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Fiachsidhe

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Posts posted by Fiachsidhe

  1. Then, as you seem to be unable to write coherently, what was your point?

     

    Oh I write incoherently all the time, However, the post you commented on, was blindingly obvious, even to people who didn't read it. You're the only one showing up with a great big question mark over your head. What is your point? Other than trying to save face.

    You got in my face after taking a joke seriously, Suck it up and move on.

  2. I've always felt sorry for those who obviously - as kids - never played enough fun games to learn about suspension of disbelief.

     

    It must be terrible going through adult life without having that ability.

     

    Sorry that you can't have fun :(.

     

    Wow, I didn't think anyone could miss the point of something as badly as you did. My post was dripping with sarcasm and of course, you're the first in line, to take it seriously.

     

    I'm 35. I grew up played Atari, then Commodore 64, then Nintendo and Sega, and so forth. Thank you though for the sympathy. It's almost the same sympathy I feel for people too dense to get the joke.

     

    Awesome logical fallacy at the end too. Sorry I can;t haves no funs :(

    Reminds me of the "sorry you hate freedom" nonsense Bush supporters used to write off illegal wire tampering.

    No you're right, YOUR fun is the ONLY fun.

  3. Fair enough.

     

    If we're going to take realism, I won't pick and choose.

     

    If you die, you are DEAD. You stuff is gone. You reroll a new level 1.

     

    Either we accept certain things as limitations of the game mechanic, or we put in realism.

     

    Kill-10 is a limit of a game engine, and we deal with it... or we push realism... and count my vote in for perma-death. Cuz getting shot dead while being sliced with a lightsaber... we don't have a handy round one foot droid rez us.

     

    Realism, like, say perma-death, or we accept things like game mechanic limits of event.

     

    Or, if we're picking and choosing, sadly, many won't pick and choose the same things we will. If the majority loves events like these, sucks to be those that hate. Ditto the reverse.

     

    Either way... I'm in...

     

    I gotta be honest, I don't know if you're arguing against my post, or reinforcing it.

     

    Because I'm not saying the game needs to be realistic, I'm saying using realism to defend the stupid event is stupid. Don't blame me because you thought you were brilliant when you decided realism was somehow involved. You're one of the people throwing some pseudo-intellectual nonsense around, about realism, as it pertains to plague events.

    You're pretty much adding to my argument.

     

    I'm not picking and choosing s***. YOU are. You're picking what parts of the game and what activities, are based on realism, I'm saying none of it is. ...so...thanks?

     

    I'm saying that PLAGUES, shouldn't be put up, and taken down, like f'ing Christmas lights.

    If you're going to do something as horrifying and devastating like a plague, do it well. Don't do some half assed "Plague Party on Tattooine! Come get your prizes!" weak a** bull****.

     

    and when it isn't done well, don't attempt to say it was realistic.

  4. People keep saying that it was ok to spread the plague because it's "realistic", rather than finding a remote place in the universe to blow your own brains out, while telling a holo of your "Legacy spouse" you love them.

     

    Because obviously, mindless rackghoul plague bearers, can still board their ships, ignore their companions, who also ignore them, and set course for the busiest sector in the galaxy, to rub up against the most people possible, before they explode.

    *If you're waiting for me to get to the realistic part, leave now, there isn't one.

     

    Here's how plague events always work. (and why I think they're stupid as Hell)

     

    1. A disease breaks out somewhere.

     

    2.. You get quests like go slaughter ten infected, but ignore the rest, then ten minutes later, "take five of these cures and go administer them to the sick, and ignore the rest. Don't worry about them all mobbing you, begging for the cure. they'll all be standing around widely separated, staring off into space. You'll cure exactly five, tell the rest to piss off, and come back for a big money reward."

    If this plague bull****, were even remotely realistic, the second you cured one person, you'd take a flying brick to the head, and everyone would proceed to beat each other to death, for the remaining syringes over the crumpled heap that is your avatar.

     

    3. You never see piles of dead bodies burning, women in the streets weeping for their dead children or husbands, and the usual break down of society that comes with a plague. It's always one small questing area of "plague themed" quests.

     

    4. This lasts for EXACTLY one week, maybe two, depending on how many players complain, that they didn't get all the prizes, for meta gaming their 'off and on like a light switch' disease, off on the most people.

     

    5. Afterwards, no one ever talks about the plague, you see no aftermath, no change to any worlds infected. No long reaching consequences, no investigations over who's to blame, and no initiatives to make sure it never happens again. No one important dies. Everything cleans up, as though the plague was just a very realistic Halloween party.

