Guild Wars and Eve are not bad games, just games with different mechanics. Eve for example, sure it is a massive world, but this massive world runs on clusters of servers and each area between jump gates is an instance. However if you think that this justifies this model, keep in mind Eve has had MANY crashes when many FX start coming into play. 400+ coalition wars, watch server come to crawl, blast people as they disconnect... sound familiar. I think the feature you probably want more than anything is the ability to move your character around from server to server dynamically... and this I think would be a proper recommendation to Bioware.