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dshoultz

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  1. I know some people will disagree with this topic, and a person who loves playing a class in pvp that can take dmg and be the sponge to try and taunt enemies to attack is the minority. The two big options should be 1.) Allow defensive stats (sheild, defense, absorb, etc) to be used against all types of dmg in pvp. This is critical for anyone playing a tank class, and will mean that yes 2-3 people will have to gang up for some time to kill a tank (the tank probably won't have the dps to kill anyone in the meantime so why is this a big deal?) Unless I have a healer spamming heal on me i can't survive any longer than a caster can with equivalent pvp gear (expertise counts the same for all in terms of dmg reduction). With the exception of 10 seconds every 3 minutes. 2.) Do not even have pvp gear with defensive stats on it to elude you want tanks in pvp and the stats do not matter. Unfortunately several of us spent a month playing virtually every day (2-3 hours) to get defensive cent/champion gear. The options at the moment are pretty depressing either we have to empty the gear out of mods and put dps ones in there from pve (still be undergeared), or we can refit completely with brand new champion / cent / wm gear which means running warzones for another month severely hampering your teams ability to win. In either case to be effective now as a tank in pvp you need to take one of the dps trees and just taunt to help your allies it's the only way to be effective and it removes 1 tree and half the pvp armor from the game. I think what most of us want to see is a new patch note addressing several issues, let's make 1.2 fix what your customers want. --Edit: Might be worth moving to suggestion box--
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