Jump to content

POPsi

Members
  • Posts

    450
  • Joined

Posts posted by POPsi

  1. I'm selling more now then I ever did and making more because I'm moving and selling more at a lower price but isn't that the best way to sell any thing sell more at a lower price and over time you make more .. instead of waiting and holding out for that big sell that may never happen ,, :))) on my server I sell 27 hilt's for 860 or less all most all my mats are free and I crit a lot and all ways sell off my crits ..

     

    of course you do, it's the same for me now that prices dropped a LOT. But that's soon gonna change when people realize that as soon as the patch hits the current BiS gear will become pretty much obsolete.

  2. Are you tired of being ganked the second you step out of spawn? Are you desperately trying to finish your PvP weekly at 3 am Monday morning to stand any chance at all to deliver it before reset?

     

    Don't despair- Roflstompers are here!

     

    Deploying their two super duos.

    Assassin and operative. Whenever its less than 30 seconds left and you see a slim Leia coming your way, you better know she ain't coming alone. Feel free to Call inc! but you better bring your entire team to stand a chance! They are an unstoppable army of two.

     

    Mercenary and Sorcerer . You thought mercenary was underpowered in PvP? Not if they bring a madness sorcerer along to snare everyone in sight. In those situations you wish that Dinuu was a powertech…

     

    But that's far from all. Combine that with a lethality sniper who always culls twice. And our beefy tank, who always snacks when we are in the middle of a fight.

     

    And twice the concealment horror. They will make your heart come to a stop when they suddenly appear and double snap your neck in a 3 second burst before vanishing out of sight to prey on your closest friend.

     

    And our main healer is too good, so he only plays with one hand to give the opponents a slim chance to feel that they are actually doing any dps at all.

     

    Yes, that's the entire rooster of Roflstompin today. If you are interested to become one of us don't hesitate to contact us in game or here.

     

    Let your Roflstompin experience begin today!

     

    We are looking for mature players like ourselves- most of us have jobs and some of us family, so mainly we do group content in the evenings.

     

    Primarily we are looking for the following classes:

     

    - Marauder DPS

    - Pyro DPS

    - Sorc healer

    - Assassin tank

     

    Of course all classes are welcome, and there is no level requirement, however please note we do not engage in low level activities, nor we do competitive PvE content.

     

    You can find us on our website that is still under development ( roflstompin.enjin.com ), message us here or in-game (Elduriel, Audrelina, Dinuu).

  3. all has been said, so one that is something people usually not complain about.

     

    Hypergates, I say before start that I'll be on guard duty for the pylon, start moving there, and one sorc just speeds there anyway to cap it before me for the sweet points, and then ofc leaves. I hate it.

  4. I tried lethality again yesterday thanks to this post. Altogether, my damage output is higher than with concealment, however have less burst potential . I can't really pick off enemy healers or node guards. While with concealment, I always seek the opportunity to ninja an enemy node, this doesn't really seem to work with lethality.

     

    In which WZ would I chose lethality over concealment? Probably voidstar, but mezzing enemy team won't be possible, so not ideal.

     

    For hypergates, concealment is better to try and ninja nodes. If you want to win by dps, then lethality and stick to mid.

     

    Civil war and Novare... concealment for both. High burst means faster ninja caps even if I do less damage at the end.

     

    Huttball. I'd prefer concealment, but I think both specs are viable here.

  5. Eh, not really. With a good sniper you'll only get hidden strike as your opener before they use their break, cover pulse and throw a dot on you. From there you've got the choice to either blow a cooldown and restealth or try walking back up to the sniper. That second option will absolutely get you obliterated so I wouldn't try it.

     

    I have a 50 sniper and 50 gunslinger. I respect the few good operatives on Pot5, but I don't fear them. If an op jumps me, I feel like I have more than a fighting chance. Plus I'll mark you so that if you open on anyone else the entire match, I'll swap targets and obliterate you. Since you're an op and *could* be a healer, the rest of the pugs will do the same. The one thing a dps op doesn't want to do is be focused constantly, so it's really a bit of a Pyrrhic Victory even if you do catch me without cooldowns the first time you jump me.

