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Jaikers

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  1. I have the same problem the guy isnt there and feeling a bit cheated that I cant get my crystal anymore =(
  2. I did patch and still cant interact with the shuttle from the gravestone and I cant progress the quest I had to go to the fleet and reset my quest and then it worked
  3. Not fixed for me I still cant interact with the shuttle to go to zakuul from the gravestone.
  4. Class: Jedi Guardian Progress: I was in the middle just after the fight in the cantina with Senya when I logged out last night. When I logged in this morning it had started my quest over and I get to the part on the gravestone where you go take the shuttle to Zakuul and I cant interact with the shuttle to progress.
  5. No, this game suffers from many of the same issues Warhammer has too. 1. Only two factions is unhealthy for a game with any pvp focus 2. Class mirrors instead of copies promotes imbalance and then also feeds problem number one because people start to just roll the FOTM OP classes. 3. CC is out of control, when you spend 1/2 of any fight chain cc'd where you take damage the entire time by the time resolve fills you are dead or almost there. 4. Focus on adding new content instead of fixing current content. They have stated many times that they have these "huge" teams working on all aspects of the game and have not downsized their original team of developers but every time they "fix" something they only manage to break it in a different way (warzones not giving credit, Illum, ability responsiveness, etc.) I honestly see this game going down the same road that Warhammer went. It's really popular now and everyone wants it to work I know I do. But only having 2 factions in game this focused on pvp alone will ruin it due to population imbalance. Then the favored mirror class of a faction will get out of controll and it will snowball. Aside from the similar problems plaguing warhammer there is one glaring problem that no one will notice right of the bat. PvP gear. When you have to have 2 seperate sets of gear to PvP and PvE it turns away new players down the road. Being so gear dependant makes it so the people that exploited Illum and got Battlemaster in a week will have the best gear possible for PvP and are nigh unkillable and explode other players. A new player that is interested in PvP will play the game to 50 and then try to pvp only to realize that it is MUCH harder to get to battlemaster and grinding rank 60 against an army of battlemasters isnt worth their frustration and will quit after their first month. (yes month because it takes less than that to get to 50 which is sad) I have high hopes for this game but the state it is in now is pathetic for how long it was in devlopment and the quoted size of the teams working on this game. This is Biowares first mmo and while they make amazing single player experiences they have a lot to learn about mmos and hopefully will learn in the coming year. I have my fingers crossed because damnit I paid an absurd amount for this game (a rant all on its own) and I am a huge fan of the star wars lore especially this time frame. Good luck Bioware please learn from the mistakes of others and dont let EA pressure you into terrible decisions like the ones that ruined warhammer when they had the opportunity to fix it.
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