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nebucanezor

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  1. What i totaly not see in any comment and i will expect that bioware will use this in their answer is: our "armor buff" Our healing scan( 9 sec cooldown) provide a Hot (pro-active med. 9 sec.) and armor buff( 10%), even our kolto missle when our SSG-cyclinder is on, gives a armor buf f(5% for 15 sec.) to 4 person's and after that everybody who stay in the aoe pool. It's a huge factor in our mechanic that a lot of people forget, is it enough to close the gap to the ather 2 healing classes : NO we are great in single target healing, no doubt about that, but the problem is that to get the maximum out of our abilty to armorbuff is that most of the time it's only 1 person. that's the person who gets the healing scan, and that's has to go to the TANK. As for the group-armor buff we have to have our cyclinder on, and their is our biggest problem. 5 rapidscan ( 20 sec wich will deplete our recourses) or 10 rapid shot ( 17 sec. with very low healing per second) or offcourse a combination wich i think with movement and casting time is about 25-30 seconds to have your cylinder on. I think that our superchargegas is our weakest mechanic in our healing system. to costly, not effective, unforgiving in recourses to get it, and timeconsuming as we have to use our rapid shot, in combination whit rapid scan. But my question to all of u is what do u use as ability's in those 9/12 seconds? kolto missle is in my opinion the most imported one after that healing scan, wy: no cooldown and in those 9/12 seconds to provide as much armorbuffs as possible on both tank.( maybe with a rapid scan after that.) a second kolto missle. and our time is up. we lost 9/12 seconds to get the stacks up and with the predicted 25/30 seconds in our normal rotation it's now almost 35/40 seconds to get a new SSG on. that's not enough, that's to slow Further it give's as 8 heat back ( debatable but i think it could be a little higher ) then the 2 damage abilty's, unload and power shot, who use them, hardly nobody, wy are they there in the first place, that's in my opinion a good question. I would like to have a very good explenation and in details what the SSG-cylinder means to us, and in detail wy every abilty is choosen to be in there. SSG isin my opinon our weakest abilty, wich should be the strongest one. it's not it gives us nothing in return when we activate it, but it should give us way beter tools then we have now. sugggestion's for SSG : every heal abilty(emergency, healing scan, jet boost should give a 5% armor debuff, and if activating cure give it a 10 meter radius Opal empire of tweakers the red eclips 2 year's proud merc healer
  2. i am a subscriber can not log in, he see me as a non suber, but on the ather server he see me as suber, so this a red eclips server problem
  3. that's a respons i have expected but with so many dots and buffs and class bufss on him he will be to late to counterattack for at least 1 or 2 seconds and the damage is done. thats my basic questions what is this damage done what happens to kelsara?? what does she gets for this leech??
  4. Hello all I am playing a mercenary Healer, and i love it, i love the mechanics, and style of healing. I watched and saw the merc healer changing in PVE, to a good to a not wanted in a ops, to ok it's not so bad at all story wich our profession saw on this forum. And in my opinion the merc healer is ok, it's ment for a skilled player, not a social who does Hm ops. The merc skill tree comes with a heat style wich is difficult to master, but i love it. Now wy my post: Every healer comes with possitive and negative things to watch out in Ops, and i meen HardMode Ops. That's good and i feel that mixing up with a ather healer class is the best way to go. Now with 3 weeks experience in my eyes one of the best raid off all games :Terror From Beyond I see that the max Heal we can produce is decent but in no way near wath the sorcerer can produce. And this is not that i want the same numbers because think there will always be differences between classes, and a skilled player who nows what to do and not to do in specific moments is the key to help the group. Now with all those experience my record off healing is 1437 HPS, with 1.8% overhealing. I know that my crit(41%),surge(80%),mods,enh,armoring,bonus healing(744buffed) is at the max i can get( and i talk about lvl 61 BH). So perfectly modded and mastered my class. Then wy do i cry when i see the numbers a sorcerer can lay on the table, everytime they get more then 2000 Hps with offcourse around 10-15% overhealing, but still way higher then a merc.. so effectif its still around 1800 Hps. Now my question wich i hope a dev can answer it: Do the devs or u players recognise these numbers and do the devs has the same conclusion as i have that we can not produce the same numbers a sorc can. I know that we can do more then healing but there is no heat room to do more, like damage.there is no room for in the HM ops, i cannot offord the heat. I know that there are many players with suggestions how to fix, but that's not easy without breaking the mechanics, but i have one wich, and suggestions Please remove or change the sound of our rapidshots, anather few mounths and i will have nightmare's, i think thats easy to fix.(little sarcasme but i think all the merc's healers has the same wish) Link the thermal sensor override to the combat support cylinder, with the text , when suppercharge gas is active and thermal sensor overrride is on cooldown it becomes immediatly available. change convert stacking for supercharge gas for rappidshot to 4 (instead of 2) change convert stacking effect for healing scan to 8 (instead of 6) change the cylinder to 40 stacks (instead of 30) with these changes the cylinder comes a little bit faster to use, 10 rapidshots(instead of 15) for healing scan its the same as before (5 times) wy the change, well we use more then before our rapidshot, now they will trigger the cylinder a bit faster then before to benefit the supercharge gas. so without messing with our healing output, we can produce in my opinion a little bit more healing.whit a little bit less heat. And cure, this can be our thing, just add "and everybody in range of 10 meters of this person" thanks for reading and please feel free to respond, i hope a dev will response on the specifik question. sorry if my english is bad.
