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Aenslaed

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  1. But I like having an extra attacker, or 3!
  2. Soccer is a great sport. Only champions keep their full 11 players with no red cards!
  3. It is only fair that this game take some hints from the most played sport in the world. Our warzones should have 11 people per side.
  4. As it stands right now, the faction with a smaller community of pvpers have a much easier time syncing queues. There are many groups that can get a full 8 of their own choosing via dropping queues to funnel all the solo queuing individuals into fresh warzones, leaving themselves as the only ones in queue. As it stands now, my group of friends who queue together, can only beat opposing teams that that don't queue as 8 (or teams that are bad), while we lose on objectives due to novices that are unfamiliar or inexperienced with pvp. It is a really frustrating experience having to do warzones that rely on co-ordination and familiarity to win. Don't get me wrong here and assume I am one of those types that have difficulty winning in warzones. It is just that no matter how hard we try against some groups, 4 people queuing together and 4 solo queuing individuals cannot overcome 8 people queuing together. Voidstar is literally impossible and civil war is exceedingly hard. Playing our peers and equals, there would be no way 4 + pugs can compete. The obvious answer is to not do the objectives and just farm medals. If it does come to that situation however, then its a clear sign that the warzone system is irrevocably broken in all matters pertaining to competitive play.
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