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Mikro

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Everything posted by Mikro

  1. There are two. No new shards. +10 endurance and +10 presence for both factions. Guide with screenshots is located here: http://www.swtor-spy.com/datacrons/makeb/2262/ (Endurance datacron is HARD to get to)
  2. I apologize - I did not know of the existence of that calculator. I am very glad I am not the only one working on these I stand corrected - I present SWTOR 2.0 skill calculator in French beside the one on http://swtor.game-guide.fr/ !
  3. Hi all, I apologize, but I do not speak German. That did not stop me from making an updated (to current 2.0 version) and functioning skill tree calculator for the German community. I present to you SWTOR 2.0 Skill Calculator in German http://de.swtor-spy.com/talentrechner/ and I hope you find it helpful.
  4. Hi all, I apologize, but I do not speak French. That did not stop me from making an updated (to current 2.0 version) and functioning skill tree calculator in French though. You can check it out at: http://fr.swtor-spy.com/calculateur-de-talents/ and I hope you find it helpful.
  5. I would also like to let you know that we have German and French 2.0 talent calculators up and running: 2.0 Calculateur de talents pour Star Wars: The Old Republic http://fr.swtor-spy.com/calculateur-de-talents/ Talentrechner für Star Wars: The Old Republic http://de.swtor-spy.com/talentrechner/
  6. Hi Everyone, I just wanted to let you know that we published an updated Skill Tree Calculator that has all the latest data from the game version currently live (2.0). I believe we are the only SWTOR fansite on the web that has this. Check it out at http://www.swtor-spy.com/skill-tree-calculator/
  7. Hello everyone, Serge from SWTOR Spy database here. Its been more than a year since we last had the pleasure of discovering new datacrons in SWTOR and with Makeb expansion we were finally able to feel that rush again. Earlier today we published our screenshot guide (we have about 100! screenshots) to help you find the datacrons, because one of them is probably the hardest datacron to reach in the game (except perhaps the fleet one). http://www.swtor-spy.com/datacrons/makeb/2262/ We also updated our Codex database with 74 new entries that have been added with Makeb expansion. Skill tree calculator has been updated as well and we are working hard on updating the items database and our online Cartel Market calculator. Oh, and, did I forget to mention? We are the only SWTOR database with the Legacy Achievements database online, so you can browse all the available achievements while you're at work. Summary of what's been added so far to SWTOR Spycan be found here: http://www.swtor-spy.com/blog/709/swtor-spy-guides-for-swtor-game-update-2-0/ I hope that the SWTOR community will find what we did useful.
  8. You can find some clearer screenshots here: http://www.swtor-spy.com/companions/hk-51/4670/ The crate is located in the NE corner and you have to use it once to unveil a panel, click on the panel once to open it and see a broken fuse and click once again to remove the fuse Crate and map screenshot: http://static.swtor-spy.com/img/4/2012/11/move_crate.jpg Using of hidden panel screenshot: http://static.swtor-spy.com/img/4/2012/11/sabotaged_control_panel_and_fuse.jpg Next you need to move your mouse over a ruble in the SW part of the room until the metal rod that will be used as replacement fuse gets highlighted. Screenshot: http://static.swtor-spy.com/img/4/2012/11/replacement_fuse_location.jpg I hope this helps.
  9. Thanks - I changed that. My mind was on Ebon Hawk for some reason LOL.
  10. I would suggest everyone gets onto getting their HK droid companion ASAP and here is why. Part of that quest is to search a large area of land on 4 different planets hoping to find HK droid parts. If you miss the initial rush and are doing this with only a few friends it might take you hours to locate all the parts. I tried doing it solo on the PTS and I gave up after 6 hours and only two parts, so I recommend you all follow the rush and get the companion ASAP. You can use my guide with images if you get stuck, but be warned - spoilers are present: http://www.swtor-spy.com/companions/hk-51/4670/ Here is the short textual version for those that just need the low down: You need to be level 50 and go to Belsavis and enter the new daily area called Section X. The moment you disembark from the shuttle there will be a droid with a quest - he starts your HK-51 quest. You will next need to go to the NW part of Section X ( Frozen Lake) and talk to a generl that will point you in the direction of Fatality. Inside space ship Fatality you will need to fight several mobs with a mini-boss at the end that are soloable if you have decent gear. Next, you will have to travel to a derelict ship called Theoretika. On this ghost ship you will have to look for power cells, datalogs and keycards to get deeper inside the ship and fight a mini-boss (beatable with decent gear) to get HK schematics. This is probably the best part of the quest because the mood is just right. NExt you will have to go to Tatooine and purchase 1 part of HK-51 and get scanner with which you will have to scan areas on Taris (in front of the Endar Spire wreck), Dromund Kaas (Dark Temple approach - huge section), Coruscant (Jedi Temple Ruins - another huge area and yes - you will need the opposing faction character to do this) and Hoth (Ambria’s Fury wreck). The point is that the scanner only scans 25 meter circle, but if there are a lot of you searching you can loot the part once other people find it.. The last two parts are in the Foundry/Maelstrom flashpoints Hard mode and the False Emperor flash point normal mode. After that you go back to the general and the Fatality on Belsavis and after killing the final champion - Lord of Agony - you can finally enjoy your very own assassin droid. HK, for me, is an iconic character in The Old Republic, so the first thing I did moments after the servers came back up is start searching for him. I spent about 4-5 hours and I was lucky because there was a ton of people searching and finding the parts so I could loot them as well. I recommend you do the same.
