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Birtram

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Everything posted by Birtram

  1. Yeah, that's just the way it is... A Jedi Sage focuses in Force skills. The lightsaber can deflect blaster bolts, and it's an obvious symbol. To me, that is enough for a Jedi Sage. I understand the "stat stick" complaint, but if you want to actually fight with your saber, you have three advanced clases that can do it in the Republic, be it with one, two or dual-bladed lightsabers. You didn't get to use your lightsaber much in KOTOR I or II as a consular, either... But it didn't seem like a problem to me back then, and it doesn't look like it now, in SWTOR. Everybody knows that the best Jedi masters usually seek to avoid combat by all means. That is exactly a Sage's philosophy, and it goes well with the fact that we almost never strike with our sabers. We try to avoid conflict, and if it isn't possible we cast the force as our ally in battle. Totally understandable and lore-respectful.
  2. I see you've been throwing the same stuff during several pages of the thread... You say that some things are not open to debate, and that's only because you think so. That leaves quite clear for me that I can't have a serious debate with you. Of course, better animations could be made... Force push stuff would be nice (like the force wave on KOTOR), or energy-type solutions. But this is what we have, it's not as bad as you paint it, and people has the right to like it if they do... But you just keep being aggresive to those who don't find rock-throwing a reason to stand up in arms. And again, I've nothing to prove about who is the biggest fan or "lore expert" here... That doesn't concern me. I just know that throwing stuff isn't a Sith thing at all. Jedi can and do use telekinetics as much as the Sith... Or more. Say whatever you want, but this is a fact. If you really are such a huge fan and know so much about this universe, why do you keep holding onto the movies and a sole videogame as arguments? Can't you use any comic character or plot as an argument? Or don't you know that 80% of star wars lore is in comics right now? I'm not interested in proving myself as a SW expert, but you just use the same old argument over and over again... It's boring. For intance, you could check master Jedi Fay. She didn't use a lightsaber and did a LOT of telekinetic stuff (and force push, of course). She shows up in number 53 of Star Wars - Republic, one of the best SW comic series ever. In that comic, she even used glass fragments as a debris rain, just like in telekinetic throw (something that, btw, I never saw a Sith use). Or maybe you'd like to take a look at Tasha Ryo... A character in Dawn of the Jedi (the new series that shows us the roots of the Jedi order, thousands of years before the Republic is founded). She's another character who uses no weapons but her hands, and takes quite an advantage from telekinetics. Though she's not a Jedi, I know that... she's a Je'daii and she's quite far away from the Jedi order we're talking about. But she's a good example too. I can think of more characters if you want, but it doesn't matter how much or how well I write... I can see what kind of answer I'll get from you. I'm in the community to share and have fun (just like in-game), so I wouldn't like to waste any more time in an argument like this. But I'll just leave a couple clear points, like I see you like to do also: 1) There could be better animations (force push tricks would be nice, I give you that), but telekinetics are perfectly proper for a Jedi (whether you like it or not, I just know for myself that they are). 2) There's a lot of people who like these skills or at least do not worry so much about them looking worse than a force lightning. They have their right to like 'em. You have no right to aggresively disrespect other players' likes and opinions. 3) T. Throw and Project are main parts of a Jedi sage's attack chain. But you still have 5+ abilities which don't consist in "throwing junk" and help diversify the animations quite a bit. Disturbance is a good skill for setting triggers and waiting for cooldowns... A lot of people don't like to use it, but it's worth it. PD: In your latest list of points, number 2, 3 and 4 are kind of the same one.
  3. When I say "SW Universe" I'm talking about something MUCH wider than the movies. I mean, I'm a hardcore Star Wars fan, I have read hundreds of comics and I read every regular series that is out right now; I have played a lot of SW videogames; read novels; wrote fan fiction, etc, etc, etc... I know what I'm talking about. I know that it's a little bit awkward that you can put a rock out of a ship's floor... But throwing stuff to foes in a telekinetic manner is very natural for a Jedi... Believe it or not. Having a skill that throws ridiculous pebbles is a different matter, but project has nothing wrong with it. Of course, things could be improved... But if you can't bear with throwing rocks, then roll an inquisitor... Or play Budokai Tenkaichi, pick Freezer and start throwing death beams all around the place. Having TWO skills that throw stuff does not make anybody a "junk thrower".
  4. Well, it's not much of a deal... Can be ignored easily. Anyway, I like to think that my sage is so powerful in the force that he holds his lightsaber without touching it from time to time.
  5. I think Project is quite cool, specially because the things you throw vary and it's quite logical and classic in the SW Universe, as a telekinetic way to attack enemies. Lift things with the force and throw them around... Isn't that what Starkiller does the most in The Force Unleashed? And nobody complained about that! (although throwing fighters to people and stopping star destroyers in free fall is more impressive, I know). Anyway! Those things we throw with Project hit in a quite hard way, too. I think it is a strong looking skill, which doesn't lose a bit when compared to the force lightning. The skill that really bugs most of people is Telekinetic Throw... And I agree. I mean, it's an effective skill which deals good DoT, and can hit real fast if you get the trigger going. But it's quite ridiculous, because you throw very small pebbles, and it doesn't even sound like it's a painful thing to receive in your face... Its sound reminds me more about a malfunctioning TV, or something like that, and that isn't very threatening. I think they should make those pebbles bigger, and more "aggresive"... Because that DOES look way worse than a good, flashy force lightning. Other alternative would be changing the animation to something "energy-based". Something that uses force energy waves or balls like with Telekinetic Wave or Disturbance... That would look better. Anyway, we all know nothing's gonna change, so let's not freak out... The consular has some real cool skills. I enjoy the animations when I'm chaining skills in a good DPS flurry with my telekinetics sage. Oh, and by the way... Being subtle is totally cooler than being as flashy as an inquisitor/assassin... Indeed. And it doesn't have to mean that you go totally unnoticed. Remember that we are consulars, Jedi more focused in studying misteries and looking for the peaceful solution (well, maybe shadows are more aggresive). If you wanna hit people with an array of b4d4ss looking skills, roll a bounty hunter (which is quite cool, btw, I have a lv 26 powertech alt which I enjoy playing with).
  6. That's nice! I'm a telekinetics sage, and man, I owe that lizard a LOT...
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