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Htoob

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Everything posted by Htoob

  1. Been many years since I last played and just today went and resubbed. Was wondering why my launcher was not working. This did the trick! Tyvm sir!
  2. guess I was too busy playing pen and paper games back then
  3. I'd really like to know exactly what mmo's you were playing in 1985.
  4. the awful chat system. still one of the worst I've seen in an mmo. gets really annoying when your chat channel moves to the general tab by default every time you change zones.
  5. Once you've done all the class stories you want to do, and done a few raids, there is nothing to do in this game but play the CM. Logging into game is as exciting as watching paint dry. Another example of the inherent problem of themepark mmos. Roll class, level through zones(which you'll have no real reason to ever return) then lurk in your factions end game hub waiting for instance queues. Just because the stats suggest a decent population, doesn't mean the game is any good. My sub is up in a month and that's it for me. If people want to keep playing and paying, that's fine, but as my old man used to say, some people would drink urine as long as it came in a bottle.
  6. If I shell out my hard earned dollar to a company who hands me a sub par product and flat out tells me they have no plans to improve it, then yeah, I'm gonna complain and then vote with my wallet. Maybe the OP doesn't mind throwing his money away for a garbage product, but others do. And BW gave me a warning just a little while ago for simply speaking the truth about this game. So kiss my sub goodbye BW.
  7. Warhammer had some great pvp, until it too got borked. The Mythic devs that made warhammers fun pvp were not the same devs who worked on TOR's pvp. By the time EA/bioware acquired mythic, those devs had already left to go work for other studios such as Bethesda, for example.
  8. You don't need to play this game to do those activities. Do them irl or wait for another simulator to come out on Steam, like Tow Truck Simulator for example.
  9. I probably should have said sandbox mmos are making a comeback, instead of on the rise, seems I was misunderstood. EQ Next, Archeage, Repopulation, and that unknown one that SOE president Smed mentioned a few weeks back, are just a few examples. Why have so many mmos that tried to capitalize on WoW's success by copying it's formula have flopped on their faces out of the starting gate? I know because I played a number of them such as Age of Conan, Aion, Rift, etc, and saw it happen. Dwindling populations and down to a small handful of servers and switching from the monthly sub to F2P. The same thing happened to this game. Sanbox mmos have never really been given a chance to evolve because themeparks took over because the industry assumed that WoW was the standard. Many of the themepark mmos that followed that formula and flopped are proof that the themepark model is becoming wornout. And as far as the F2P revenue model, I'd be willing to bet that in a few years down the road, it will be dead and a thing of the past and the monthly sub will have moved back in to take it's place. Remember the dot com boom in the 90's? This supposed new way of doing business imploded after only a few years when many people assumed it was going to be around for good. The older more traditional business practices came back into the forefront. Don't ask me why, but I just think that F2P will have a similar history.
  10. The OP was simply asking if there are possible sandbox features in the future. Vallins, whom you quoted, never actually said people left because there were no sandbox features in this game. You need to go back and read the thread, cause nobody made that specific claim. And this game did lose a vast amount of subs in it's first year btw. And if themepark mmo's are so great, why have so many of them failed like this one and are down to a handful of servers and F2P within a year from launch? SWG and TOR both were a mess at launch, however SWG ran for 8 years with paying subscribers and TOR had to be rescued by free to play in it's first year. And fyi, sandbox mmos are on the rise.
  11. ^^this This game's engine would never be able to handle a large SWG size planet with persistent non instanced open world player housing. This game has been sentenced to life as a themepark.
  12. Yes, class stories would be more expensive to implement than instanced housing. The actors who voiced your character would have to be hired again for time in a recording studio if it's going to be brand new class story content. And I'm sure those actors aint cheap, and finding the time to actually get them into the studio, depending on the actors schedule. Instanced housing would be a lot cheaper for the devs to do, as your house doesn't talk. At least I don't think it will...
  13. one initial post in each thread is considered spam? says who, you? *edit* and if you are so opposed to spam, why are you not jumping on all the different people who created all the different housing threads, "spamming" general discussion forums. Hypocrite.
  14. You'll have to tell me what CRPG is, cause I'm from the generation where you could still smoke in movie theatres and airplanes.
  15. If this game was a true open world sanbox and not the instanced based linear themepark it is, then I'd be excited for player housing.
  16. lol, page one and we already have comments from the instant gratification generation. More to just constantly killing things in an mmo ya know.
  17. This doesn't excite me at all. You won't be able to place a player house just anywhere, it will be instanced just like your personal starship. And I won't be surprised if they also add an ability to quick travel to your house just as you can do to your starship via the legacy unlock, more instant convenience for the already lazy gamer. Player housing will also be another cartel market cash grab.
  18. ^^this I couldn't stand the Voss, bunch of tree hugging space hippies. I only do my class quests when at that level range as I hate that planet and it's idiot people and want off as soon as I can. And that trial quest where you're all orange is annoying as hell.
  19. SWG didn't fail. It did have it's fair share of problems, but so does this game. This game also launched as a broken buggy mess, even resulting in the removal of content. (original Ilum) SWG ran for 8.5 years and went 6 years before server consolidation. SWTOR had to be rescued by free to play less than 2 years into it. And because this game was launched before it was ready, people left it in droves as well. Both games are/were far from perfect, but if given the choice between the two, I'd choose the freedom of an open world sandbox virtual society over another same old, same old, linear themepark any day.
  20. You just don't understand classic then, And fyi, sandbox mmos are on the rise, developers are starting to finally get a clue and realize the inherent failures and limitations of thempark mmos, and are going back to sandbox roots. EQ Next, Archeage are just two that are coming out soon. And if everything goes well, which it will of course in regards to mmos, cause themeparks are starting to die the long deserved death they need, I'll be gald when they are just a bad memory and no longer infecting and destroying the genre that could have turned into a fantastic online experience in open worlds with players of all walks and playstyles sharing the same virtual environment.
  21. You can't reduce mob density without reducing their numbers and/or respawn timers. If you thin out the mobs, have fun competing with other groups of players to try and get your daily quests done then. The zones are only so big, and thinning them out too much would result in this. Terrible idea.
  22. And it doesnt do anything in regards to gameplay issues either. Mergers/transfers will only postpone the decline for a short time, then the numbers will start dropping rapidly again. The game is still a poorly performing, uninspired piece of crap.
  23. Unless you can provide an actual official blizzard statement with those numbers, and not some little know 4 year old article from a unrelated site, then I'm not inclined to believe it. Like the old saying, "don't belive everything you read".
  24. If people are going to demand one from me, then they should provide their own before even making demands. Otherwise.....
  25. I don't buy that. NA/EU numbers around 2 mil, Asian 10 mil.
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