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insaneric

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Everything posted by insaneric

  1. Stippling from <Failure> has volunteered to take over, I've sent him the code that I have and will probably set up a new in the not too distant future. Thanks. Good luck to all the guilds of The Bastion in the future see you around.
  2. Thanks for bringing this up, I've never thought of using multiple time inputs, it would cut down on any errors and reduce the workload during progression (although will still be a little bit more than currently). I do like the idea and will build it into the prototype. If implementing it this way, I'd probably go for a from achievement time only as it'll be perfectly accurate for everyone rather than giving an option of either. I should be fine making a the spreadsheet myself but if I have any problems I'll give you a shout, thanks for the offer also any further ideas are always appreciated. With a more combined system it would display what you're looking at more clearly rather than rooting through the later pages. I really think ranking number of bosses killed primarily is a better method, it's just a matter of deciding if points should carry forward from different bosses as a secondary score or just base it off the time of the latest boss. This is the issue I hope we never have to face but I expect at some point we will. I think if Bioware is unwilling to step in the opinions of the community are what should make the decision. There are instances when using a cheesy and frowned upon method to progress (such as the case of TFB skipping bosses) which if allowed would have made the tracking system not work as intended. Here we can prevent it by properly planning rules for every eventuality but if something is missed it needs to be dealt with for the greater functionality of tracking even if there's a reprimand for something that is morally debatable for if it should be allowed or not. In a case where there's a debate as to if something is clever/cheesing/exploiting it's where the community needs to make that decision and decide upon a suitable outcome. If the community is split I don't think just reading the forum posts would gives a clear picture of what action should be taken as some voices are louder than others, I would hope to approach the top guilds and get one path of action from each of them and find a middle ground from their opinions.
  3. I'm looking to pass maintaining this spreadsheet this onto someone else as I'm no longer raiding on The Bastion. If anyone wants to volunteer shoot me a PM, I'm happy to keep updating it until someone steps forward as long as it doesn't take too long
  4. Congrats on the speed run, spreadsheet should be up to date. I've just made a big post with some informational stuff about the issues to do with progression and progression tracking and some proposed changes for Nightmare Dread Palace. You can find it here: http://www.swtor.com/community/showthread.php?p=7402698#post7402698
  5. Hello SW:TOR community, I was planning to make a very long post about my opinions the current state of progression and changes that could be implemented to improve it (both by Bioware and by us). I have however decided to cut down on what I have to say in order to get some key points out in time to be discussed before the release of Nightmare Dread Palace. For those of you who don't know me you can call me Fuyri and I've been involved in the tracking of world progression since 2.0, you can find the latest thread over here. The topics I want to touch on before NiM DP are the issues surrounding progression tracking and what to change for the next tier of content, and how to effectively test content without spoiling it once it goes live and how to deal with bugs and exploits throughout various points in release. So lets jump in. Progression Tracking There's no flawless method of tracking progression and whichever method the person/s running the tracking choose to implement there will be complains. Verification of Kill Times: Ranking Systems: Speed Runs: So most of the issues/debate regarding the progression tracking method is just a matter of choosing the best option. The exception is that Bioware should change achievement timestamps to be a set time (not local time). Testing Content Each wave of content there's an argument about if everyone should be allowed on the PTS to experience the new content or if we should be waiting until it hits live and the progression race starts. I'll summarize some of the points in each arguments and give a couple of ideas for possible solutions. How the PTS damages progression: How the PTS improves progression: Alternative Solutions: So in conclusion we need some sort of testing and while the current state may not be ideal but there's no perfect solution right now and nobody should be discouraged from taking part either in the PTS or in Progression because of this. Handling Bugs and Exploits Problems with the fights can be discovered at any point during the progression cycle. Ideally they'll be found while the raids are being tested on the PTS. But can be discovered during progression or even slip though and be found a few weeks later. Discovered on the PTS Discovered during progression Discovered after progression So remember; remain calm, don't take advantage of exploits, give constructive feedback and wait for it to be fixed. Final Words Congrats to everyone on your Nightmare Dread Fortress kills and progress. I hope everyone enjoys testing Nightmare Dread Palace, if you haven't yet get that PTS fired up and get going. I'll be working on a new spreadsheet when I gets some spare time that will demonstrate some of the improvements that I'm hoping to make. Feel free to give feedback either now or when I finish that up, I'll try to respond to any relevant messages. Fuyri
  6. Updated and congrats to everyone. I think as it is currently is best, It shows world first title and everything dead. I think applying times to the other bosses will not give a clear picture due to the point at which you formed and started clearing it. I'm going to make another post at some point in the next week to talk about changes, improvements and explanations for the next wave of progression (NiM DP), what I have in mind should help with situations such as this along with a helping handle a few other issues better.
  7. Fair point, until they post more screenshots marking it as just grob'thok.
  8. I only have you down for 16man so far, do you have an achievement screenshot for the first two bosses? Just for the record.
  9. Congrats to all and the post should be updated. I'm not sure if you want adding to the spreadsheet or are just posting for the announcement? I imagine the best option would to be to add you for 5 verified kills without times, if that sounds good could you post an achievement screenshot for the record.
  10. Extended the spreadsheet and updated, should be good but let me know if you see any errors. Screenshots are sufficient, gave you the best time stamp I could within the rules. There's no timestamp on the Corruptor kill so best time I can give you is 4/22/2014 17:00:00 UTC, when i verified it. Is that okay or do you have a different screenshot?
  11. Should be up to date. Congrats on all the new kills. I'm also proud to announce that if any more guilds post I'll need to extend the spreadsheet. Good work everyone on the best world progression response yet.
  12. Can I ask your reasoning behind playing infiltration (deception) over balance (madness)? I play dps on my sin a fair amount (main role now but still more experience tanking) but didn't get a chance to dps rather than tank during progression. Also yes buffs pls.
  13. That's fine, can you also post an achievement screenshot to show them all for the record.
  14. Congrats to everyone, should be up to date. Yes using the same time, that's fine.
  15. As stated in the rules we're not backdating to achievements. I can give you the current time 4/16/2014 18:30:00 or just basic boss kill points.
  16. You have a lot of non guild members here. Can I ask the story behind this? It's still allowed to use a group with pugged players, however I'd like to add a note if that's the case.
  17. Just going to say my part on the UTC clock timestamp rule. Timestamps on your achievements are based of your computer time which can calculated/confirmed by showing achievement time, current computer time and current UTC time. So it's possible to create a fair system based off achievements, If it's allowed to backdate to achievements whoever is running the spreadsheet needs to then calculate the time for every single kill posted (to properly verify the time and not just take someone's word for it) and it's not a matter of just doing it for a few guilds who forget to take the screenshot, it will be for everyone as once you're backdating for some achievements it needs to be done for those a minute or two late to be fair. This will take a lot of time for me or whoever else is running the spreadsheet, time which I do not want to spend on when it's easy enough to take a screenshot with a UTC clock when you make your kill, if someone else wants to take over and do this I would be willing to step aside. The problem I have here is it would be an uneven penalty as if one guild kills it close to midnight and one kills it just after, then one gets a small penalty and the other gets a large one. It would be more reasonable method might be to allow calculating from achievements but place a 12 or 24 hour penalty on whatever time is calculated so it would deter people from posting this way and not create an unreasonable workload for whoever's running the thread. This would probably be best overall for the situation but at this time would still involve more work that I'd like to do. The best solution would be for Bioware to provide there own tracking system similar to the PvP ranking but it's already apparent that they don't care about top end progression content.
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