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Emilhandsome

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  1. Furball is great, especially for introducing the game to new players and getting them hooked. Having a single ship with just 1 or 2 special abilities let's you focus on learning the mechanics before you go into more advanced stuff like flying in formation. Remember that having high pilot skill is a double edged sword when moving. While you get to choose what action to take after everyone else you also risk overlapping with early movers and loosing your action and ability to fire on that target.
  2. Learn how to use the action economy to it's fullest potential, and how to prevent your opponent to use actions using stress, ions and blocking. Another helpful tip is whatever single maneuver you take you will always end up within your field of fire. This helps a lot when trying to predict where your enemies are going. If you are into the interceptors I can recommend using Soontir Fel with PTL. Interceptors seems in my opinion to be the most fun to fly as imperials (I fly mostly rebels) and work well both as single flankers and as a full squad dealing out damage and dodging arcs with barrel roll. On the game itself, every time I turn around Fantasy Flight seems to outdo itself on production quality and new fun features. They also do a good job rebalancing old ships that doesn't see much by adding new cards. Wave 4 of ships was released a few weeks ago (echo and corran horn are the shizzle) and rebel aces are coming out in a few more, so the game is in a really good place and getting better all the time:)
  3. This is actually shown in the UI, but it is worded in a way that is very confusing to me: http://imgur.com/oXHAxhK Does this mean that the first 5% of tracking penalty is ignored, or that total tracking penalty is reduced by a factor of 0.95?
  4. Okay, maybe calling it voice commands is was a mistake on my side, but it was late at night and I was tired and I feel that I explained it well enough anyway. I do not mean that you in any way would have to use your actual voice. I mean that you press a key to have a small menu appear with a predetermined array of call outs. Then you press the key for the call out you need and you character/co-pilot performs the appropriate voice call out so that you can communicate with your team members without having to type.
  5. I wouldn't exactly call kuat mesas space. And I am fairly certain that even with modern technology it would be possible to create some kind of computer assisted gyro/compass that shows where "up/down" and other directions are in relation to a predetermined grid. I'm not talking about VOIP, that is an entirely different technology that would have to be implemented into the game. I'm talking about some sort of hotkey-emotes to help with communication. Or maybe some kind of battlefield-esque spotting.
  6. Kill Screen I think a kill screen that shows more detailed who did damage to you and what load out the player that got the kill on you has would help a lot of players, especially new players who may not understand why they died. At this moment all you get is the name of the player that killed you and what weapon landed the final blow. I propose something like the "Killed by" part in the Planetside 2 concept added below (ignore the personal stats window, doesn't really apply to gsf). Kill screen concept More detailed UI I find it weird that we have way more detailed info on how much health our target has than how much health we have left in our own ships. I'd love to have this info on my screen, at least in % form. In fact, now when he get "healer" ships it would be great to see a small "hullbar" on the hud icons of friendly ships. I heard in the devstream that targeting friendly players isn't really a priority, so this would at least be something. Another thing would be a Attitude indicator to prevent disorientation. Voice Commands Something like what you have in tribes/planetside/battlefield/whatever. Press v to get a small menu up. Then you could choose what to say with the 1-9 keys or letters( R for repair, T to call out target as priority). Have things like "Incoming at A, need help", "Need repairs" (might even add a small repair icon on you for friendlies so they can find you easier), "X is primary target" (call out whoever is your target). Would help a tremendous amount when communicating without the need for out-of-game VOIP. Hell, you could even sell voicepacks for CC and make a profit from it.
  7. If this is the case, the net gain in accuracy would be so ridiculously low that it would never be useful to pick this over the alternative.
  8. Yeah, this seems most likely, but the wording in game is a bit iffy. This should be graph number 2, it takes accuracy at different ranges into account.
  9. I went ahead and made some rough charts comparing the various primary weapons stock stats at various ranges. The graphs shows DPS over range, damage per shot over range, and the effects of tracking on DPS at 3 different ranges, 500 m, 3000 m, and max range for each weapon. Anyway, here they are, description under each image: http://imgur.com/a/L4LFq I thought these could shed some light on each weapons intended use. If anyone want any other comparisons made please tell me and I'll get around to it as soon as I can. I'm already planning to make graphs for the fully upgraded stats, stats during co-pilot/system abilitis, and with different components/crew for each weapon. After that I might also make some EHP and TTK calculations for different target profiles. There are however some mechanics that are a bit shifty. To begin with I don't know if the damage/accuracy scales linearly or variably over range. Also, does anyone know how the "tracking penalty reduction by 5%" upgrade some weapons have work? Does it reduce the penalty amount per degree of tracking or does the first 5% accuracy loss not count towards the tracking penalty?
  10. From my experience, this happens when you use a new ability and break stealth before the animation of the cloaking is completed. Then the invisible effect is applied after the new ability you use and is thus never never cancelled on your client. AFAIK this only effects yourself, everyone else can still see you. Using force camo again and letting it run out normally will remove the invisibility. This bug has been around for as long as I can remember.
  11. In case you only have imperial characters, now is the time to join the republic. Use the double xp-weekends to level up, transfer your gear and join us before the expansion!
  12. Both shadows and guardian actually share the special role derps per second together with scoundrels.
  13. Get me another combat sentinel, I want someone to compete with. And more inspirations, 4 is not enough:P
  14. Okay, my bad, then there is a onetime mission that gives an additional rep item when you defeat him. Video At 28:20 he dies, you can then see in the lootwindow there is only one rep item.
  15. The mission you turn in at the terminal can be done on both 8 and 16 man.
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