Ok, i know alot of people out there simply hate addons, think they are a form of cheating etc, etc.
But -try- put all that aside for a moment, and think about what we would like addons to be able to do in SWTOR.
If macros and addons were supported in SWTOR what should these be able to do, and more importantly what should they NOT be able to do?
I have written a few addons myself for WoW and i thought id make a list here from a programmers point of view.
Addons and macros should NOT:
Be able to move the character around Be able to use character abilities automatically (think SWG and their infinite loop combat macros) Auto-queue for pvp. Auto accept invites, trades etc. Auto-queue crewskills. Search the Auction house or make purchases.
Addons and macros should be able to:
Resize and move the UI around. Hook into various events ingame (chat, combat, skillgained, levelgained, etc) Ability to edit tooltips. Play sounds and flash warnings. Get access to combat-log data (think damage meters) Get access to character state data (coordinates, class, name, gender, equipent ,stance, list of buffs and debuffs, health, heat etc) Get access to state data for target/group members (health, class, name etc).
If nothing else; what features would you like to see added or tweaked to the default UI that isn't there now?
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Finally i hope that if they are adding addon support sometime in the future, that they will provide more support for developers compared to what Blizzard has done with WoW: no API listings, no documentation about whats changed between patches, nada, nothing. all the stuff you find online is reverse engineered by fans (it's like if Sun decided to release Java but with no documentation and simply said 'you figure it out', and then released patches every few months that -might- break your stuff).
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