Jump to content

Aries_cz

Members
  • Posts

    5,448
  • Joined

Posts posted by Aries_cz

  1. I feel like this could cause a massive clusterfrak of plot flags getting messed up.

    Probably would require complete rollback to that point in story. Assume you completed Ruhnuk, but rollback to KOTET 6, you would need to do everything from that point again.

  2. 3 minutes ago, Darcmoon said:

    I’m not saying they may not want to visit Ziost but how would the writers do it and how would it be done mechanicaly?   Right now it requires the player to do the regular story line to open up the dailies.  Would they just flag all the new characters of that class(es) as finished?  If so, what choices did they (or realistically the Main protagonist at the time) make?  Would this lock players out of doing the regular story which may cause complaints. 
     

    What faction would origin X be?   If it is either Pub or Imp then they need to introduce origin Y to the other faction.  If they somehow, and considering they haven’t ever let our toons actually switch sides I doubt this, make it where you can choose which faction you join at what point does that happen and in what manner?   You obviously aren’t going to be the outlander and most players aren’t going to want to be just someone in the alliance.  Would they be locked out of doing some of the content from the current game?

     

    Ill admit that while I would like new classes, new combat styles would probably be better.   Additionally, I don’t think the amount of resources they would need to put in to the new class(es) would be worth the relative lack of advancement that our current toons would get.  I think others would agree on that.   The decision to go to origin stories and combat styles for 7.0 was nice but I’m still not sure it was worth it since the amount of story we got was pitiful.  

    TBH, probably the easiest way out for new class origin would be something like "Zakuulan Exile", aping something like what WoW did with Undead Knights (skip the "story until now")

    You were participating in the early raids led by Arcann/Thexan, either as a knight (for Force classes) or soldier (for tech classes) and somehow become pretty distinguished. But then you got captured by Imperials with great disgrace (shamefur dispray), and Marr brought you as an informant on his hunt for Vitiate.

    KOTFE+ story rolls on as usual, and at Chapter 9, you pick a faction.

     

    Though that would be a bit pointless I assume...

  3. On 5/29/2023 at 5:48 PM, SteveTheCynic said:

    Whatever the original motivation was, I'd note that:

    • The KOTOR style dialogues include the ability to have far more than just three choices in a dialogue point.  The most I've seen is one point in Qyzen Fess's recruitment alert, I think the reputation turn-in dialogue, which offers 17 different choices.
    • They said something about a homage to KOTOR when they announced it back just before 4.0 launched.

    The "its homage to KOTOR, seriously, guys" always sounded (at least to me, after experiencing it in game) very much like your typical management/marketing bollocks to try to paint the situation better than it is.

    I think it is pretty clear they needed to save cash on "side stories", so they did. Later on, they got hit by the VA strike of 16/17, so it got applied to more content.

     

    But, TBH, I don't really care about having 5 ways to "say" yes, 5 ways to "say" no, and 7 to "say" "no, but actually yes". I would much rather take 3 voiced lines, one for each. I will fully admit to getting spoiled in that regard by Mass Effect in 2008 (and, technically speaking, the "wheel" could have up to 6 options at once (or 5 + [investigate])

    • Like 3
  4. 2 hours ago, Ardrossan said:

    In GSF you can get the weekly much faster than you can in pvp, which means that you can get the Achiever much faster. In GSF if you play five times on each ship you get 50k conquest points, there isn't an easy way to do that with pvp but in pvp conquest points are based on winning matches, Victorious, whereas in GSF it's based on playing the game win or lose.

    You sound like someone who doesn't play GSF. I assure you that it's quite easy to tell bad players apart. In GSF, unlike pvp, even when it becomes clear one team is going to lose, people don't complain. In deathmatches where 1 bad player repeatedly getting killed can mean the difference between winning and losing the match....people don't complain or harass that player, because it's understood that we've all been that guy. There are also a lot of dangling carrots in terms of conquest and GS, I literally only started playing GSF in the first place because it was a quick way to get conquest points.

    Well, I wasn't really looking at it from the POV of getting easy CQ points. In that regard, you are correct GSF is very over-represented.

