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Wulfur

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Everything posted by Wulfur

  1. Wulfur

    Naboo?

    So during the Old Republic what's going on in planets like Naboo? Was it just a peaceful planet or something?
  2. and the music stops after like 30 seconds, kinda sucks the last 2 min 30 seconds
  3. Yeah agreed, but the lv 50 species unlock doesent have to make sense, thats why they have to be unlocked, of course its easier to explain a jedi pureblood than a voss agent, but we could always say that the empire/republic welcomes the voss to try to make them allies.
  4. Yeah I don't really see voss as tanks, they really wear robes and light armor on voss
  5. So for all of you that don't know, Lego Cuusoo is a website for people to post ideas of lego sets, and if 10000 people support the project it could become a Lego set. One of the things I would love to see is a Lego model of The Foundry Flashpoint. So if you would like to see a lego model with figures like HK-47 and Revan, support this Cuusoo project! http://lego.cuusoo.com/ideas/view/31565
  6. Yeah, also this thread I made for help in the idea, i already stated it has flaws in it, my hope is that making this thread will both see how many people back me up on the idea and other players ideas on how to fix it up so Bioware can read this and have their whole idea set up for them
  7. I see what your saying and I agree you should have to work for the rewards if you want them, but fleet comms are earned in small amounts for large prices items, wz comms and planet comms are very easy to get, you can receive a good amount of wz comms if you do well enough in pvp, but fleet comms come in small amounts for long missions. If you don't like the trading idea, what about just earning more comms per mission, low lv space missions give 1 comm, they should be giving at least 5 IMO
  8. I want to get myself some pilot armor with fleet comms and idk if anyone realized that fleet comms are tedious to retrieve. My idea is that their should be a trader on the fleets who will trade every planet comm for 10 warzone or fleet comms, and every fleet comm for a wz comm or vice versa. The ability to trade for planet comms is possible but I don't think I'd like it since you should be going to that planet to get those. But I always end up with or or 2 comms leftover after every planet, and I think it would be helpful to get rid of those for some fleet or wz comms that I need.
  9. Yes they will have to work on that, as well as making their voice a but distorted for all classes should I hit 50 and make a voss say smuggler, I don't think that will be much of a problem since they distort voices for wearing gear, so it should be pretty simple. And the outsider thing.... Hmmm, It's kinda stupid to say they call you outsider since you left voss for so long, I guess they would have to work on it, as well as not having the npc quest givers explain voss to you. One thing I'm looking for is how when you find voss artifacts as empire, you will have to choose lie and be loyal to the empire, or tell the truth and remain loyal to your people.
  10. To answer you all, they may go back to the idea if they add another blaster based class such as mabye SIS agent and Imp trooper? And the way I picture the mystic would be both advanced involve healing, IMO should be best in game since its their nature, the advanced class will define wether they are related more to warriors or consulars, if I chose ranged empire mystic adv class, I would use healing and ranged force unfortunately that's a lot like sorcs which has to be fixed, but if I chose melee adv class, then I would be a healer and warrior based fighting. Mystics will be cool because their moves can include many new healing abilities, and they can work with their ability to see the future, such as a move that adds defense and dodging because you know their next moves?
  11. Ok a few ideas I thought of, a problem with new races such as trandoshan and wookie are that they don't fit in the already available armory such as puttin a helmet on a wookie which would be hard to do. So what I would like to see is the voss race, which is perfectly human enough to fit into armors and weapons etc. the voss would be available as Jedi knight, consular and sith inquisitor. In addition, a new class would be made called mystic. The same class will be available dark or light side. The starting planet would be a section of voss for levels 1-10. The story would be that you have been chosen by the mystics to become a Jedi/sith and make an ally ship with them (depending on the chosen faction chooses who you become). The mystic would be a healer and advanced would make them a healer/range or healer/melee. Which will also determine wether you use light armor or medium armor, which has never been an option for other classes before. Thoughts?
  12. Yeah but you would have a hand blaster like bounty hunter, as your secondary weapon, and your primary would be a flamethrower or rocket launcher, that will introduce new weaponry. Also, those skills only help with some new moves such as fire bombs, the new class could have completely new fire based moves if you chose arsonist.
  13. Just an idea for the name. Basically it will be a second trooper class, you will begin with a hand blaster and the advanced class will allow you to use a primary weapon as a flamethrower or rocket launcher and special demolitions such as mines, grenades, sticky grenades, smoke bombs, all explosives and rockets using some recycled moves from troops and stuff. I dont have a storyline idea yet, and i dont mind if they work them into a 3rd Ord Mantell class starter. But the idea would be holding a simple hand blaster as a secondary weapon and be either a demolitionist or arsonist.
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