Ignoring for a moment the mechanics of class balance, expertise, healing... Open World PVP generally sucks because the following will ALWAYS happen. 1. One side pushes other side to safe zone with turrets/un-killable guards etc. 2. Losing side will NOT move from safe spot until overwhelming numbers appear. (~ 2:1 odds minimum, 3 and 4 to 1 not uncommon) 3. (Optional) Previously camped Zerg rush pushes out from safe zone, obliterating camping team and proceeds to step 1. Note: - Game engines can't handle this many people in an area, rendering 80% of talents useless, and removing any chance of 'skill' making up for uneven numbers of people. Conclusion: Trying to fix Open world PVP without addressing population imbalance is pointless... (and yes i say that as an empire player) Open world PVP can rarely be fun... and is almost never fun for BOTH sides at the same time. I think the most intelligent comment(s) so far have been from those people saying to make PVP an intrinsic reward of beating people in fair combat, not a grind for better gear, expertise, and valor ranks. Unfortunately, that typically means instanced content (where there is still tremendous incentive to farm medals rather than play the map).