    I would be open to BW reducing the amount of dailies needed to get ground PvP weekly from current 4 to 3 (I think 2 like GSF would be very low).

    However, I rarely see specific people being harassed even in gPvP (Darth Malgus server). It happens from time to time, sure, but it is rather rare (I would say like maybe 1 in 10 games I am in), and some people simply are dicks about perfectly understandable situations (like Sage being mobbed by 3 others not standing much chance). But I maintain that GSF is much less toxic because it doesn't feel like there is really much time to write (my personal feeling from playing quite a bit in the early days of the mode, I do not play it that much anymore after getting the achivements for mastering ships)

    But given how simple CQ points are (especially during Seasons, when just turning in one Reputation token get you almost half the way to the weekly goal), I do not really see that system as any particular sort of motivation to participate in content for most (but it is entirely possible I am wrong on that)

  5. You can try mailing support@swtor.com, but calling it the easiest way (unless you catch some poorly informed Indian tech support guy on the other side, in which case, it is better to try calling at another time and hope for better result).

    However, make sure your payment actually went through, it happened to me recently after some EU regulation about bank security went into effect, which started blocking my payments.

  6. On 5/8/2023 at 8:37 PM, Bar-Da-Voya said:

    Because there has been no love given to crafting in years. The devs hate crafters it seems. Everything in crafting is from 6.0 or earlier. Nothing even added in 7.0 and since.

    Do we honestly really need yet another tier of augments?

     

    However, I agree that the interface has been buggy for a really long time, and could use a fix

    • Like 1
  7. 6 hours ago, Ardrossan said:

    They can absolutely change it by changing warzones/arenas to be more like GSF. Less matches needed for both the daily and weekly, and more love for pvp in conquests, including increasing points for individual matches played regardless of win/loss, just like GSF. Starfighter is the least toxic experience I've ever had in any group play experience in any game, it's extremely rare to encounter players who complain about their teammates and very common to see a lot of good natured banter pre-game.

    You already have that.

    You get points towards conquest/season even when you lose. If you participate at least nominally, walking away without a single medal is rather challenging

    The number for weekly could be lowered, sure, but it does come to completing 4 dailies (GSF is 2). However, ground PvP tends to be quicker than GSF

     

    GSF is IMO less toxic because it is much easier to hide that a player is bad, and does not have clearly visible names on either side. You also do not really have people being funneled into the mode by any proverbial dangling carrot, so it is mostly people who wan to play the mode that play it, rather than randoms who feel like they need to play to get rewards.

  8. So, honest question, how do you imagine this would actually work?

     

    Would you prevent people from same guild who happen to be solo-queueing at the same time to be placed in the same match?

    What about players who do happen to be friends, but are in different guilds but on same voice chat just chilling and playing their favorite videogame, each doing their own thing, but waiting for PvP n solo queue?

     

    The solo queue already should not group you against people who queued as even a partial group

    I sympathize, playing against team that knows what they are doing can suck, and some maps suck (like Huttball/Voidstar, where coordination is way more important that raw numbers), but you have not really thought this through...

  9. On 5/4/2023 at 7:03 AM, JackieKo said:

    Which missions did you play?

    All that were available in one day (presumably there are more tied to the story, given the achievements?)

     

    Quote

    Were there any missions you were unable to complete?

    No, all could be finished

     

    Quote

    Were any missions frustrating or difficult to progress? Which ones and why?

    I kinda disliked the "check on workers" mission, it felt a bit dull. But not frustrating or difficult.

     

    Quote

    Which was your favorite mission? Your least favorite? Why?

    I like the Shrine of Judgement, the parable about not being hasty and think was interesting

     

    Quote

    Did you complete any achievements? Which ones?

    • Reconstruction Efforts
    • Taming the Wilds
    • Haywire Havoc
    • Contemplate Focus/Illumination/Silence/Mastery
    • Rustle in the Leaves
    • Grumch Crunch
    • Roving Menace
    • He's just a little guy
    • Rest and Restoration

     

    Quote

    Did you have a favorite achievement?

    Can I Really Keep Him? looks nice, though gathering all the meat needed for the chow is going to be a bit of a slog, I imagine

     

    Quote

    Have you run into any bugs? If so, please offer step by step details so we may be able to reproduce your experience. 

