Jump to content

Lahsbee

Members
  • Posts

    51
  • Joined

Posts posted by Lahsbee

  1. The changes they did accidentally made the spec flow beautifully. I don't know how to describe it other than it feels like it "rhymes." The cooldowns don't intersect and it's possible to create an actually perfect rotation unlike before. It hasn't been like this since late 2.0.

     

    That sounds amazing. I haven't really played since 2.ish, so apparently I picked a good time to come back.

  2. I played a few matches today - in each, for at least a brief period of time, I was able to steer with the mouse and use my left and right click abilities - no other controls worked. The other buttons on my mouse did not respond, joystick didn't respond (I use it to keep all my abilities in easy reach). I tried the keyboard and it wasn't working either! I tried both Fullscreen Windowed and Fullscreen - same problem.

     

    Any ideas? Thanks in advance!

  3. Depends upon whether you're using the English or German longsword tradition. The German tradition preferred the high guard whereas the English was much more defensive and kept the blade close to the chest.

     

    Of course, the lightsaber forms have actually been explained pretty explicitly with the relative stances, guards, and techniques in LucasArts published content. I recall that Soresu form is the only one that keeps the blade very close to themself, which is part of the "complete defense" idea behind it (create a tight circle around yourself that nothing can penetrate), but none of the others do, which would indicate that the "default" stance, as far as the animations are concerned, is actually Soresu's.

     

    All of this is largely arbitrary because the devs weren't attempting to transcribe the actual forms into the game's animations so it's not like it's really an issue. It's also pretty unlikely that the devs would go out and make a bunch of new animations for the different stances simply because it would be a *crapton* of work with only tangential value since it's for a single class and specific specs within it.

     

    Indeed - it's close to to a real longsword guard, not necessarily close to an optimal longsword guard! One could make the case that the Sith Warrior stance is close to Dooku's Makashi stance, with a bold invitation to the entire left side of the -

     

    ...anyway, this is waffle, I agree. So! Yeah! Absorb is not so exciting these days, right? ;)

  4. Does anybody else want a different stance while holding the lightsaber :(

     

    I don't.

     

    The "baseball bat" stance is the closest stance in the entire game to an actual real-world longsword guard, which is the most relevant martial tradition IMHO. You could make a case for Kendo, but they don't hold the blade out of the way in their guards either.

     

    (edit - returning to the topic)

     

    I agree that the talent slot currently occupied by Preparation represents fertile design space. A PvE QoL improvement shouldn't be so far up in a tree, or in a tree at all. The alacrity boost idea would have good synergy with other class abilities and be useful in both PvP and PvE.

     

    Congratulations to our new rep! If your initial writeup is any indication, you'll do a fine job.

  5. Did someone say SHAKESPEAREAN SONNETS?!

     

    Alas, poor thread! I knew it, Dashto: a thread

    of infinite jest, of most excellent fancy: it hath

    entertained me a thousand times; and now, how

    abhorred in my imagination it is! my gorge rims at

    it. Here hung those words that I have read I know

    not how oft. Where be your gibes now? your

    gifs? your memes? your flashes of merriment,

    that were wont to set the server on a roar? Not one

    now, to mock your own grinning? quite alt-fallen?

    Now get you to our mumble server, and tell all, let

    them post an inch thick, to this favour they must

    come; make us laugh at that.

     

    I love my server. Just sayin' :)

  6. Folks who are happy with the new Cartel Shop armor aren't terribly motivated to come here and squee about it. I think it's great, personally. I'd much rather spend a couple of bucks to get a specific set of armor than waste hours of my life grinding for rare drops or haunting the GTN. You also have the advantage of wearing the same armor for most of your character's story, which is an immersion-builder for me.

     

    That said, I want more of the armor linked in those old progression videos and stills. Cool stuff! :cool:

×
×
  • Create New...