraft it's simple to run up to an NPC, talk to him, take the quest, see that it's a Dungeon or Group etc sadly it happens too late in ToR. You see a quest giver amongst all of the other quest givers, this guy looks interesting, you talk to him, fully engage in the conversation then find out it's a Group Quest and it just feels like the conversation was pointless.
Perhaps this was done on purpose because the Devs didn't want people to just skip well written stories, characters and conversations as soon as they see it's a Group Quest but the alternative side of that argument is well, really, if someone didn't want to do a Group Quest in the first place and then ends up being saddled with one after a few minutes of conversation with an NPC it's not very likely he'll go "Oh well, I have it now, might as well do it", he'll probably stop tracking it or abandon it, which is what I do.
To finalize, I just wanted to say I love Group Quests and do them with a smile on my face and a glint in my eye but when I just want to stroll through the game for an hour or so, getting immersed in the characters and stories then to take a Group Quest and kind of be stopped in my tracks to abandon it.
It doesn't need to be complicated either, how about changing the Group Quest symbol upside down or having the type of Group Quest number (whether it be 2, 4 etc) inside the Quest Symbol, that way it's very obvious what you'll be picking up, that way when you enter a new city or village and there's 5 quests you'll see straight away "Ok, 5 Quests, 2 of them Group Quests, one of them 4+ and the other 2+, I'll probably do those later and look for a group when I'm doing the other ones"
Anyone else agree? Disagree?