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Devinson

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Everything posted by Devinson

  1. Can't log in to the harbinger, not sure what's going on. I can log into other servers. I'm putting in a ticket, but now I'm sad.
  2. Well, that exists for personal starships. I'm sure that will be an option to unlock.
  3. The Simulation Room would be an instanced chain of boss fights that would take place on fleet in a simulation room with the goal of keeping boss fights fresh and operations interesting. Currently, there are around 35 boss fights in the game, not counting world bosses, each one unique on many levels. I've done them all, and I love them all, but I wish I could have a unique experience every time I go into an operation. I want to be surprised, challenged, and totally blown away by an operation. (edit: The Situation Room would be a big hologram projection, something that is a reproduction of a boss fight.) So, essentially, I would suggest an operation that has 4 random bosses in it. I have other ideas written out below, but the essense of what I am suggesting is a random 4/5 boss instance. To this end, I would like to suggest the Situation Room, an operation designed to challenge players and give them (us) a variable experience. Here is how a operation could play out: The group is bolstered. Their first boss is Nefra from Dread Fortress. They down the boss but get limited loot. The second boss is Operator IX from Terror from Beyond. They get a few more commendations than before. The third boss is Olok the Shadow from Scum and Villainy, and they get the normal amount of commendations but less loot. The last boss is Soa from Eternity Vault. They get normal commendations and Arkanian loot. From then on, in their lockouts, each member of the group would be locked out to Nefra, Operator IX, Olok the Shadow, and Soa. The group can then choose to continue on. Once everyone zones in, they would need to stand in a "scanner" to be evaluated. The instance would then take the person with the largest number of lockouts and use that to determine the level of difficulty for the remaining bosses. If it is impossible to generate 4 bosses with the current group lockouts, then it will reject the group configuration. If the instance is based off a player with 4 lockouts, then the group loses the bolster and the group would recieve normal commendations loot, with the final boss dropping a little more. If someone has 8 lockouts, the difficulty would be shifted to hardmode, and finally nightmare mode. There are a lot of edge cases to consider and a ton of potential exploits, but I think that a simulation room where people can just go and raid random bosses would be awesome. Thanks for the time, E
  4. So, early access starts soon. I had an idea. What if I finished all my dailies but did not turn them in? So, theoretically, before 2.0 comes out I have 25 quests that need to turn in. Would I still be able to turn in my quests post patch? I want to make sure any completed quests I do pre 2.0 can be turned in at 2.0.
  5. Trying to gear up my sith warrior, what are some stats I should focus on? I can't find any good guides.
  6. Same. I kinda want to trade it for a +41 endurance crystal. Would that be fair? idk.
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