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Kaydie

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  1. how the hell do you stack implants? rofl
  2. i've done dailies for 6 days and only have 40, maybe im missing something ;l also theres none that have the stats im looking for (raw crit or crit + surge)
  3. i know that armor and weapons of blue quality can be RE'd to get purple quality, is the same true for implants? i've been making the level 49 critical nano-optic skill package, (49 blue +crit implant) and i've RE'd 72 so far, and ihave not gotten a purple recipie, so.. is my luck really bad, or is there no artifact implants?
  4. this could be difficult to implement, but i prefer this way as well.
  5. I never said i didn't support the bracket, i do FULLY. i just think for some servers its WAY too soon, because if my ques are more than 5-10 minutes (the length of most warzones being ~15 mintues in my experience) i will just make a new character and pvp while i wait, which for me would not be very fun :l Even two weeks from now, "sometime in january" is too soon, maybe not for servers like Jung Ma and Fatman, but for my server, the bastion, in 2 weeks i doubt us having more than 30-40 50's on in primetime, i don't see any people in the leveling zones beyond 40, lol
  6. This is a great idea, and to those in the 50v-50 arguement, i agree its boring and unecissary, but id rather kill level 10's then wait 30 minutes in a que twiddling my thumbs or gathering mats for near useless professions, lol
  7. Please, please PLEASE wait on this, i cannot stress this enough, no earlier than February. some servers may benefit from this, BUT NOT ALL. i currently play on a standard pop server, and i am one of only ~10 level 50 players. and i have not even seen ONE level 50 republic yet, if you add this in and lock 50s to their own tier, and not making it optional, our ques will be VERY long, if not impossible to play a match at all, especially non prime time (which is when i have time to play). my server seems to level insanely slow, as all the bulk of the players are still around alderaan and taris, all of the level 40+ planets still only have about 3-5 people on at any given time, even prime time.... if this is added in it, it needs to be optional for all server sto benefit well, i seriously do not want to wait in hour long ques, as i don't anticipate the population of 50's to increase much on this server for a while. to expand: i have yet to see a total number of 50's exceed 30, on a heavily empire dominated server, even if somehow they had an equivalent 30 on. (granted in the coming weeks the numbers will increase but not by much im near certain, but even if lets say they double to 60), we'd have a 60 player pool of each faction, assuming they were all queing at any given time (unlikely). each warzone requires 16 players to start, and 12 (from what i've seen) to remain in play, this means that roughly 4 warzones would bein play at any given time.... that is a staggeringly low number. if all four of those warzones just happened to be inplay, a new player would need to wait the entire wave out, and in my experiences on wow, i've seen ques up to 40 minutes on 'dead' servers, it sucks, bad.
  8. Kaydie

    Nerf Stuns

    the little bar ( iforgot its name) is supposed to determine DR, however there is no overload cap, like there is in wow. for instance in wow if you get chain cc'd for a certain amount of time (determined by casts on you) you gain a brief 4-6 second immunity. While this system is flawed in some cases (idiots are inneficent with stuns) it keeps the game balanced. i agree with it. stuns are fine, everyone having stuns is necissary and balanced, but the lack of "immunity" and the ability to be chained stunned for over 18 seconds (i counted once, on my powertech, with a hutta ball right as i was scoring, it was ridiclious, lol) needs fixing, immedaitely.
  9. i dissagree completley, i don't believe we need brackets, and if we have them it should be 1-49, and 50. i've played a sorceror, assassain, sniper and merc to 20 so far (never played beta so getting my feet grounded) and i've found no trouble facing off against higher level players, and i found it to be fun. (infact, the only problem ican see is lower level players being too STRONG, as my sniper did more damage at 10-15 than he does at 25, due to the stat bolster being higher than the high level bolster + improved gear, but thats a balancing issue) either way i love it the way it is.
  10. had this happen to me once, its a bug, a ****** one t that
  11. This.... beat me to it. i personally was a no lifing bombing run player on UT, so huttball comes as a huge joy to me. but i do believe there should be some kind of TDM arena type thing that is same-faction, so that way people are content.
  12. i gues just hte name imade is invalid :l (sorry cant delete this post lol)
  13. im so confused, isee people running around having randomized names with apostrophes in them all the time, but it wont let me make ANY name with an apostrophe, why?
  14. decent thread, but staggered launches ruin all competition. i am a competitive player. being beaten by luck ruins an entire game experience for me. that is why i play starcraft while i wait for swtor, not wow. but its a shame this game is feeling very similar already. yes all mmorpgs have abig of rng but this is pushing it.
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