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Htoob

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Posts posted by Htoob

  1. That's not the page you should be using.

     

    Try this one: https://answers.ea.com/t5/Troubleshooting-Guides-Info/Guide-How-to-Switch-to-Non-Streaming-Launcher/td-p/4867417

     

    And follow the instructions there with meticulous and pedantic care.

     

    Before you say it, yes, you're absolutely right. This change should be a checkbox in the launcher.

     

    Been many years since I last played and just today went and resubbed. Was wondering why my launcher was not working. This did the trick! Tyvm sir!

  2. Wasn't always the case sadly. Being that I been computer gaming now for 36 years, of which 30 of them have been in a MMO type environment, its only been the last 3-5 years I have seen this type of behavior. But your correct that this seems to be the new normal way of acting since you will never see that person in real life.

     

    I'd really like to know exactly what mmo's you were playing in 1985.

  3. Once you've done all the class stories you want to do, and done a few raids, there is nothing to do in this game but play the CM. Logging into game is as exciting as watching paint dry. Another example of the inherent problem of themepark mmos. Roll class, level through zones(which you'll have no real reason to ever return) then lurk in your factions end game hub waiting for instance queues.

     

    Just because the stats suggest a decent population, doesn't mean the game is any good. My sub is up in a month and that's it for me. If people want to keep playing and paying, that's fine, but as my old man used to say, some people would drink urine as long as it came in a bottle.

  4. If I shell out my hard earned dollar to a company who hands me a sub par product and flat out tells me they have no plans to improve it, then yeah, I'm gonna complain and then vote with my wallet. Maybe the OP doesn't mind throwing his money away for a garbage product, but others do.

     

    And BW gave me a warning just a little while ago for simply speaking the truth about this game. So kiss my sub goodbye BW.

  5. I have re-read both the OP, the post I quoted, and my own response.

     

    First: Vallins did make that claim, even if he didn't say "I claim that people left the game because TOR wasn't a sandbox MMO!" In response to the OP, who said "Man I wish swtor didn't have to copy Wow and LoTRO type of MMO!", Vallins said: "Im with you there...along with the other hundreds of thousands of ex subscribers who left the game a few months after launch." The bolded section is what I was referring to—Vallins' claim that hundreds of thousands of people share his opinion that the game is too similar to WoW and LotRO (in other words, TOR is too much of a theme park MMO) and left the game as a result is not based on any factual evidence.

     

    Second: As I posted before, I did not deny that TOR lost massive amounts of subscribers. I am countering the idea that Vallins is suggesting, which is that hundreds of thousands of players abandoned the game because of its theme park qualities rather than the more likely culprit (which of course is casuals who finished solo content and began to drop out due to lack of end-game content).

     

    Third: your claim that the transition of TOR to F2P means theme park MMO's are less popular and/or profitable than sandbox MMO's is completely out of tune with reality. The market for MMO's has changed drastically; we are in a day and age where online games such as Crossfire and League of Legends are out-producing WoW in micro-transaction profits, due to or in spite of their F2P format. The subscription MMO is phasing out by all analytical standards. We will see if new subscriber-based MMO's like ESO can save it, but the F2P market is growing in contrast to the shrinking subscription market.

     

    Fourth: sandbox MMO's being on the rise is less of an "FYI" and more of a "I need proof to believe it." Give me an article with numerical proof that sandbox MMO's are reaching the markets or profits that theme park MMO's are and I will relent.

     

    EDIT: I also did not claim that theme park MMO's are "so great." Now you can re-read my post. ;)

     

    I probably should have said sandbox mmos are making a comeback, instead of on the rise, seems I was misunderstood. EQ Next, Archeage, Repopulation, and that unknown one that SOE president Smed mentioned a few weeks back, are just a few examples. Why have so many mmos that tried to capitalize on WoW's success by copying it's formula have flopped on their faces out of the starting gate? I know because I played a number of them such as Age of Conan, Aion, Rift, etc, and saw it happen. Dwindling populations and down to a small handful of servers and switching from the monthly sub to F2P.

