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Erroras

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Everything posted by Erroras

  1. If it isn't open for action 24 hours, it doesn't have a Open world feel to it. An area that is always open for combat, has a reason to be there other than PVP and rewards that can't be found anywhere else. Giving out weekly temporary titles would be cool, having them reflect on what you did. Something like "(Name, Savior of X" for healing or "Guerrilla leader" for the person with the most solo kills. (could also add ranks within these achievements) The titles given for things involving actually fighting, rather than just a kill trade. Maybe even a few titles for non-pvp things, like "Supplier" for gathering so many nodes.
  2. Change to comms and I like it.
  3. This was my first impression and I play a healing Sorc in both PvE and PvP. However, the bug with Force bending was the reason we could heal forever and output so much. The bug allowed you to have a very high crit chance on Innervate and then have a 1.5 cast of DI. Which gave you the sustain and the high output. My favorite combination was DI/DI, giving 10-12k healing in 3 seconds.(~8k in PvP) Fixing Force bending is a nerf to both sustain, output and PvP survivability(which we have plenty of), it probably could have been left at that. The changes are acceptable in PvE, although giving us health as a secondary resource to manage kind of goes against what was stated in the podcast. (Quality of life)It was stated referring to OP healing having to manage tactical advantage and energy. In the context of PvP, DI will be a huge target for interrupts (long cast and high value) and since rating is going to be added any high rated player is going to know interrupt DI and someone dies. Dark Heal isn't something I use often with the double DI cast, it doesn't have a place currently. I guess the change is going to change that, though I'm not sure that even with the crit chance being so high(notable not on every cast) is it going to have an output that keeps Sorc something a high rated team will look for or more value than another dps especially if the dps Sorc beings the bubbles. At this point a change in how Dark Heal scales with gear, would be an interesting balance to PvP and maybe having Force Surge increase Consumption's force return as either a static buff from the talent or with the proc.
  4. ^^^ This I would rather just have a 50 bracket and a <50 bracket but for now there maybe a base to support that split
  5. Wish there was a way to filter out posts that don't have their player level, crew skill level, and what mission class they tried before (the spreadsheet in the earlier post was amazing). Because any sub-50 opinion is rather worthless, given that they and I don't know how much repairs are going to cost not to mention consumables for OPS or make from warzones/dailies. That being said I am not 50 yet and last night I did class 4 into 5 missions as i skilled up over that I stopped doing anything that wasn't a rich yield to have a chance at making money. I take this to be fine since I am leveling however there are some nice crafted boots on the GTN that I would have bought a few days ago but now they aren't worth it to be replaced in a few levels. I can guess that this would make going crafting and two skills to collect mats now look even worse because of this, no one making large amounts of credits to spend.
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