In regards to reducing the effectivceness of Adrenals and Stims, I have never once thought to myself that these items are over powered or hold too much sway at the end game level of play.
The effect of the stim is lost on death and provides minor advantages in their current state without tipping the scale too much in a confrontation, as player skill can still overcome the effectiveness of the stims. Secondly in regards to the Adrenals. These are 20 second items which provide good bang for buck but require timing to deploy effectively and again these do not tip the scales against a more highly skilled player in any significant way.
I feel as though on the BioChem front Bioware aren't just barking up the wrong tree... they are in fact in the wrong forest barking up the wrong tree. For clarity sake I do not have biochem on a single character and I purchase my stims, adrenals and medpacks from other players.
The issue with crafting at the moment is that the other crafting professions are completely irrelevant when it comes to end game play. I have mostly used ArmourMech to aid guild members in their leveling and to sell the odd piece on the GTN for increased income.
I do not know what the solution to the crafting issue is but at the moment Bioware is failing to address the problem at the source, instead focusing on the only crafting profession which offers players anything at the end game. If Bioware decide to continue down this path all they will accomplish is rendering all the crafting professions as useless at endgame.
In regards to addresssing PvP gear, and I am certain this will gather negative comments, but the cold hard reality is that expertise was a mistake. PvP in any MMO should be based on player skill, not who has grinded the most in order to gain gear which provides them with a completely unfair advantage. Whether or not players care to admit it, going toe-to-toe against someone in full battlemaster gear against another player in standard equipment is like taking candy from a baby. Obviously Battlemaster is at the peak of the mountain but even with Champion gear and Centurion you will still decimate an opponent without the PvP gear with relative, if not complete, ease.
True PvP'rs are those who want a level playing field where skill and coordination win the day. Not an arbitrary stat added because another game decided it was a good idea. For PvP players should be rewarded with titles, cosmetic items, customisable gear, crafting recipes etc etc. Items which do not provide an inherent advantage.
I know this is a touchy subject as there are a large number of players in the playerbase who have worked hard to obtain these items but this illustrates another fundamental flaw. When a player is asked about their PvP gear, I have never once encountered a player who has openly said they acquired it as a result of playing PvP. They always refer to it as working to obtain it. In PvP the only work you should be doing is the mastery of the class and the bettering of your own personal skill.
Regards,
Zacheria