     

    That's my experience too. As a concealment I can destroy bad snipers, that's not a problem... but then again, I can destroy any bad player. However, if I run into a good sniper, the odds are that I won't come out of it alive. I can't stun them after hidden strike, I have to waste gcd-s to cleanse myself instead of attacking, close gaps when I'm pushed away, and all this time the sniper is pumping bullets into me. I can't really ninja nodes and stuff if a sniper is guarding for the same reasons.

  6.  

    I can assure you that no class can catch me unless I'm extremely unlucky and all my escape abilities are on CD. And usually the ones that try, get killed because they just leapt to me in the middle of my team and are now stunned (by me).

     

    And because of counterstrike, even the Marauder's slow on their leap, can't stop me from stunning and running.

     

    I still think a concealment can take on a lethality player any time and win. But that's because concealment ops usually pick their own battles and not the other way around.

  7. "A new Event, Relics of the Gree, has been added to the Western Ice Shelf on Ilum. An ancient Gree starship called "Gray Secant" has transformed the battlefield into a crucible for research, with PvE and PvP missions available for the duration of the Event...."

     

    There are no pvp missions there bold or not bold.... only pve ones in an area which encourages pvp to a certain degree.

  8. I don't care much about looks so this update provides little to nothing for me. But then again, it was the same with HK and Section X too. Never set a foo there. I'll probably swing by and kill a few people on Ilum for the lulz, but no way on earth I'm going to farm any dailies ever again. If they happen to put a rep. requirement for the next tier of bis pvp/pve gear for which you need to farm dailies I'll be outta here.
  9. The only case you're making is that you're very inexperienced. It's true, if 4 ppl target you you will die. Welcome to pvp. I really don't understand your problem at all. Have you played a wz with 4 positioned snipers? How about 4 sins? Or 4 sorcs? 4 pyros? Any team of dps working together is going to kill you. Your only way out is to quit or hide in a corner (or, hey, outplay them). And no, a smash team is not going to beat a team of spread-out snipers or pyros or sorcs or hiding sins. It will kill the one where they sit on top of each other.

     

    If you haven't seen smash teams lose and lose badly then you need to pvp more. Also, if you haven't been in wzs without any smashers or with just 1 or 2 you also need to pvp more. If anything there are less knight-warriors pvping now on JM or POT5 than before 1.4.

     

    You don't understand what I'm saying... it's not about 4 people targeting me, it's about 4 people targeting whoever they want and I'm still getting hit by the aoe. Yeah, easy to say that kite and los and whatever... well good luck losing them at the pylon in hypergates, or at the voistar doors, etc. Sometimes you gotta take it, and when there are 3-4 smashers within a 10 meter radius it's going to hurt. Btw, I love when people make assumptions when their viewpoint is different from someone else. Yeah, obviously I got to be a noob because I commented in a thread about groups of smashers being ridiculously OP in certain setups. Also, where the hell did you get that

     

    a: I haven't seen smashers lose?

    b: haven't been in WZs where no smashers were present?

     

    I'm not even going to respond to the part where you say there are less smashers, it's just not true.

  10. Welcome to the Concealment tree! You will probably hear a lot of trashtalk about this tree on other parts of the forums, but I encourage you to pay them no mind: They are just jealous of our damage, mobility, heals, and CC potential.

     

    For a full discussion about how your class will look at level 50, I encourage you to check out the guide in my signature. Although it is explicitly about the Republic Concealment Operative (the Scraper), everything in there applies to you.

     

    As a level 21 Concealment Op you are going to feel weak. In fact, you are going to feel pretty weak until well after most classes get their best abilities. Your damage output will be ho-hum, your survivability will be laughable (it doesn't get too much better but hey, we don't need it eventually), and your CCs will feel unimpressive.