     

    The same thing happened to this game. Sanbox mmos have never really been given a chance to evolve because themeparks took over because the industry assumed that WoW was the standard. Many of the themepark mmos that followed that formula and flopped are proof that the themepark model is becoming wornout. And as far as the F2P revenue model, I'd be willing to bet that in a few years down the road, it will be dead and a thing of the past and the monthly sub will have moved back in to take it's place. Remember the dot com boom in the 90's? This supposed new way of doing business imploded after only a few years when many people assumed it was going to be around for good. The older more traditional business practices came back into the forefront. Don't ask me why, but I just think that F2P will have a similar history.

  6. I have heard a lot of theories in my day as to why subscribers left the game, but this is probably the most ridiculous and least supported of any I have seen. Really? Hundreds of thousands of people left the game because it didn't conform to quite possibly one of the most niche categories of gaming out there, with few games in the market even supporting such a playstyle?

     

    The playerbases for games like Repopulation are minuscule compared to the more accessible, solo-friendly games that have come through the EQ-influenced MMO's. To make the claim that people left en masse due to a lack of sandbox features has no support whatsoever. If that were true, the market would be dominated by sandbox based games--which it isn't. In fact, the market has moved away from sandbox MMO's precisely because of how small of a market they appeal to. It's not like SWG was thriving when TOR arrived.

     

    The OP was simply asking if there are possible sandbox features in the future. Vallins, whom you quoted, never actually said people left because there were no sandbox features in this game. You need to go back and read the thread, cause nobody made that specific claim. And this game did lose a vast amount of subs in it's first year btw. And if themepark mmo's are so great, why have so many of them failed like this one and are down to a handful of servers and F2P within a year from launch? SWG and TOR both were a mess at launch, however SWG ran for 8 years with paying subscribers and TOR had to be rescued by free to play in it's first year.

     

    And fyi, sandbox mmos are on the rise.

  7. This game can't even handle 16 players on screen without lagging. The SSSP was GSF, there probably won't be another SSSP again, so don't get your hopes up for space exploration.

     

    Fact: this is a themepark MMO with a terrible game engine.

     

    ^^this

    This game's engine would never be able to handle a large SWG size planet with persistent non instanced open world player housing. This game has been sentenced to life as a themepark.

  8. TOR was never designed with persistent housing in mind. The game will not support it. None of the planets are built for it. No planet is large enough. Player housing can only be done one way and that is instanced. I don't see the point.

     

    It's going to be a huge letdown to the player base. The resources they are wasting on housing should have been allocated to continuing class stories. Seriously, they have the money to waste on some stupid housing project but calss stories are too expensive? This is a case of doing things azz backwards. Housing will be limited in customization and you are going to be buying items off the CM. You'll probably also have to buy the apartment itself off the CM.

     

    I was against the housing idea from the very beginning. I want my class stories to be continued. That is a better use of resources.

     

    Yes, class stories would be more expensive to implement than instanced housing. The actors who voiced your character would have to be hired again for time in a recording studio if it's going to be brand new class story content. And I'm sure those actors aint cheap, and finding the time to actually get them into the studio, depending on the actors schedule. Instanced housing would be a lot cheaper for the devs to do, as your house doesn't talk. At least I don't think it will...

  9. Yes, we know you don't like it. There's no need to spam all the threads regarding Housing.

     

    one initial post in each thread is considered spam? says who, you?

     

    *edit*

    and if you are so opposed to spam, why are you not jumping on all the different people who created all the different housing threads, "spamming" general discussion forums. Hypocrite.

  10. Sorry mate, I'm a little bit older than that - I'm from the generation that created the CRPG. I bought, played, and enjoy this game because of the storylines and the action. If I wanted to sit around staring at a painting on a wall ... well, I can do that just as well in my Real Life house (you do know what that is, right?), and get more enjoyment out of that. Again, I know housing seems to be a popular feature for the kiddies who don't know how to actually play video games, and this is a nice nod to them. But this isn't what this game is about, nor the reason a lot of people bought it, nor was it a leader for requested features (the extension of class storylines were).

