Jump to content

Andvaranaut

Members
  • Posts

    4
  • Joined

Reputation

10 Good
  1. Hey all, I'll cut to the chase... Me: Guardian Tank (Main)/Gunslinger (Alt) Looking For: PvE guild focused on ops progression Availability: M-F 21:00-01:00 CDT (UTC-6), 19:00-23:00 PDT (UTC-8), Ideally limited to 2-3 nights/week SWTOR Raiding Experience: 5/5 HM TFB, 7/7 HM S&V, 1/5 NiM TFB Gear: 95% Underworld on both toons, missing 2-3 mods on main & several enhancements on alt. My previous group had both HMs on farm, but we lost a number of members shortly before NiM TFB landed. Didn't have much luck filling the empty roles, so those of us who plan on sticking around for the long haul are now looking for new homes. Imperial guild? I've got an Operative healer as well that I'm not opposed to playing. tl;dr: Tank seeking happy fun boss-smashing time. Open to dakka dakka and giggling mad scientist style.
  2. Thread title says it all. I'd love to see Torian running around in TT-17A Hydra gear, or Kira wearing the more-expensive Consular legacy set. Heck, I'd like to put *all* of my Trooper's humanoid companions into the new Hotshot Pilot reputation gear. Companions can already wear social gear, so why aren't these other sets an option?
  3. Hi all, If you're in need of an Advanced Skil Barrel 26, then simply send a message to Eiryss (Republic) or Autra (Empire) with the # you're looking for. I typically craft them on demand in exchange for raw mats - no asanine crafting fee. Tips aren't necessary, but always appreciated.
  4. I'm sure this has been asked before, but I have a very simple question that I'd love for a dev or member of the community team to answer: Why did you elect to place the map object used to spawn the Nightmare Pilgrim on a 2-hour respawn timer instead of having it reappear instantly once the body vanishes? Players already receive a 5-day debuff upon defeating the Nightmare Pilgrim that more-or-less prevents them from engaging in combat with it again for the duration. It's also (to my knowledge) the only source of campaign boots. Denova doesn't have a silly "one group at a time" restriction. Neither does any other operation or flashpoint. The additional 2-hour respawn timer in an open world area simply leads to player disappointment, guild-vs-guild/cross-faction griefing, and a hostile playerbase. And before anyone suggests it...no, player-created schedules are NOT a viable solution. Not everyone is aware of these mythical documents, not everyone is able to re-arrange their schedules to suit the desires of other players, and some people just don't care.
×
×
  • Create New...