     

    THAT ALL CHANGES AT LEVELS 36 AND 40.

     

    36 gives you access to the powerful Hidden Strike and its associated talent, the Jarring Strike knockdown. This will give you the first big push you need to start really having an impact on Warzones. It has high burst, a great CC, and puts you in contest with some of the heaviest hitters around the battlefield. This is also the first time that you really feel like an Imperial knife-wielding assassin, and that feeling grants great power.

     

    But then comes level 40, and with it, Acid Blade. AB the best ability in our entire arsenal. It has a gigantic DOT that ticks over a very short period of time. The DOT does internal damage that smashes right through armor. And most importantly, AB gives you a terrifying 30% armor penetration on all our abilities. This makes levels 40-49 the golden age of the Concealment Operative. You will be able to kill almost any enemy with complete impunity. Anyone who isn't 40 will almost instantly die to your opening salvo. Even those in your level range won't be able to stand up to your raw burst without serious risk of death.

     

    Of course, level 50 (in fresh recruit gear or some WH/Recruit mix) is a reality check. Until you get to full War Hero gear you are going to feel weak again. But once you smooth out the gear difference, you will be back to wrecking faces in no time.

     

    In summary, stick around for a bit longer. The class gets WAY BETTER starting at level 36. Once you hit 50, you will have one of the most mobile, high damaging, versatile, and powerful duelists in the game at your disposal.

     

    QFT. Concealment, though it was nerfed a few times, is still hell a lot of fun to play in pugs. Whenever I get tired of being focused as a healer I switch to concealment and ninja some nodes for the team. And if you have a buddy also rolling concealment then the warzones with nodes (hypergates, novare, civil war) are pretty much wins unless you go against a strong premade. There is a lot of potential to concealment ops when you have your big hitter skills, so I'd suggest to stick with it. When you hit 40 you can solo-win a huttball just by standing at the enemy spawn and killing whoever jumps down :D

  11. A note for all the anti "Smash" people.

     

    For Smash to deliver it's max damage at maximum effect, you first need to have the correct skills set, and then hit three attacks -charge, or choke, then obliterate, and many times battering assault, before punching in Smash. This needs to be done in near perfect sync to charge up your buffs and bonuses, and then of course be executed in a group of opponents for it to do it's max damage. It's not just a one step attack that is ripped off instantly.

     

    Don't get me wrong when executed perfectly Smash is a frickin beast and can whip upwards of 4-5k damage per opponent. -sometimes more. But, currently in PvP a lot of opponents do an admirable job of avoiding a Maruaders Smash, it's not hard to do and the attack is not impossible to avoid. You just have to keep your eyes out, mark the Smashers, and stay out of melee range when they start there sequence. A smart PvPer can easily move out of range rather quickly or push the Smasher away when he's prepping his Smash. The thing is -a Marauder built around Smash is usually limited to that particular attack sequence. Once you break their rhythm then the playing field becomes significantly level. I'm just as likely to get wiped out before landing a max Smash as I am to actually land it.

     

    again, the problem is not avoiding a simple smasher. The problem is that the class being so OP, many people roll it, and when you run into fully min-maxed premades consisting of 3 smashers and 1 bubble sorc (yeah, I know a few teams who run this setup), then you have a problem, and good luck avoiding them. You may be able to kite one of them, but not all 3 for sure. Or probably even more if there are other smashers in the other part of the team.

  12. 1- quitters or people that give up too quickly

    2- people that dont call or listen

    3- people after that solo kill rather than the team effort

     

    I usually have some solo kills on my operative. And when I do, I mostly cap the related nodes as well. You are welcome.

     

    Because everything has been said probably, my contribution to the list is:

     

    - after I ninja a node and ask for backup no one bothers to come and I lose said node eventually.

×
×
  • Create New...