  11. You have to roll an Imperial and get him to at least level 10. I am sure people there will help you, but having him at level 15 would make things much easier.
  12. I was thinking if any of you have a nice build to recommend to the players that will be doing F2P tomorrow? Are there items they should absolutely not be playing without? I for one do not think you should be playing without at least 3 quickbars and a bank which is something like 8$ for a single character unlock http://www.swtor-spy.com/guides/swtor-cartel-market-calculator/2769/?mtx_ids=11,157 If you like the game and have even more money to buy cool stuff I would actually recommend a Longspur Sportster, because it comes with Improved Speeder Piloting I (that unlock alone is something like 460 coins worth) and nothing beats having a speeder at level 10. Basically all you need until you reach level 50 would be: http://www.swtor-spy.com/guides/swtor-cartel-market-calculator/2769/?mtx_ids=11,157,18 Once you reach level 50 though things change. If you are coming back to the game and have a character level 50 you would like to revisit I would get Section X unlock immediately because nothing beats getting a HK companion. You will want the Artifact unlock as well, so you can wear all your shiny purples. That along with the extra quickbar or two and cargo bay access unlocked is a must have I think. http://www.swtor-spy.com/guides/swtor-cartel-market-calculator/2769/?mtx_ids=171,83,11,157,170 What are your must have items if you start as F2P tomorrow? What would you take as a crafter? Any particular "costume" build?
  13. From my experience with DCUO and Aion going Free to Play you can expect anywhere between 3-5 times the number of current players on the server.
  14. Bug in game - when it goes live it will be unlocked for subscribers.
  15. With Free to Play only 2 days away I wanted to offer a tool that will let you browse the Cartel Market without needing to log into the game or be near your gaming computer. That is why I created a tool that has a list of all the items available in the Cartel Market, with all the Cartel Coin prices and descriptions you would find in the actual Cartel Market, only all of this on a website. I also added a Wishlist so you can add items to your Wishlist and see how much they would cost in coins, but also I am doing a USD conversion based on the information we have about coin cost. To top it all of you can share a permalink of your Wishlist and share it with people so you can discuss different items you should get with your buddies. All of this can be found at: SWTOR Cartel Market Calculator http://www.swtor-spy.com/guides/swtor-cartel-market-calculator/2769/ Let me know what you think! P.S. The data currently available is that from the PTS version of the Market, but I will updated it with live data once it launches in two days.
  16. I wanted to do something for the community with the F2P launch. Being a programmer it felt natural to figure out and create some tools
  17. I just wanted to let everyone know that I published a new tool for SWTOR F2P launch - Cartel Market Web Calculator. It is a list of all the items available on the cartel market on PTS right now (separated by categories) that you can choose from and add stuff to your wishlist. This calculates the total of your purchase in both Cartel Coins and USD (estimated based on lowest and highest price per coin). I will be making a new thread about this tool, but I wanted to make people in this thread aware of this tool as well, because it is rather connected to the topic of this thread. Link: http://www.swtor-spy.com/guides/swtor-cartel-market-calculator/2769/
  18. That is actually one of the Rare items. I have found those too but there are over 150 of them so I wanted to figure out a way to show them in a more rational way... You can actually see every item related to the Cartel Market at http://www.swtor-spy.com/item-db2/Cartel_Market_Items/ There are over 400 items there. Some of them are just unlock items you get when you purchase something on the Market. Others are Rares and Super rares that drop from Cartel Packs. Some are not even active yet.
