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ObiQuixote

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Posts posted by ObiQuixote

  1. So, does Blizzard actually pay these shills to come on and openly lie about the gameplay? I'm noticing that most of them have join dates of Dec. 2011...
    If Blizzard is doing anything they would be paying people to say "just move along the game is great."

     

    If there are issues the last thing they would want is a popular protest that gets them resolved. Most people will sub or cancel their account with out ever visiting the forums.

  2. Your post is very littered with false information.
    Mostly It's true.

     

    Could have summed it up a little nicer though.

     

    Basically, If you like the KOTOR linear story play style ( nothing wrong with that ), you will probably enjoy the game quite a bit.

     

    If you're looking for a ground breaking MMO with open worlds to explore, you're going to be very disappointed. ( nothing wrong with that as well. )

  3. Now it's in line with other professions. Treasure hunting, I can spend 900cr and get 300cr out of the lock box it returns.

     

    Gathering missions were meant as way to pay to level or a way to get something you need for crafting. How and why they became a way to print money I don't know, but it should be obvious why you can't have a "no downsides" way to print money in the game.

  4. I don't think they need to go no pain dual spec.

     

    Just adding these two changes would work for me.

     

    1.

    Cap the cost at 10-15k and set the fall off time to a week, so if you don't respec in a weeks time it's back to 500cr. Could be more depending on how much cash you typically make at 50.

     

    2.

    Save, restore, edit and name a spec UI enhancements to make changing a fairly quick process.

  5. Don't know about BW, but EA is starting to look like the typical corporate, "Spend the money on Advertising / PR, cheaper than making a good product" type of company.

     

    I really think what happened here is EA never realized that BW was going to make a single player game. BW never realized that EA was going to force them to make an MMO.

  6. People looking for the bad, that's my biggest complalint.

     

    Go have fun and play the game, jeeze.

    So far the number one complaint is:

    Too many people complaining about the game.

     

    Which is interesting in it's hypocritical potential.

     

    I really think if Blizzard is doing any sort of forum shenanigans they're paying people to defend the game.

     

    Because if the game was to have any Issues, it's in their best interest for them not to be addressed.

  7. It's really not my job to try and like a game that I don't like. It's the developers job to try and make a game that I do.

     

    But you can't please everyone and I understand that. Obviously some people really like this game, so the devs pleased someone.

     

    I pre ordered the CE, got in on the 14th and had vacation time lined up. So I made it to level 38 early and threw in the towel. Played all the cut scenes up to level 30 so I wasn't really rushing, just a lot of time on my hands. It's not that the game is bad, it's just not that good. I rather play Skyrim, minecraft, fly RC helicopters, goto the bar and play darts, read. On my list of things I want to do with my free time, this game has been steadily moving into last place.

     

    Now I'm just waiting for rest of my friends to catch up. If enough of them still want to play I might finish my toon to heal for them. But my guild seems to be dwindling as well.

     

    No one really knows how this game will do. In 60 days they will have enough subscriptions to move forward in a healthy manner or they wont. Nothing that happens in these forums will have much of an effect over that, it's the game on the ground that will.

  8. I honestly can not make out what you are trying to say.

     

    What Freeze of features are you speaking of? and what feature did they leave out? I am so confused

    He's saying, and I suspect he's correct, that they moved forward and released with the functional requirements that were laid out 5-6 years ago. Agile Software development allows for rapid changes in the functional requirements where waterfall, which it looks like they used, does not.

     

    So the game is basically a massive amount of content in a five year old engine.

  9. Welcome to your first themepark MMO.
    Even the most constrained areas in WoW never felt this constrained. Warhammer never did, but in some places it came close.

     

    And I don't think open worlds like Skyrim, Fable III and Red Dead are mutually exclusive with an MMO. Especially with this much instancing and a little more thought on how re-spawns should work.

  10. World design baffled me as well.

     

    It's one thing to build these linear experiences 10 to 15 year ago when RPGs were first moving to 3D and the computers of the day couldn't handle large open worlds. Doing so in 2011, I just don't get it.

     

    In fairness they seem to have moved away from it in the later worlds, but if I run into another Nar Shadda or Cruscant type planet it's probably going to end in a subscription cancel.

