Jump to content

alphapancake

Members
  • Posts

    9
  • Joined

Everything posted by alphapancake

  1. I have quite a few characters on either side. From my experience, I've noticed a lot of the empire non-class missions are about subjugating uprisings, sabotaging both republic efforts and the plans of opposing rivals within the empire. Many of the missions put you in a situation where you can choose personal benefit or helping the empire as a whole or helping an individual benefactor. On the republic side, many of the missions are about repairing damage the empire has caused, striking back at them, helping locals, walking the grey line between selfless and selfish, etc. Personally, I think the empire classes are cooler, but the mission quality is about the same.
  2. Hello! I am planing on making a smuggler, as I have not experienced the smuggler class story yet. I've noticed in the other class stories that sometimes one advanced class "fits" the story a bit better in my opinion (inquisitor and agent, for example). I was wondering if this is the case for the smuggler class story. Anyone have any advice? No story or companion spoilers, please! :-)
  3. I really love your ideas. I particularly liked how you try in incorporate existing features in the game to lighten the load. I always thought it'd be cool to have neutral classes. Bounty Hunter and smuggler come to mind. Perhaps bounty hunters earning credits by bounty hunting other players, or smugglers making a living by sneaking players into the imperial sides of planets. I also think it'd be neat to have non-comabt classes. Classes who's main role is primarily crafting or buffing/debuffing other's, either pre-combat and during combat. I know SWTOR is not SWG, but I really, really enjoyed that aspect of SWG. Owning a shop, healing players, or buffing them in cantinas help facilitate the social aspect of the game. Having a Teras Kasi class would be so awesome! You could have the different trees function such that one is a "bare knuckle brawler", one is more of a martial artist with graceful but deadly movements, etc. You wouldn't necessarily have to add more weapons; just vibroknucklers or something similar.
  4. Conquest is a recurring weekly event that has various objectives (do flashpoints, craft certain things, do warzones, etc.) which grant "conquest points". The exact objectives rotate week to week. At the start of each week, a guild can choose to conquer a specific planet (usually 2-4 for any given week); the planet chosen offers bonuses to certain objectives. For example, choosing to conquer Makeb makes the "kill 250 NPC's on Makeb" objective worth 3X as many points. Each week there is an objective to get " X amount of conquest points". Reaching that objective grants players rewards. The conquest points for all players in a given guild are totaled, and that guild is then ranked against all other guilds that choose to conquer that same planet. Being in the top 10 for a given planet grants bonus rewards to players in that guild who reached their conquest objective. The first place guild also gets a title "Conqueror of ___________ (the planet they were conquering). Rewards include credits, jawa junk, and items used for upgrading guild ships.
  5. For PvE: Do the Yavin/Rishi missions. They give you some decent gear Go to the P v E gear vendor section of the fleet. You should be able to buy all 186 gear for about 800-900 Basic Commendations. This is the basic tier for level 60 PvE. Story Mode flashpoints drop 192 gear, Hard mode operations drop 198 gear (currently the best). Do Flashpoints, hard mode flashpoints, Operations Don't forget you can buy orange gear and swap the mods, so you can pick a skin you like and move all of the mods from the commendation gear into them. Alternatively, you can also just use the new fashion feature. P v P: Use your Warzone commendations to buy P v P gear on the fleet. If you can't afford 100% P v E gear, simply use 162 PvE gear in the slots you don't have; it'll get bolstered when you enter the warzone. Do not use PvE gear that is higher than 162, as you won't get bolstered and you'll actually do worse.
  6. I am in Republic Honor Guard. We have ~9 separate progression raid teams, and 6 of them have at least 1 sentinel in the group. I play a combat sentinel on one of them. Almost every group is doing hardmode Ravagers and ToS currently. While it is true that melee DPS in general is a bit tougher to play than ranged, to say that sentinels aren't wanted in progression raid groups is just silly.
  7. Don't listen to that guy; sentinel is a fun AC top play :-). I main a combat sentinel, and I hit stuff hard (I am not in maxed gear and I can crit for ~14k). Here is the Dulfy guide, it'll help you out: http://dulfy.net/2014/12/20/swtor-3-0-combat-sentinel-guide-by-vukk/ It is tough to give you a leveling rotation, as I don't know at what levels you get various skills. However, I do know that once you get blade rush, it should replace slash always.
  8. Don't listen to that guy; sentinel is a fun AC top play :-). I main a combat sentinel, and I hit stuff hard (I am not in maxed gear and I can crit for ~14k). Here is the Dulfy guide, it'll help you out: http://dulfy.net/2014/12/20/swtor-3-0-combat-sentinel-guide-by-vukk/
  9. I main a combat sentinel, and it is a blast :-) I mostly PvE, but I PvP every now and then and I hit crazy hard. I have a sorcerer and a mercenary DPS as well, and both of them are much easier to get big numbers (they both have spamable AOE damage), but if my sentinel get's close enough, it can hit incredibly hard. Plus, it looks awesome when you throw both of your lightsabers, force leap to your target, catch both lightsabers in the air and bring them down to hit the enemy. Sentinels are just cool, in my opinion :-).
×
×
  • Create New...