    No bugs so far

     

    Quote

    Is there any other general feedback you would like to share? 

    The area looks very nice

  10. On 5/4/2023 at 7:02 AM, JackieKo said:
    • How did you feel about the difficulty and mechanics of the flashpoint bosses, either in general or in specific? What did you enjoy? What did you dislike?

    The first door took a a moment before I realized that I am carrying the flame (did not see the visual all that well over my big-ol' Sage Columi hat, and the buff got a bit lost in amongs the others (Republic characters have a lot of yellow buffs)

    Otherwise, hard to say, most Story Mode FPs can be "tank-and-spank"-ed, so hard to comment on difficulty of the mechanics

     

    Quote

    How did you feel about the runtime of the story mode experience?

    Fine, I spent a lot of time doubling back to check for stuff or look at the scenery

     

    Quote

    Have you run into any bugs? If so, please offer step by step details so we may be able to reproduce your experience. 

    Second boss {Corrupted mystics Tem-su and Rada-ki), respawn when ones returns to their zone

    When fighting The Curse, the "Root of Nightmare" add cannot be targeted

    GSI Support droid disappears before the final boss

    If defeated by The Curse (or defeating it) while in the spirit world, the "spirit world" effect (yellow haze around screen) persists until leaving the FP

    After beating the curse, and dying by jumping into a hole, I respawn at the start, and cannot enter the shrine ares in Halls of Luminescence (the one with the flame "puzzle")

    Quote

    Is there any other general feedback you would like to share? 

    I have absolutely no idea where to find the extra flame needed to light the shrine in Collapsing Depths...

    I tried looking in every nook and cranny I could find, but nothing...

  11. 2 hours ago, Balameb said:

    If you are going to quote me (or anyone else) just to contradict, at least have the decency read properly first.

    First: In two places i comment in regards to 'supply' of credits. And i have made several post in that regards.

    Second: Inflation can be defined in different ways and i have yet to find one that includes the 'increase of money supply' in it (as in 'being'). The increase of money supply can CAUSE inflation, but inflation can be caused by other things as well. Supply and Demand can cause inflation without printing a single bill/credit if it affects several goods/items. So can the velocity of money circulation.

    I guess you may not want to follow a link explaining what i said. But you can make your own search and get educated.

    I have read your link, and while velocity of circulation is an indicator in real world economies, game economies tend to be much more "simple" (unless we talk excel sheets pretending to be games, like EVE), so lot of monetary theories do not really apply, or tend to be very simplified, which is why I did not really talk about it.

    For example, a lot of inflation definitions in real world are around the changing cost to produce things, or the general ability of economy to produce things. In games, that does not (IMO) really apply, as those remain constant, or only get easier (so should not be causing inflation)

    Thus, the increase in supply of money is the most "key" factor in increasing costs, as people are sitting on more and more money units, with nothing to use them on (and thus being able to throw them around more).

     

    However, here you go, some links that speak about inflation being (in simple terms) "more money chasing the same amount of goods"

    https://www.econlib.org/library/Enc/Inflation.html

    Quote

    In less formal terms, putting more dollars in circulation dilutes the purchasing power of each dollar; or: prices rise when there are more dollars chasing the same amount of goods.

     

    https://www.stlouisfed.org/en/education/feducation-video-series/episode-1-money-and-inflation

    Quote

    Inflation is caused when the money supply in an economy grows at faster rate than the economy’s ability to produce goods and services.

     

    https://www.investopedia.com/ask/answers/042015/how-does-money-supply-affect-inflation.asp

    Quote

    Inflation can happen if the money supply grows faster than the economic output under otherwise normal economic circumstances.

  12. 2 hours ago, Balameb said:

    I think you all almost arguing for the sake of it. Neither is completely right or completely wrong.

     

    Farming mats with bots (or CM flip) does not generate new credits. But that do not mean it does not contribute to inflation.

    a- Bots farm mats

    b- Players A have lots of credits from doing little content and buys the mats (or crafted good with those mats) for credits

    c- Credit seller sells those credits by RTM to Players B

    d- Players B have lots of credit without doing anything

     

    So, what 'starts' the inflation is the overprinting we had for years before 7.0. Farmers with almost free reign took advantage of that and circulated those credits at increasing rates.