  5. i am a merc healer and i have some questions on things that triggers i have no controle over. 1. pro medicine ( 9 sec HoT after healing scan has been casted ) 2. My proc relic, wich heals every 20 sec, a 50% chance on a 3 sec HoT 3. my kolto shell, when it is on the tank, and heals him on damage (ads + boss) Now wy do i have these questions? repsonse no 1 pro medicine is something as a bonus after we cast healing scan, wich is nessasary to our mechanics so sometimes it's a rotation reaction from myself to use it offcourse before i cast rapid scan, but in this encounter very dangeres to use. what damage do we do as this is on the tank?? I cannot remove it !! response no 2 my pro relic is something i love and yes it's personel, and many use the pvp on, i am forced to swap it out for a pvp on, because i have controle over it every 20 seconds what damage do we do as thisproc is on the tank?? i cannot remove it !! response no 3. this one i can remove personly but that comes whit a high risk it's cost me 16 heat, and that's if i am at 25% heat i never use it in my rotation,this i again our benefit as a merc healer but can not be used in this phase what damage do we do as this shell is on the tank?? It's not that i know the answers, but its all core mechanics on our merc healer, and with the difficulty raising on the ops in this game the more things are taken away to use as a healer to make it diffecult, so whats left is basic healing, i am correct?? so the one question remaining is whats the leech damage done on kelsara when by mistake happens wich i mentioned above??
  6. how can they design such a terminal in a mix zone, and a spawning time on it, what a mess. 100 people and more want to click it. this makes me very angry and it looks like they rushed it. how long must i wait till i am very lucky that i clicked the terminal.
  7. i would like to know this to because we use a blaster pistol as off hand ?? and there is non available ??
  8. What i would like to see in the future is a companion u can fully control wich way he goes. for example: your light and dark side choices are affecting him wich class u can unlock for him, light=republic classes, dark = emperial classes. you have to level him up in affection to gain new abillty's on a class u have choosen for him, once choosen u can not change it and gain new skill's on the road (heal,dps,tank skill's) this leveling is not only with companion gifts(wich can be done with rare gifts) but also with dark and light choises, or onlocking legacy levels. the reason is that u can build your own companion in your own style. lets say u choose him to be dark with the Bounty Hunter class en want 3 dps skills, and 4 heal skills from the mercenary class, just as an example. those skills come from a pool of skill u can choose from your trainer after u leveled him up and those skill must be balanced but that's just thinking ahead. so recap new companion, doesn't matter if u are rep or empire, u can choose any side and any proffesion from that side with offcourse restricted gear from that proffesion. level him up with rare companion gifts and dark and light choises, en later on u can pick several new skills when u level him up. so i am a bad *** Bounty hunter , and u can want a dark sorcerer companion as proffesion with lightsabers and pick him/her to do the assisin side with tank and dps skills Very good also for the ecomics because Bounty Hunters have no intrest in those lightsaber/light armor gear now, but then they will. Or u are a lightsided Juggernaut then u have the possablitiy to level and gear up for example a lighsided smuggler, then u need the neutral GTN for gear and waepons. i can think way more possability's, it's just a thought
  9. here here .. my fun will be gone and will unsub to
  10. I picked this class because of the most alround class there is u can heal, u can do damage, u can even tank for a short periode of time with the shields u have But with the upcomming changing in 1.2 that's over, and i tell u way heat management is your biggest concern as a BH, and nowe they increase the heat cost of almost everything for the healer Kolto shell from 0 to 16 rapid scan after healing scan from 8 to 16 Supercharged Gas now vents 8 Heat (was 16) and on top of that they nerf us in our critical chance and bonus healing Kolto Residue now increases all healing received by 3% (down from 5%). Supercharged Gas increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Missile now reduces damage taken by 5% (down from 10%). Now u can only heal because the heat is building up way quicker then before, u can forget to use the expansive damage skill at your desposel, because u have to watch out way more then before to not comming in trouble. So i can only push my yellow buttons and that's it, for sure in Ops. Bye bye fun my suggestions Wy don't they nerf us in the basic heal output let say: Rapidscan Heal is now 2246 -2540 and change it in 1750-2150. Or our super-charge gas not needing 30 charges but 15 so it compensate the 5% healing bonus lose and take the activation of 5 rapid scan away. Or kolto shell from 10 to 5 charges and the cost to 8 And then my final suggestion is change kolto missile to 8 people and make it do less healing. The bonus when supercharge gas is activated is ok, and take the bonus healing completly away
  11. the red eclips the most que-time pve server i am in there to..........lol what pre-order fun there is no fun at all......
  12. the biggest problem i have is that i want to change the server but i cannot because i want to play with my guild .........way to go TOR mounth of preporation and now i cannot play because i am in a busy server with over 2 ours waiting time because i joint a guild???????? and i won't quit my guild to play on a ather server fix fix fix or many wil leave the game
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