  11. I would imagine they started working on this list around the beginning of early access and it's been in QA for quite a few days.

     

    All the post launch issues that surfaced as important to the commuminty probably wont be showing up for a couple weeks.

     

    The only major fix was slicing, that had the potential to screw up the in game economy years. As it is now they might be able to recover within a few months.

  12. It's not exactly a matter of like/nolike. It is a matter of replayability value of a game in general. RPGs thrive especially from exploration the game world. Thus havin everything unvealed per default is not exactly what people require to have them play the game...

    Most of these maps aren't designed to be explored, travel to the end of the hallway, press the button, and travel back. So it probably wouldn't matter much because you can just assume the goals at the end of the hallway.

  13. No sympathy for you. If you weren't living under a rock for the past 5 years then maybe you would've realized this game revolves around choices and dialogue. I think the story is quite good, and I'm sorry you cant manage to pay attention to it. If it bothers you so much you can continue playing your conversation version of Russian roulette.
    I think his point is for the most part it's just bad dialogue and absurd or pointless stories.

     

    My class story..... Master tries to steal my body, screws it up and gets stuck sharing a body with my companion, her master tries to kill me, dead father tells me I need to steal power from ghosts to protect myself, confront the guy and he kills me but it turns out I was only mostly dead......

     

    And I'm not kidding... That's the plot summary to my class quest. Absurd unbelievable story, absurd and unbelievable characters, absurd and unbelievable character motivations. A lot of people are saying you can't enjoy the game without the story but I'm with the OP on this one, after my class story shot off in that bizarre direction I had to quit listening to the stories just to salvage any enjoyment from the game.

  14. I think the op made a mistake in using SWG as an example to compare this to, because while I agree with the conclusions about what feels wrong about this game, there are many other single and multilayer games that would have made much better comparisons. Skyrim for example. That game possible has an interface worse than this (PC), but so far it's a much better game in terms of it's open world feel and immersion factor. From the start it was rewarding to explore the world around me instead of being lead down hallway by the nose.

     

    As for SWG, probably the buggiest POS game ever made. Never made it beyond the alpha stage of development. Yet it survived 8 years as a subscription game. Think about that, despite being the buggiest most mismanaged MMO project to date, it made money for 8 years and people still loved playing it for years on end. Not many MMO's can claim that.

     

    I agree with the OP, I don't think this game will be able to survive. It's just to expensive to develop and maintain. I hope I'm wrong but in my opinion it really feels like it's going to take a Warhammer scale nose dive in about 45 days.

  15. This thread is pure win.

     

    I'm on the fence about subbing or not, but if just half the things on this list were implemented it would go a long way in helping me overlook the issues I have with the game as a whole.

     

    In general anything that improves community, game play and end game content I will welcome. ( And leveling an alt doesn't count as end game content )

  16. Story Story story. Everyone keeps saying the story is so amazing....

     

    Story for my character is the most retarded POS I've ever heard.

     

    My hot sith master turns out to be super old zombie thing and she attempts to steal my body. My companion screws up the ritual and she gets stuck sharing my companions body. Then her master want's to kill me and sends me on a fools errand that I'm sure to die on, and would, but I get saved by my dead fathers ghost.

     

    The ghost tells me I need to steal the power of other ghosts to protect myself from my masters master. I do that and confront my masters master and he kills me. But it turns out i was only mostly dead and I get saved by my first masters apprentices that were trying to kill me 15 minutes earlier.

     

    I'm not kidding, that is the plot summary for my character quests. If this was a Ghost Busters MMO it might make sense, but Star Wars.....

  17. I am a retired software developer, so I'm not a hater and I don't want to sound like one. I am a *huge* fan and supporter of this game, but seriously, with my programming/design background, I can barely keep from accusing BioWare of foisting a gigantic joke on us.....

    As a developer I have to agree. Drop down menus, how hard would it have been to write a base class that manages and maintains the current settings, so every drop down remembers the last thing you set it to. Almost harder not to. Maybe 50 lines of code and every drop down would remember the last thing you set it to.

     

    It's not a game breaking issue, but it's very indicative of the quality of the UI designers and software architects.

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