     

    You'll have to tell me what CRPG is, cause I'm from the generation where you could still smoke in movie theatres and airplanes.

  11. This doesn't excite me at all. You won't be able to place a player house just anywhere, it will be instanced just like your personal starship. And I won't be surprised if they also add an ability to quick travel to your house just as you can do to your starship via the legacy unlock, more instant convenience for the already lazy gamer. Player housing will also be another cartel market cash grab.
  12. Like the planet, hate the people. Condescending self superior lazy dbags. I'd have allied with the Gormak if I could have.

     

    Go ask a mystic. :p

     

    ^^this

     

    I couldn't stand the Voss, bunch of tree hugging space hippies. I only do my class quests when at that level range as I hate that planet and it's idiot people and want off as soon as I can. And that trial quest where you're all orange is annoying as hell.

  13. That's a somewhat distorted view of history.

     

    It wasn't the "forum whiners" - it was the flood of subscribers leaving the game in droves.

     

    I know that fans of the game look back with rose-colored glasses but the fact is SWG was so bad it was completely revamped TWICE and STILL failed.

     

    The game was never great. Not even close. SOME OF THE MECHANICS WERE STELLAR, THOUGH. Crafting was good (although far too heavily weighted in favor of early players), housing was fun (although it took much too long to get rid of abandoned houses so player cities became ghost towns that took up prime real estate). The original iteration of the game did not have a strong Star Wars feeling, despite the locales. (Go into the desert and shoot wamp rats... oh wait, they can literally be at your feet and you can still easily "miss" because of the shoot mechanics.)

     

    Free flight space was fun, but space combat was too heaviliy weighted to "ace" pilots and fire-and-forget one-hit-kill missiles ruled the day in a game that should by 95% laser pew pew.

     

    The game simply was never as good as people want to remember it.

     

    SWG didn't fail. It did have it's fair share of problems, but so does this game. This game also launched as a broken buggy mess, even resulting in the removal of content. (original Ilum) SWG ran for 8.5 years and went 6 years before server consolidation. SWTOR had to be rescued by free to play less than 2 years into it. And because this game was launched before it was ready, people left it in droves as well.

    Both games are/were far from perfect, but if given the choice between the two, I'd choose the freedom of an open world sandbox virtual society over another same old, same old, linear themepark any day.

  14. Sandbox games aren't going away but there is no way they're ever reaching the comparative zenith they were once in.

     

    They're a niche and they're staying that way. The older gamers that started out with hardcore installments are 30, 40 now and the new generation is more ease of access oriented as well. Original SWG would bomb today, that's the reality of it. Some nostalgia folks may flock to it but it takes too much to draw in the general population. The times have changed. People have changed. Yes yank tank cars have a certain classical charm and romance to them. But who would pick them for a coast to coast road trip? Very few, that's who.

     

    You just don't understand classic then, And fyi, sandbox mmos are on the rise, developers are starting to finally get a clue and realize the inherent failures and limitations of thempark mmos, and are going back to sandbox roots. EQ Next, Archeage are just two that are coming out soon. And if everything goes well, which it will of course in regards to mmos, cause themeparks are starting to die the long deserved death they need, I'll be gald when they are just a bad memory and no longer infecting and destroying the genre that could have turned into a fantastic online experience in open worlds with players of all walks and playstyles sharing the same virtual environment.

  15. This is a merger. Anyone trying to spin it another way is fooling nobody.

     

    This is a good thing for the game but lets call a spade a spade folks.

     

    And it doesnt do anything in regards to gameplay issues either. Mergers/transfers will only postpone the decline for a short time, then the numbers will start dropping rapidly again. The game is still a poorly performing, uninspired piece of crap.

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