Jump to content

AsinineTangent

Members
  • Posts

    64
  • Joined

Everything posted by AsinineTangent

  1. A very simple fix for the pillar positioning would be to, yeah, make the pillars cast some sort of shadow or effect on the ground. I land them pretty much 100% at this point but there was certainly some stumbling while I learned how to use the camera to double and triple check if I was in the right spot. However, I don't really have any problems with mind traps as a mechanic personally. I think it encourages you to bring a balanced party since you can't really rely on certain people to pull you along. I would like to see something that prevents one person from being mind trapped or whirlwinded in succession though.
  2. Very easy actually. Only took me a couple tries to figure it out and now I land all of them with no input from my raid members which allows them to focus on mind traps and lightning. Before the crystal appears, you should tank him right in the middle so you can easily run to any side. Then bring him back to the center after every crystal. First, make sure you can zoom out all the way (you did this!) Second, I keep it level so I can quickly spin the camera and watch for the crystals (sounds like you can spot them fine though) Third, when I see one I run in that direction and spin the camera so that the crystal is behind me when I'm facing Soa. Also, angle it down. If the camera was pointing straight down it would be at a 90 degree angle with the floor, you're looking to get it at about 70-75 degrees. At this point you should be able to see the crystal "behind" you (it basically fills the screen). Now it gets a little tricky to explain but if the camera is aligned correctly Soa's head will line up with the bottom of the crystal. That's how you know he's there. Basically, it's easiest to line the camera up pointing at the center and bring Soa directly back into it then trying to run to the right or left of the crystal and pull him over. Easier for me, at least. No offense, but it sounds like you don't understand how it works. Bringing him under the crystal does nothing. After a set period of time, the crystal falls onto him. How long you stand there depends entirely on how fast you were at getting him under the crystal in the first place. If you got him under it almost immediately, you'll be standing there waiting. If you barely made it, it'll seem instant. He's certainly buggy (he likes to despawn for some reason) but I've only had one instance where I was sure he was lined up correctly and he just seemed to ignore it. In the end, it certainly could have been my error. As for the ball lightning, your OT can hit these once or taunt and force them to chase him. We adopted this strategy at some point and he was able to keep the lightning from ever getting near our raid members.
  3. Also, Enure wearing out cannot kill you. You simply drop to 1HP.
  4. It's Force Kick, mostly. I don't remember exactly what level you get it. You also have some other options but it's going to be Kick most of the time. These are Force Leap which interrupts the current casting ability (but does not disable it) and then any of your hard CC options like Force Stasis, Hilt Strike (defense spec) or Force Push. Kick is the best because it disables the interrupted ability for 4 seconds and is on a relatively short cooldown. Also, it ignores the GCD like Riposte. And yes, normally you can interrupt anything you see a cast bar for. Some bosses are immune and it'll tell you in big red letters. Some boss abilities are also immune even if the boss as a whole is interruptable but there appears to be no indicator for these other than trying it out.
  5. Yeah, works pretty well in world PvP but... well, maybe it's just my server but in Warzones there is a huge ability delay. Makes landing what should be a simple force kick really difficult.
  6. You can stop him from killing captives though I'm unsure if this is intended. And yeah I believe the strategy is to LOS him when he throws crates. Oh, you're supposed to interact with pillars? I think we just tank and spanked him. I had a hard time even remembering what boss this was. For the adds you're supposed to use the bosses' lightning to kill them when their shield is down. Then he does the knowledge channel which gives him +100% damage (though I'm not sure it works) so your tank is supposed to run around and collect the flames on the outer ring which gives him a damage resistance buff.
  7. This is how it has always been with white box returns. You'll break even or make a few hundred profit or loss. The profits are in world nodes or green quality and higher boxes. I'm not convinced there was a stealth nerf but I'll be finding out for myself soon.
  8. Yeah. About to leave work now so I guess I'll find out myself soon. Not sure why they wouldn't throw this in the notes if it happened. And there is quite a bit of variance in credit boxes.
  9. I do wonder what he means. There are a couple ways they could go about this, as I see it. 1. Reduce the yield of all slicing missions. The most common return from a slicing mission is a white box which generally yields a small amount +/- the mission cost. By reducing it so far that running the missions are no longer profitable, you have to wonder what the point of taking slicing at all would be. Also, I don't think it would curb the complaints. As long as slicers are still making profits on missions while others actively pay for missions, they will complain. I think this would be the worst option. 2. Reduce the yield of green quality and up credit boxes. The only time you make large profits off a slicing mission are when you get particular exceptional results and your companion brings back a green or higher credit box. These can yield profits in the thousands. When your guildmate says "wow I just got 4k out of a credit box from a 1k mission" this is what happened. By reducing just these, you eliminate some of that exceptionally large profit but still keep it viable. A bit better than #1 I think but it shares the same drawback and people will probably still complain. And reducing it too much makes slicing again not worth taking. 