Ok so I've been playing GSF since release now and it's absolutely beautiful. Very nice control, the ships are quite nicely done, abilities fire the way they are supposed to, there's rarely any lag but there are some things that have no sense. Since I already put a title on this one (EVASION) I will start with this one.
Evasion it's a passive ability
Really? How could evasion be passive? So if you are in a Flashfire and your friend is also in an identical Flashfire but your friend is dogfighting and you're standing still both of you have the same evasion?
1. EVASION SHOULD SCALE WITH SPEED!
- no pilot would ever miss someone who's standing at point blank range, because the guy standing would not have ANY evasion, makes no sense!
You're standing still, evasion drops with 80% or more... you're going faster you should be harder to hit.
This would also fix the gunship issue...
Which brings me to the other issue. If you are trying to lock a cluster missile on someone they get a warning right?
Cause the missile is dangerous... but it only dose like 600-700 damage? Correct? Good.
Now using the same logic... why don't you get a warning that a gunship is locking on you, How is getting a 1.2-2k hit that goes trough your shields or drains most of (or all of your power) stopping the regen. for 6 seconds (an eternity in combat terms) is less dangerous than a missile...
IF I AM TRYING TO LOCK ON A GUNSHIP - HE KNOWS!
IF A GUNSHIP IS LOCKING ONTO YOU (with something more dangerous than a rocket) - YOU DON'T KNOW!
How is that fair? Trust me, I play my Gunship sometimes and it's ridiculous how you can kill players... they never see it coming... Not to mention the burst fire capabilities of a gunship on a head-on dogfight - which is better than most strike fighters.
2. GUNSHIP LOCKING SHOULD GET YOU A WARNING!