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  1. /Signed Increased travel speed when not in combat, though legacy. Sounds like a good idea.
  2. hey! leave the cute jawas out of this discussion (cant wait until my BH gets his Blizz companion ) Utinni!
  3. From a developers standpoint, then making a webpage that will work in all mobile phones, its cheaper and easier. I still dont understand why everything has to be an 'app' these days. Making a web-feature on http://www.swtor.com Will work with all platforms out there (Windows Mobile, Windows Phone, Blackberry, iPhone, Android). No need to install anything for the user. Will also work from PC, Mac, *NIX aswell. No need to develop multiple parallell solutions for each platform. No need to adhere to the approval/publishing plan of apple/android/microsoft app stores. Publishing updates will be alot easier for BioWare; they can update whenever they want, and every user is always using the latest version. They could then integrate other features from the website as they see fit into the solution at their own pace (AH, armory, guilds, forums, etc, etc) So far ive only done gathering missions on my char, but how will a web-feature work with crafting missions and reverse engineering? Would you not need more... UI to be able to compare, RE, etc etc before you decide to craft something? Inventory space i can see become an tiny-wincy-issue if the system would remain like it is today and people were farming on their mobile devices, but bioware could allow a larger 'pending' queue for mobile-initiated crafting missions for example, or simply stop you from doing more missions when your inventory gets full (yes; you would then need to login to clear out your inventory from time to time). In the end; yes why not make a crewskill app?
  4. hm... dear oh dear. Didn't think there would be that much hate, nitpicking and namecalling. All i really wanted was for people to list things they wanted addons to do and NOT to do. Constructive thinking.
  5. Ok, i know alot of people out there simply hate addons, think they are a form of cheating etc, etc. But -try- put all that aside for a moment, and think about what we would like addons to be able to do in SWTOR. If macros and addons were supported in SWTOR what should these be able to do, and more importantly what should they NOT be able to do? I have written a few addons myself for WoW and i thought id make a list here from a programmers point of view. Addons and macros should NOT: Be able to move the character around Be able to use character abilities automatically (think SWG and their infinite loop combat macros) Auto-queue for pvp. Auto accept invites, trades etc. Auto-queue crewskills. Search the Auction house or make purchases. Addons and macros should be able to: Resize and move the UI around. Hook into various events ingame (chat, combat, skillgained, levelgained, etc) Ability to edit tooltips. Play sounds and flash warnings. Get access to combat-log data (think damage meters) Get access to character state data (coordinates, class, name, gender, equipent ,stance, list of buffs and debuffs, health, heat etc) Get access to state data for target/group members (health, class, name etc). If nothing else; what features would you like to see added or tweaked to the default UI that isn't there now? <rant> Finally i hope that if they are adding addon support sometime in the future, that they will provide more support for developers compared to what Blizzard has done with WoW: no API listings, no documentation about whats changed between patches, nada, nothing. all the stuff you find online is reverse engineered by fans (it's like if Sun decided to release Java but with no documentation and simply said 'you figure it out', and then released patches every few months that -might- break your stuff). </rant>
  6. I agree too. Simply make it an option in the User Interface section to toggle on off like in other mmo's.
  7. hehe. i know the feeling. Sometimes they overuse the same actors. There are really only so many ways you can twist your voice you know. I sort of have that problem in WoW. Alot of bosses is voiced by Chris Metzen (just think of the Ragnaros and Thrall voices) and it becomes repetetive after a while too.
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