Well in that case you will be very happy! As an immortal tank I find I am much more reliable on the dps to do their job correctly too (some sort of omen type threat meter would REALLY help juggy tanks imo but I know thats a contentious subject!) Against one or 2 mobs you'll be fine - even against 3 if they're close together - but - you will struggle to hold threat on more than 2 mobs - especially when they are spread out. I can see some having a hard time in pugs if i'm being honest. I've run every hm fp with my guild and some of the dps are getting pretty geared now. I do find that I can lose threat if I take my eye off my main target even for a few seconds. The threat lead you get is marginal at best. The Sith Entity bonus boss in FE for example is a proper pain in the rear end. He splits into 3 strong mobs a number of times throughout the course of the fight and it's just impossible to keep agro on them all as in order to beat enrage your dps need to be on them immediately. Don't get me wrong, as our healer said, they don't hit hard - but that's not the point. I shouldn't have to rely on CC against only 3 mobs. Also you'll find that you get knocked back - alot. Again, particularly a pain when you're working your backside off to keep a decent threat lead. You would have thought that as a juggernaut tank we would have something in our spec that protects us from this..... All that said, the juggy is a really fun tank to play and I certainly wont be changing any time soon.