  19. In a few days when Free to Play option launches you will be able to purchase these Cartel Packs that yield 3-5 random items (one boost, one companion gift and a few items - depending on which pack you buy). Among the items you get you always have a chance of getting a Super Rare item. Among these items are the throne speeder we've seen in promo videos and things like Revan's mask and more (vanity packs, more mounts, titles, toys and color crystals). I've compiled a list of all the items flagged as Super Rare and that you have a chance of getting from the Cartel Packs. I must warn you that this data is based on the PTS data and may not make it to launch, but it is as accurate as the data we have right now. I will be updating the list as the game gets updated on the 15th (if necessary). Cartel Market Super Rare Items http://www.swtor-spy.com/guides/cartel-market-super-rare-items/2754/ P.S. If you get one of these items grab a screenshot and send it to me and I will include it in the guide with proper credits.
  20. That is not what happened. You should watch the video to see what happened. There was an exchange with a PR person that was sitting next to us and he was confirming with her what he is "supposed" to say.
  21. The post has now been updated with the transcript of the interview. I will paste the transcript here in case someone wants to quote things. One request please. I think you are taking the Pay to win discussion too far. I understand some of you feel that what was said means P2W and others do not think so. Can we please acknowledge the differences and move on? We are here with Jeff Hickman. If you would like to introduce yourself to the Star Wars: The Old Republic community, because people have not seen much of you before. They do know that you were the Live Producer before, but the first we really heard of you was when you made the announcement about free to play. If you could tell us about your previous work and what is your future role in Bioware. Jeff Hickman: I am currently the Executive Producer on SWTOR. My background; I've been in the MMO industry since 2001. My first game was Dark Age of Camelot. I worked on Dark Age from the time it launched, joined Mythic about 6 months before it launched; helped launch that game. Eventually, in 2004, became the Executive Producer of DAOC. I was also the Executive Producer of Warhammer Online, so that was my game. So, for 13 years I spent my time building, launching and running big MMOs, that's what I do. Of course, this was all in Mythic Entertainment and Mythic in 2006 became part of Electronic Arts and in 2008 Mythic became part of the Bioware team within Electronic Arts. So, in 2010, after we launched Warhammer Online, Ray and Greg came to me and said: “Hey, we're getting ready to launch SWTOR. You're the guy who's launched, probably more MMOs than most people on the planet. We'd love your help, would you like to come down and help us launch SWTOR?” and I said: ”Sure, sounds good”. I moved to Austin, I love Austin, and I became the Executive Producer of Live Services. What that means is that I was basically responsible for anything not development related. That's Customer support, it's live production, which is the guys who monitor the live servers, who patch the live servers, who take care of emergency issues and that kind of stuff, responsible for the Community team, I was also deeply involved with Marketing, Operations and with dev to a point. My partner was Rich Vogel and I literally sat in the office with him, this far away from him, and between him and I we mad the decisions for the launch of the product and what TOR was gonna become. Rich has since moved on, he's looking for different things for his future, and so I'm still responsible for Live Service and they also rolled up the development team underneath me. I've got 14 years of experience to involve and it's an awesome opportunity and a super big honor for me. You know, I'm working with guys that quite literally are my heroes in the gaming space. You talked about James Ohlen and having your first interview with James back in 2010. Well, James Ohlen and (I grew up?) playing Baldur's Gate and KOTOR and other games that were my beloved games before I even got into the industry back in the 90s and James was the guy on those games and now James Ohlen sits three feet away from me, he's my creative director on TOR, this is his game; and what an honor it is to have this opportunity. Yet it is a big responsibility as well Jeff Hickman: Yeah it is! Because you are actually in charge of making Free to Play a reality. Jeff Hickman: Absolutely That's how I gather things are, that was your first announcement so I presume that is what your task is specifically. So, how do you plan on accomplishing this? Jeff Hickman: Lot of hard work. I think you hit it on the head. While I have broad responsibility across the development team, you know James is still the Creative Director; he's the one who decides what the game is, the vision of the game. This is a James Ohlen product if you will and so he's still deeply, deeply, involved in that. I help to make the decisions around a lot of the business aspects of the game. James and I work very closely together to make sure that the things that he wants to do with the game make sense from a business standpoint. Make sense within the kind of holistic structure of the game and so the Free to Play are both he and I, and the entire team of course, (there is a) giant team behind this, looking at what are the right decisions for taking this game Free to Play. What modifications do we make to the game? What does a Free to Play player experience when he plays the game? What does a subscription player experience when he plays the game? What are the different things that we need to do to keep our players engaged and how can we change the way that we've done things in the past to provide more frequent content updates; to give the Free to Play player a great experience, yet entice them pay a little bit here and there … This is all about business so we want a great game experience the people will love for years and years to come. What my actual plans are? Do the