With the new influx of players from the free server transfers The Black Hole now regularly has 30+ players in it vying over the limited clickable objective locations (weapon crates and Drall cells especially), mostly resulting in a dog eat dog "ninja the objective while you fight" culture.
My two suggestions to solve this dilemma is to either:
A) Have the objectives spawn timer be weighted to the number of players in the area, much like the NPCs.
or
B) Lower the number of players needed to spawn a new instance of the Black Hole.