    That increased rate does generate more inflation. Money velocity/circulation is maybe a more advanced economic topic than supply/demand or money printing/sink, but is key in understanding how allowing credit sellers/bots work so freely is huge contributing factor to inflation:

    https://corporatefinanceinstitute.com/resources/economics/velocity-of-circulation/

     

    I really hope the current increase in sellers prices is due to massive bans and not because they are hoarding for latter. Now, massive bans (with credit deletion) from time to time is not a solution, BW need to be more proactive in this subject. This crafting meta is just too bot friendly; without addressing that credit seelers will rebuild sooner rather than later.

    That is not inflation.

    This process as you described literally does not create any credits, only drains them from economy through GTN tax (assuming the mats were sold on GTN, if not it just moved existing credits around and had zero effect on amount of money existing)

    Inflation is money loosing its value by the increasing supply of money.

  13. Frankly, we live in an age when people do not really visit official game sites (or fansites for that matter) that much anymore. Most people get their game (talking in general, not just SWTOR) from Steam (or whatever digital storefront), and then if they are curious about info, go do Reddit/Discord/YouTube.

     

    While the site could use a facelift (something to match the "new" forums much cleaner and simple aesthetic, perhaps), I do not think it is really needed that badly to validate the effort (read, money) it would require.

    The content should be absolutely updated though, that is fairly bad look, get some intern on it.

  14. 7 hours ago, TrixxieTriss said:

    Its also been proven & explained by many people here on the forums that inflation isn’t caused by people exploiting or bottling.

    I am reasonably sure the video posted of something like 10 character (very clearly bots) standing on Ord Mantel and farming Savrips (and collecting the dropped credits) is pretty clear example of bots generating credits the sellers then sell to people. Where do you think the sellers selling billions of credits for ludicrously cheap prices generate them? They certainly are not playing the game "as it should be"

    Unless you meant something completely different

    • Like 1
  15. 5 minutes ago, recalcitrantIre said:

    have you been paying attention to prices over the last few years? you'd have to be utterly delusional to think there are effective sinks anywhere in this game

    but again, this is a problem borne of Bioware's years of neglect and they seem to be seriously convinced that every harebrained scheme that crosses their thoughts is a magic bullet

    Obviously it is not a save-all thing, but of all the possible credit sinks (sans something insane like simply deleting player credits), it is probably the most efficient.

    Expanding the tax to all trades is going to help, unlike taxing QT, where it is literally pointless.

  16. On 5/9/2023 at 3:57 AM, recalcitrantIre said:

    aside from the fact that the GTN tax hasnt actually been any sort of countermeasure against inflation for years, and what Bioware are proposing is just an extension of the GTN tax to any kind of trade

    lmao

    or maybe Bioware could do their job properly, maybe even look at what other MMOs have done to balance out growing currency generation (hint: its large capacity direct credit sinks)

    GTN tax is actually pretty effective at draining out money from the economy, as it happens constantly.

    Even if BW introduced ton of BoP/BoL items you can buy for large sums of credits, eventually, those items would be acquired by people, thus terminating that particular sink.

    The big issue is that GTN prices are (as of time of writing this) capped at 1 billion credits, so people selling outside of it for more are not taxed (something something uber-rich not paying taxes). The presented changes should remove that problem.

  17. 2 minutes ago, Toraak said:

    You can't look at the infernal council like that. Someone may pull 28k while his opponent is alive, but once it dies, the DPS numbers drop to well below what people would pull on a training dummy. So a 28k+ parse could drop to 13k or so just because they have to stand around and wait while the rest of the group is still killing, and they can't attack more then once per debuff.

    D'oh, you are right of course, forgot the counter does not stop until the whole fight stops.

    But I cannot think of any other boss that would be very much "tank and spank" than those guys, where DPS does not have to worry about anything but the rotation (because while the dummy numbers are useful, they rarely translates into reality). So seeing 15k in "reality" can just mean the person is actually doing 20k+ on dummy...

×
×
  • Create New...