right thing for both our subscribers and for our Free to Play player. Do it as quickly as possible in a very high quality manner and provide a great play experience for both. Since we are talking about “as quickly as possible” … Is November the month? Jeff Hickman: What have we said? Fall. Fall is what we're aiming for. It is all we've said so far. At the investor's call …. Jeff Hickman: They said … but it is fall So you are broadening that deadline. Does that mean sooner or later? Jeff Hickman: As soon as it's done at the right level of quality is when we're gonna launch that thing and we think that we can hit the fall. You've announced several new pieces of content. New warzones, new raid. Is that planned to come out before free to play launches or after? Jeff Hickman: They are not dependent on each other. If you're a subscriber it doesn't matter. As a subscriber you get all of that stuff. As a F2P player it almost does not matter either, because as a F2P player the restrictions you have, for example, one of the restrictions we'll have is we will have a restriction on F2P players about how many warzones they can play in a given amount of time, so when we put out Ancient Hypergates, if you are a F2P player you will have that restriction. So, if you are currently a subscriber, which is the only kind of players that we have, you're gonna get it no matter what. So, it doesn't matter (if it's released before or after F2P). We do not look at it that way. We have a track, a team of people working that are working on those six week content updates and those people, while integrated deeply with what we're thinking about F2P, are not dependent on it. So, we're gonna do that as fast as we possibly can, because we believe strongly that players want to see more frequent content updates and than we're also gonna do the F2P piece as fast as we can also. It is all about Bioware quality. We are not going to launch any of these things until they are ready to go and we have, I think, really strong plans around both right now. You answered a lot of question about the F2P model that you are going to be providing, but there are still some small things that we would like to find about. Will subscribers have to play for any kind of content? So, while it was just a subscriber game you would pay for a major expansion, but right now; I am guessing you are currently focusing more on smaller content... Jeff Hickman: Yes What (if anything) will subscribers have to pay for after F2P launches? Jeff Hickman: I wish I had a solid answer for you on that. We're still in discussion about some of the larger content updates that we're planning. Great example is the planet Makeb. We've talked about Makeb, we have a lot of plans around Makeb. I wish I could give you more details, but I can tell you that I think the playerbase is going to be really, really pleased. More story content. New and interesting things for the players to do. More systems and interesting functions in the game ... I can't go into a lot of detail, but around things like that … This is a pretty big piece (of content). It is probably all that I can say. It is definitely still for discussion whether we sell that to the subscriber or the subscriber gets that for free because it is a big beefy chunk of content. Makeb is going to expand the level? Jeff Hickman: … I can't talk about that right now. She'll kill me. Jeff Hickman: I think you guys will be very happy with what we have planned. The one question I have personally is … How do you change a story MMO into a cash shop MMO? Because, you're introducing a cash shop into a story MMO. There is definitely a process there. If you can talk about that that would be great. Jeff Hickman: I think the core of that is actually fairly simple to explain, though it might be a bit more difficult to implement. If you look at what we're planning on doing; the thing we're giving away for free is the story. We talked a lot about … months of deep investigation … what are the restrictions the F2P player has in the game, and there was a lot of people who were saying you've got to restrict the story. The story is what it's all about and therefore you have to restrict it. We actually believe the opposite. We think that the story is so core to the gameplay experience; the love and wonder of what Star Wars is; that breaking up the story in some sort of way is just not the right thing to do. We want that kind of casual player to come in and kind of start to play with the story and get drawn into what they are doing and we're willing to give that away for free. There are so many other things outside of that that you can do that, that as a subscriber you will get for just being a subscriber, or as a F2P player you can buy out of a kind of À la carte way; you know – here's a menu of things: You want more bank slots? OK. You want more warzones? OK. Whatever happens to be. So, for us, that is kind of the core of it. Give the story away. Make the casual player understand what that is. Don't try to monetize that. Monetize all the things around that. I think, actually, as we looked through it is not as complex as you think it is (Ed. Note: converting story mmo to F2P). It is very difficult (Ed. Note to develop that system if it was not there before), believe me, the team is working really hard over there; working day and night to get this done, but it is pretty straight forward to understand once we through everything on the paper and went: “That actually makes perfect sense.” and we feel pretty good about it. The major question about F2P; when any F2P project is announced or talked about is what's gonna be in the cash shop? Lets just put this question out there in as plain and as simple form as possible. What's your stance on Pay to Win? Jeff Hickman: Pay to win is not something that we like. I don't want to unbalance the game by putting things out on the store that somebody can walk in on day one, buy and be the winner. Having said that, there will be some things that we put out in the store that do enhance power value in some way, but not at the top end. Trying to think of a good example. We may put a medium level blue piece of armor on the cash shop