Regarding viability of Shadow vs Guardian: It's true that Guardians wear heavy armor and Shadows wear light. However, Early on Shadows gain a skill (I believe Technique) which massively enhances their armor and should put it pretty much on par with Guardians. (Think of it as a tanking stance, kind of like Stances/Presences work for Warriors and DKs in WoW) Overall Bioware has been quite open about their intentions that all advanced classes which spec purely for a certain role (ie go deep into the tree appropriate to that role and pick a sensible combination of talents) to be equally viable at the given role. So for example the idea would be that a DPS specced Shadow, Sentinel, Guardian and Sage to do equally viable DPS in a different way (But with the Sentinel having more options to spec DPS, so likely having more variety or flexibility). Similarly Guardians and Shadows should be equally viable, but play differently. Overall at least on paper the way Bioware has indicated things, it should purely be a choice based on which style, aesthetics, lightsaber, etc. appeals more to you. Given other MMO's there will never be perfect balance, but the intention is that things are balanced between classes. (And I don't think there's enough known about classes, scaling and what not at 50 to figure out if one tank is more viable than the others) Since to me the Shadow style and concept appeals more, for me the choice ended up with Shadow. As another note, during beta quite often the concept popped up that Shadows/Assassins would be avoidance tanks (so mitigate less, but avoid more, which generally leads to more bursty and random dmg intake, something healers often hate). This is also a misconception which I think got formed due to a comment by one of the devs, and might have gotten strengthened by the somewhat acrobatic nature of the Shadow. Reports from beta indicated however that overall mitigation and avoidance for the tank classes is roughly in the same ballpark and not radically different.