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Daize

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Posts posted by Daize

  1. what is up here!?

     

    Its an honest question by the OP, one I would like to see the answer to via more than one combat parse. People responding negatively are either worried their favoured class needs more nerfs or are trolls.

  2. Healers should NOT be able to save a bad group. Sorry, but we are not supposed to be able to able to void the fight mechanics just 'cuz we can heal like Gods. This type of talk goes to show you exactly how OP some healers are in current play. I can't even believe it was suggested that healers should be able to save the "PuG from Hell".

     

    I am starting to think I won't even bother to visit these forums any more, the suggestions/conversations here in general are completely out of synch with what I consider to be interesting PvE. TBH I think some peeps are just completely spoiled rotten.

  3. argg! why are there two posts about this?

    anways copy paste from the other one:

     

    Re GZ's Q&A response: It is exactly what I have been saying all along on these boards and makes such eminent sense that you really cannot argue with the general logic without appearing totally biased. Now it may be they over-nerfed in current 1.2 on PTS. And if you read the post in its entirety you will notice that further adjustments are upcoming before 1.2 goes live. ie Mercs may get a slight buff back up from current levels on PTS.

  4. It is exactly what I have been saying all along on these boards and makes such eminent sense that you really cannot argue with the general logic. Now it may be they over-nerfed in current 1.2 on PTS. And if you read the post in its entirety you will notice that further adjustments are upcoming before 1.2 goes live. ie Mercs may get a slight buff back up from current levels on PTS.
  5. Choosing the lowest point angers 2/3 of your healer base. Raising up the lowest angers no one, makes that 1/3 happy. Which is better business sense?

     

    Snoozefest healing of Ops is a separate issue. Retune the boss damage.

     

    I argue well I think over several posts that nerfing 2/3 is pretty much what the HAD to do. In many circumstances, upping boss damage is actually the easy way out and fails to solve ALOT of the problems posed by for example healers with too much (or unending) resources.

     

    This is not the only situation where it makes just upping raid damage both untenable and a cop-out either, but it is the most salient as this is currently most definitely the case for 2/3 of the healer classes, merc prolly to a lesser extent.

  6. As a few of you have noticed we from the healing community are asking WHY, .

     

    BW are often unfortunately not at liberty. In this case in my OP and my post just before this one I tell you why. Whether they got it right, we shall see.

  7. Sorry RuQu, but tldr. :p

     

    I do not think you addressed my main point though which is that it really really doesn't matter whether one class or another got nerfed, its all relative. What matters is that the healing classes all be at about the same level WITHOUT Operations being a heal snoozefest and that they be fun but challenging to play in high level progression Operations. That not everyone can play at that level is for me a good sign, but I don't really think that is the case atm anyways.

     

    Now I suspect based only on notes they got it right, obviously you don't, but we really cannot know especially with all the "under the hood" changes until we try it out.

  8. @fgtsean: re making bosses harder, it is not as simple as all that. For example if sages have basically unlimited resources there is nothing you can do with boss encounters to change that. If healing is too easy but other aspects of the game are not, it is very difficult to balance this via the fight if not impossible. The simpler, and more aesthetic solution is what BW has taken.
  9. re sage resource:

    I have seen posts from people who actually tested it saying it was very manageable. Being able to spam heal reduces the fun of healing with no concern for resources. You need to pick and choose who to heal and also how much. If you have no triage, healing is just wack-a-mole of the most boring kind.

  10. I always find it funny when people not related to the problem give their expert advice to other people and judge their actions.

     

    Highlighted lines are good, keep up the pep talk. From the poster's perspective it made sense to buff operatives because the OP found it already easy to heal content, even though he felt operative healing was too low. "Pretty" (I love it when people use that empty adjective) good combat medics got a nerf because it was the only logical thing.

     

    Thanks for highlighting my main points for me :)

    OP Med was too low RELATIVE to other classes NOT necessarily relative to the game.

  11. I see alot of heavy whining and "I quits" people (disapointed RuQu, c'mon you havn't even tested and you really did not take time to think things through) out in force due to healing nerfs.

     

    I would like to remind people that everything is relative. Ops were too low, sages were OP and mercs were pretty good. BUT healing in raid at the moment is DAMN easy and even Operatives pre-1.2 have no problems healing content (at least to HM, I havn't seen NM).

     

    Given the above, BW did the ONLY logical thing. If they did anything else it would have been not only stupid, but totally unprofessional.

     

    Give the whining a break for a moment folks, and take some time to think things through. I mean what do you care about nerfs? The point is that healing should be reasonably challenging AND healers should not feel there is any one healer that is much better than another. period. Anything else? Would you like cheese with your whine?

     

    I am far from being a BW fanboy, and I am not a troll, check my post history.

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