for example. We might do that. We haven't decided and we're still talking about this, but it's one of those things it is like … most players will have something better than this anyway, but if you don't here's the way that you can get a leg up to at least make you equal with the normal players. That is kind of where our thinking is at, but we are still discussing it. But we do not believe in Pay to Win. I have to ask you this question. It is a really strange thing to have been said. Just a couple of days ago the new General Manager Jeff Hickman: Matt Bromberg He said that you are going to be introducing a new raid, a new warzone and multiple 50+ space battles. What does 50+ stand for? Jeff Hickman: That's a great question. It's one way of saying that they are hard mode space battles. They are space mission for players that are level 50, who have done all their space missions. Who have a super upgraded ship and now want a big challenge and I can tell you they are a big challenge. You answered this already, but I just want to pass this onto you because this is a community question (Ed. Note question sent to us by the community to ask the SWTOR team). I think it is important for me to relate what the community wants me to ask you. Jeff Hickman: I do to. The number one question was: “What's going to happen with our story?”. Now we have the Epilogue screen. Some people have it for months and they want to see what happens to their companions and … Jeff Hickman: So do I. I've seen some of it actually, because we do believe in story and we have plans for story moving forward. Makeb is probably the biggest example of that. Makeb is a continuation of your story. That's my next question. Why the space missions and not Makeb? Jeff Hickman: The easiest way to say this is there are actually two very different team working on these things. We literally have a team, team catalyst is what they're called internally, that is responsible for these frequent content updates. There's a team who is responsible for warzones and flashpoints and some operations and some of the events. This is the team for doing interesting, frequent content updates. We also have a space team. We have a team that all they do is space and they've been working on these hard mode space missions for months now. And than we have another team that is working on Makeb. These three teams, while they work closely together, they are not dependent on each other and when one is finished with whatever they're working on that is when we launch it. Makeb is on its own timeline and on its track and its not a matter of us choosing between the two, it's a matter of which one is done first. That's it. One last question. I've been following the game for a very long time. There is one marketing story that we've heard all that time: “This is a subscription game, we plan to make this a subscription game”. We know how that went. We've seen the past 6 months. We're at a new point of Star Wars: The Old Republic. Going forward you are going to be leading that new push for SWTOR. In your words, tell us about the future of SWTOR. Jeff Hickman: I think that the future of TOR is about lowering the barriers for people that would like to play the game, but are not ready to commit to 15 dollars a month or who are willing to wait for 3 or 4 months for a new content update. Lowering the barriers to get into the game and stay in the game I think is probably the number one piece of the future that I am focused on. Free to play is a part of that, because I think money is a barrier to a lot of people, and so I look at the focus on Free to Play, the focus on more frequent updates, yet a continued commitment to things like story and that is the future of TOR for me. It is a future where we have more people playing than we ever had before, where we have a wide variety of options on how you want to play so you play the way you want to and pay for the things that you want to pay for and enjoy the game you want to enjoy it. That is the future of TOR.
  22. I just came back from Gamescom where I conducted an interview with the new Executive Producer of Star Wars: The Old Republic Mr. Jeff Hickman. It was very interesting to talk to the man that will be leading SWTOR forward about the future. I asked several questions about F2P and how things are changing and I hope you will find this info useful. You can watch the interview here: http://www.swtor-life.com/video/the-future-of-swtor-jeff-hickman-interview/7112/ UPDATE: The transcript has been added to the original post. Here's a recap of things discussed Introduction of Mr. Jeff Hickamn and his previous work as well as his tasks in the future His thoughts and plans on how to make the Free to Play model a reality When will Free to Play launch? Correlation between announced content (new warzone, raid etc.) and launch of Free to Play Once Free to Play goes live, will subscribers ever have to pay for anything (like a big expansion/content pack)? Will Makeb increase the level cap? How do you introduce a cash shop into a story MMO? What is your stance on “Pay to Win” What did 50+ mean when new space missions were announced Number one community question was “When will our story continue”. Can you tell us more about that? Why the space missions and not Makeb? What is the future of SWTOR in Mr. Hickman’s words?
  23. I would like to thank everyone for participating and submitting their questions. I am leaving for Cologne in a few hours and we will have our interview tomorrow. We are interviewing Jeff Hickman, the executive producer of the game and we will pick the questions based on that. I also hope to catch either the community managers at the booth or if any of the devs will be present and ask more specific questions, so I hope to get a lot of these answered. There is also supposed to be some kind of announcement about SWTOR today so everyone watch out for that. Follow us on twitter since we will be tweeting live from Gamescom for the next three days.
  24. Not to troll my own thread, but seriously... I had people submit some of these questions in 2010 (wookies as species and same sex romance).
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