3. Make Slicing a crafting skill. Or what I really mean is to radically rework how slicing works, entirely. Either by making it some weird crafting/gathering hybrid skill or by simply classifying it as a craft so you can't take other crafts at the same time, I don't know. Not too sure how this one would play out as far as reactions from the community though since it would largely depend on what exactly they choose to do. 4. Reduce the costs associated with other mission skills. Perhaps the best option, in my opinion. I think what really bothers people is the large gap between people who are using any mission skill that isn't slicing compared to slicing. As I said, individual missions usually don't yield very many credits in profit but at the same time you're usually not spending any money to level it. On the other hand, the other mission skills will absolutely devastate your wallet and do it a lot faster than you may realize. I think if you compared a slicer with someone who only did gathering skills you would see the gap in credits is much smaller (though the slicer would still be ahead). By reducing the cost of these other mission skills, you can shrink this gap and perhaps alleviate the problem. A big problem with #4 is 3 months down the line when materials are way more valuable than slicing returns the mission costs may actually end up being too low.
  10. This is a flat out lie. Anything above a white box is a crit. Green boxes are crits. A white box will give you a small +/- of the mission cost. And you have a lot more money after going from UT to slicing because you're no longer flushing money down the drain with UT. Even a 3k profit after a 30m mission by getting a green box isn't amazing, sorry. And this is what you're looking at with grade 5-6 missions. Hell, a wealthy return unlocked mission (2h30m) will only give you about 8-9k. Not profit, total. This is nothing to a level 40-50.
  11. This is exactly it. Slicing while leveling will ensure you get all your skills trained and you get your speeders on time and all the other things that have static costs. It'll let you build up a nice nest egg for level 50 so I would suggest people take it to level. But at max level it won't be able to compare. So most likely you'll want to drop it. The best thing to do if you actually want to craft, in my opinion, is take slicing and the gathering and mission skill for whatever craft you want to actually do later. Then slice/stockpile whatever mats you can while you level. Then at 50 drop slicing and grab your crafting skill and power level it.
  12. Kill the weakest mobs first, I only pick up Strongs and aboves on large pulls, yeah. Usually how I instruct my groups that I tank for. Always seems to work pretty well. For most of the level curve, tanks won't have enough AoE options to really pick up every single mob if your group is even a little sloppy about focus targetting. Normals do little damage anyway so as long as one of your group members isn't being beat on by a bunch of them you can generally ignore them. This is also why they should die first.
  13. If you check the comments, it is confirmed that the reward information is incorrect.
  14. Unfortunately, it is not a trade off for everyone which appears to be the complaint. If you already use light armor, you are giving nothing up. Then again, may be a fair trade off for the ugly consular robes you normally have to wear.
  15. I believe he means a graphical representation. This way you could still have an enemy targetted and see who he is aggro'd on or, perhaps, your tank targetted and easily assist him. Following from this would be Target Through. For example, if you have your tank targetted and use an offensive skill it will use your tank's target.
  16. Maybe. But if they didn't think you should use social gear to adventure in, why make it fully moddable?
  17. Nope. Armor is partially based on the mod (the rating of the mod) and on the actual armor class (light, med, heavy). Or to be more clear, all stats will be the same except for the actual armor rating.
  18. Some bad information in this thread. Protip: If you can see the mods in the item, you can always remove them. You have to right click on them, you can't drag and drop them out. Ignore the little padlock icon. Doesn't matter if the item was bind on pickup or whatever. However, the mods will still be bound to you.
  19. Fleet passes are the only reason I set one up. Consumable, teleports you back to the fleet. 1hr cooldown. The app is free.
  20. I'm glad they have already confirmed plans for dual-spec. As someone who plays a tank or healer in group content in every game it's something that makes my play experience a lot more enjoyable when I have to solo. Going to be great! Of course you don't NEED it. Especially since you can already respec. But there are a lot of quality of life features that games have now that aren't necessary but I am certainly glad to have.
  21. Ah! My ninja edit has been exposed.
  22. Good for buying skill training and speeders as you level to 50. Really great for giving you money for anything that has a static price. Drop it then and pick up some sort of craft. In less than a month's time, slicing rewards will be unable to compare to the going prices of materials. If it gets nerfed it will be a knee-jerk response to an imaginary problem. Like many MMO "fixes". So yeah, it will probably happen.
  23. I still don't understand how people can think Slicing will mess up the economy. The main argument that it will is that it will cause mass inflation. Well, Slicers that do nothing but slice (which you would have to do to reach the credit levels that could be considered harmful) are the only ones that don't really benefit from inflation. Slicing rewards are static so as inflation occurs, the reward from slicing gets worse and worse. Slicers do get other things that can be sold but if the number of slicers is so large that they could cause problems then these goods will be so common that they will stay cheap. Every one else just sells their goods at the new prices and in the end earn more money per time invested than a slicer. Slicing is a fantastic thing to take while you level to 50 but it is absolutely something you should consider dropping once you hit cap. It still looks pretty good right now because there is no market. Most people are busy leveling and not concerning themselves with buying much off the GTN so there is a flood of supply and prices stay low. This makes slicers look like they are rich. But once more and more people get to a point in which it becomes necessary or even worthwhile to invest in goods it is going to rapidly switch. Like it always does. Oh and by the way, many of the mission skills include lockbox missions as well.
×
×
  • Create New...