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Quelthela

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Everything posted by Quelthela

  1. I think that we all agree that Group medals need to be introduce into the WZ. For the individuals (can apply to group medal as well) now I believe that they need to be two types: 1) Relatively easy to achieve, approximately3-4. Even the players of the lost side should be able to acquire in a game. 2) The imba medals that make the difference! That make you jump from your chair and scream **** yea!! They need to be possible but not in all the games! (that's why the idea of Hero, immortal, etc......)
  2. That can work! I believe that BW needs to work in how many medals (max, min) ppl can have and work on it. You can add more or delete from the list
  3. Thanks mate! (ofc it needs to be tested/reworked but the idea is to push the teamwork!) I believe that with small changes the WZs can be huge fun! Thnaks for your feedback.
  4. Will do! but i want to see if ppl like it or hate it. If there is many ppl like it can't be ignored. Thanks for your message!
  5. Greedy ppl needs to be punish.... hehe! I see your point, very true but the scorer needs to be rewarder. (+1 medal for all team)
  6. That's only for huttball! Ofc they can be implamented other style of medals to the others WZ! Bomb desactivator, medals for fast win etc.........
  7. [quote= Edit: I might also consider scrapping the no dying medal, this seems like it might encourage the individuals that simply pop stealth and sit between the supports/ in the dumpster in the pit to afk farm valor/xp.
  8. Thanks for the comments! Others ppl that visit the threat please leave a very quick "love it" or "hate it" pls! Thnaks
  9. Group Medals: 1) Flawless victory: When you win a game 6-0, 1 medal earn to all the Team. 2) Unstoppable: When you score a ball in less than X min, 1 medal earn to all the Team. 3) Scoring Medal: Every time that your teams score a goal, 1 medal earn to all the Team. 4) Fortress Medal: If the game is finished and you have 0 score in your defense, 1 medal earn to all the Team. 5) Winners: When you earn a game 1 medal to all team. Individual Medals: 1) When you inflict X dmg you earn 1 medal. (Stackable) (The idea here is that ppl choose to dps or heal and focus on that) 2) When you inflict X heals you earn 1 medal. (Stackable) 3) Every time that somebody scores, the scorer gets 1 medal. 4) Quarterback Medal: Every time that somebody does a pass to a player that is on the scoring line gets a medal. (Btw I ‘m not from USA so don’t know the American football so well). 5) Iron man: Every X dmg taken with the ball you earn a medal. 6) Guardian: Every X heals (Not overheals) provided to the ball carrier 1 medal earn. 7) Wingman: Every X damage inflict to players around the ball carrier 1 medal earn. 8) Immortal: If you finish a wining game without dying at all then 1 medal earn. 9) Hero: If you kill the ball carrier or intercept the ball to the final platform of your base line then you earn 1 medal. 10) Last stand man: If the scores are equal and the time run out, the ball carrier gets 1 medal. The factor X is because if you wish to have a realistic number you need to run some audits from the history of the WZ already played. Do you like it if they change it like this?
  10. Here a threat that I made with some sugestions: http://www.swtor.com/community/showthread.php?t=237117
  11. First of all I like Huttball much more than the others WZ. These are some small changes that will be fun! (On my opinion) Group Medals: 1) Flawless victory: When you win a game 6-0, 1 medal earn to all the Team. 2) Unstoppable: When you score a ball in less than X min, 1 medal earn to all the Team. 3) Scoring Medal: Every time that your teams score a goal, 1 medal earn to all the Team. 4) Fortress Medal: If the game is finished and you have 0 score in your defense, 1 medal earn to all the Team. 5) Winners: When you earn a game 1 medal to all team. Individual Medals: 1) When you inflict X dmg you earn 1 medal. (Stackable) (The idea here is that ppl choose to dps or heal and focus on that) 2) When you inflict X heals you earn 1 medal. (Stackable) 3) Every time that somebody scores, the scorer gets 1 medal. 4) Quarterback Medal: Every time that somebody does a pass to a player that is on the scoring line gets a medal. (Btw I ‘m not from USA so don’t know the American football so well). 5) Iron man: Every X dmg taken with the ball you earn a medal. 6) Guardian: Every X heals (Not overheals) provided to the ball carrier 1 medal earn. 7) Wingman: Every X damage inflict to players around the ball carrier 1 medal earn. 8) Immortal: If you finish a wining game without dying at all then 1 medal earn. 9) Hero: If you kill the ball carrier or intercept the ball to the final platform of your base line then you earn 1 medal. 10) Last stand man: If the scores are equal and the time run out, the ball carrier gets 1 medal. The factor X is because if you wish to have a realistic number you need to run some audits from the history of the WZ already played. Do you like it or hate it?
  12. Nope. you cant really heal and dps...... Heal is for when you are out of side or if you wish to help with extra heals the ball carier in Huttball. (when spect dps) If you see merc have the 75k heal medal that means that they have switch at one moment to heal spect and start healeig in order to complete 75k. (Most ppl go for 1-2 min in and out on the toxic and spam heals)
  13. There is progresion on skills and there is progresion of gear. You just need a balance....but is more easy to blame gear than skills
  14. I don’t need the gear or something else. It’s the gameplay of wow that was OP and first in class. (Intensive and fast responding) I have no idea about Ultima online or your legenadary PVP cv, what I know is that before wow there was no even good internet connections/technological performance between players to do MMO-PVP interesting….
  15. And you will put the whole world against you…. Good luck!
  16. Healers PVE = 1) More durable heals less burst. 2) No defense structure. (focus mana + reg) (If you agroo should be a wipe) Healers PVP = 1) Burst heals (You don't have the luxury to spam heals) 2) Defensive structure as you are the target N 1. (hp + expertise) The rest is crap.....
  17. Then you are strategy PVP player, no MMO PVP player... (MMO has development of gear...)
  18. Ok. they could make good PVE gear only usable in PVE! How you feel now? Ps: per definition the gear with expertise is only for pvp...... nobd will take you on raid. I can remember only in WOW Grant Marshalls PVP gear good for all purposes but again it was insane to acquired it. ps: /respect to GMs.....
  19. I don't care about NERF posts but they spread like plague in the PVP forum...
  20. Can you please remove the Nerf posts from the PVP forum or if you wish to receive this kind of feedback please create a special category on the forum?
  21. In my experience, arenas was the greatest moments but I do believe that is too earlie FOR SWTOR. I think that is a good idea to deal with the issues before go to arenas. Ability delays and other issues of gameplay will create huge imbalance and frustration to the gamers. That's good actually as give time to prepare: learn all clasees abilities, tactic etc....
  22. WZ = playgrounds of X players vs X players. Arena = Group of 3 ppl vs Group of 3 ppl deathmatch. (Exist in 2 or 5 ppl group, but the 3 ppl is most logic/common form with 2 dps and one healer).
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