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Braushh

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  1. And to add to that..you're suggesting players who want to group with other knowledgeable, skilled players are doing something wrong by your logic. If a group of 3 players defeat a HM Flash Point on Tuesday, but then fail on it Wednesday with a new 4th DPS player, because now suddenly they can not beat a bosses enrage timer..youre telling me there is a problem with them realizing that the 4th DPS player was not provding enough damage to beat the encounter, compared to the player they used the night before? I guess I just fail to see your point of why a tool such as a meter would ruin this game. I'm sorry if I would like to know if the people I am trying to progress through PvE content with are performing up to the standard that is required of the designed content.
  2. I'm not suggesting meters are the greatest thing ever. Like you, I agree they have both benefits as well as negatives. My point is simply that you lessen your player base overall by limiting those options. See: hardcore PvE progression players. (I'm not saying I am one of them, but this forum is filled with those types of players complaining about this issue, and many others concerning what they feel is a lack of developer interest in that area, to this point) And you are joking about segregating players in caste systems, right? Meters hardly do that..it's ITEMS that segregate. A meter is a tool that aids people. It's hardmode gear, nightmare gear, item sets..those are your true caste system culprits. If Bioware was truely concerned about that, there would be no difficulty modes, no varying sets of tier gear.
  3. Indeed, because they are a player base. When people observed statistics and then discussed them in the forums, it doesn't mean it hurt the game. You could even argue it helped improved balance in the game. Much of Blizzards data and information was gathered from members of the community in such a manner. The funny part about all of this is you can easily go into a warzone and observe the damage/healing done by classes/specs of equal level and come to many conclusions about the balance of classes in the game currently. Like I said, taking away options such as meters will never prevent min/maxing, players complaining about imbalance, or any of these issues. It only serves to make it more simple for the average player to understand them. Where is the problem in that?
  4. First intelligent post I've seen in a few pages. It's not meters/addons that cause people to complain/quit/reroll. It's the lack of balance in the game..these tools help the average understand the details, that is all.
  5. I'll leave you with this statement..double digit millions of players at it's peak. What game has accomplished that in the MMO world? There will always be people complaining about class performance in these games, regardless of meters/addons. It's the nature of the beast. Games that cater to all player bases will always thrive.
  6. You assume again that I only have experience with WoW. I was an avid EQ player, but my point doesn't change. Limiting players options only hurt the game. The reason I am saying casual players is that most of the first few pages focused on casual players and their "feelings" that arise when meters are spammed in their chat box. Typical poor community member.."you played wow and now you complain about my star warz! go bak to wow!". Get real dude. People like you don't help game communities, they damper it. And back to my initial point, giving more options does not hurt games. If youre a serious progression raider, but despise the idea of meters or mods, then you can still go progress without said tools. Make a video about it. Rub it in the faces of all these "casual raiders" who enjoy said tools. But to spew garbage about limiting options is just stupid. Don't forget this game is a business, and to generate business is to broaden your product to as big a customer base as possible.
  7. I run hardmode flash points despite not having extra UI/mods. I'm not suggesting it can not be done, I'm simply saying many people enjoy the ability to control their own UI and there is not much of a logical reason to not include such options. As I posted above this, myself and many other people enjoy the ability to simply customize their own UI, regardless of how much or little it is designed to aid them in progression. To suggest I need mods to down content is a little short sighted on your part.
  8. I totally disagree. Casual people can group with other casual people and completely ignore/laugh at the damage meter. I've never once heard someone suggest they are leaving WoW because they allow meters or addons. I played WoW hardcore for Vanilla and BC, I then played casually from WoTLK on. Despite playing casually, pug raiding/grouping..I still appreciated meters for the value they provided into understanding your character/play style. I am also a player that loves organizing my own UI that fits my preferences. I could easily spend anywhere from a full day to a full week setting up and tweaking my ui. It did not affect my ability to play the game casual whatsoever. To suggest allowing customization, or even simply Bio adding their own meters, would hurt the game and its player base really makes me laugh.
  9. To all those against adding mods/combat logs/meters/ui customization..just a warning, your game will die off far more than you'd expect, or like. I am a huge Star Wars universe fan.I am a player who was very big into SWG the first couple of years. I've been hyped for this game since I heard it was in development. I dropped $150 to make sure I'd have CE. But the honest truth is as much as I want to love this game, it has been difficult due to the bugs that really take hold at 50, the lack of progression tools, and disappointing community. While some people play this game super casual, other people play this game for different reasons. To suggest they should not have OPTIONS is pathetic. If I'm going to play a MMO game, I'm playing for the challenges that comes with multiplayer grouping such as hardmode fpoints and raiding. If I want super casual with interesting story lines, I'll play single player games and save myself the grief I get from my girlfriend when investing large amounts of time to a MMO. As of this point, I'm SADLY already preparing myself for the possibility of leaving this game for newer 2012 releases, which a month before launch..I would have told you I'd be playing this for a good 1-2 years. My point is simply everyone has a different idea of what an online game experience should be. This game has the potential to compete for the WoW player base..don't restrict this games potential for the people that would rather limit the game than allow it to reach a broader player base.
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