     

    Yeah it's so realistic I actually got a shot of penicillin for it, and not just for my herpes.

  5. The plague was unstoppable? That is true, I agree. It was so unstoppable that it lasted an entire week, and cures were limited to standard med vending robots in every town, on every station, everywhere, and in infinite quantities. Besides everywhere though, the plague was totally out of control. It was freakin' apocalyptic.

     

    It was SO catastrophic, that no one is willing to even talk about it anymore, and it's like the memory of the virus and even it's ramifications have faded completely! You can see it in the trauma, despair, and destruction that it didn't leave in it's wake.Thank God no important NPC's were killed...

  6. While true, and I'm sure this has already been brought up, the serum is 2000 credits, when you're a level ten and fresh off the starter planet that typically is about half your fortune. That isn't exactly fair for them just because someone with the plague was camping right at the shuttle ramp or on the other side of the lift to the main level of the fleet.

     

    Exactly.

    That's where the griefers' defense falls apart. I saw the fleet, there were more than enough people standing around to get all the free little DNA tokens without effort, the way they wanted. They made the conscious choice to stand in the spawn in area to be jerks.

  7. Hi!

     

    I'm a pvp-player only and I really would like to play Heal-Mercenary at lvl 50 with my Friends. I already have a Marauder. However, i'm forced to play trough the same boring content I already did with my Marauder (And other lvl 20 alts..). I enjoy the class quests. However, I don't enjoy boring side quests.

    Yes, I could level trough PvP.However, the Warzones don't award enough EP to be able to keep up with pure questing-EP, especially after lvl 2x. Also I miss a lot of talents and abilities, which puts me really in a disadvantage against higher levels.

     

    So could someone please tell me why i'm forced to play content I don't enjoy at all? Why is the content I enjoy (PvP, Class Quests (( and flash points)) ) not awarding the same EP as questing?

     

    Go play a PVP-only game. Not a game based almost entirely around PVE. Play something like Lineage, or Aion, or Gunz: The Duel, or Warhammer Online. Don't come here and demand some kind of ganker's paradise PVP fest.

     

    You're not forced to do anything. You chose a game that is heavily based on PVE and are complaining that it isn't heavily based on PVP.

  8. Two billion? And your point being?

     

    In 2011 Apple had roughly 77 billion lying around in cash assets. Samsung had roughly 12 billion lying around in cash assets. Microsoft had roughly 10 billion lying around as well.

     

    Money is required in order to be able to make investments and take risks. If such companies wouldn't have these sort of figures at hand, do you think TOR would even have been there? No matter where the true figure for TOR lied, whether that be 50 million, 100 million or over. Who in their right mind would lay down 50 million on a product if they only had 80 million in the bank? It'd be financial suicide in case the project was a miss.

     

     

     

    This is plain and simple economics truly. If it takes 10 hours ingame to gather 1.5 million in cash; vs 10 hours of working in real life which gives a net result of approximately 180 Eur then quite simply put if you could purchase the item / whatever ingame for less than 180 Eur it'd be a waste of time to farm for it regardless. And farming isn't quite what I entain as gaming. Next to that, as such prices will never be 180 Eur it makes it even more of a no-brainer to just spend the minor sum of money for those little benefits you don't want to go through a multi-hour long grind for.

     

    Unlocking a certain race, play-time till 50 on a faction you might not even want to play with? Roughly 150 hours? That's over half a months salary you could make right there in that time. Instead you'd be wasting it, farming?

     

     

     

    Indeed playing. And playing games should be a form of leisure. It shouldn't become a secondary job forcing you to farm through redundant tasks which don't harm anyone. Sure money shouldn't start giving ingame benefits as it comes to PvE/PvP combat, crafting, or whatever. But in terms of visual appearances whether that be a non-combat pet, character race unlocks or whatever then there's no harm done.

     

     

     

    Farming is not a recreational activity, it's a job, and a very crappy paid and not to mention dull one whilst we're at it. If that can be bypassed by spending a little extra cash just to get that certain race unlock for example I'm all for it.

     

    So the old "Someone else is doing it, so it's ok" defense.

    1. Microsoft and Apple are NOT video game companies. They make far more, than a single mmorpg. I would maybe consider this a valid argument, if Blizzard didn't do jack all but WoW, for almost a decade.

     

    Even still, people hate the crap out of both, and there is almost no alternative save Linux, and since game companies are in MS's pocket, expect a lot of compatibility issues with game's on PC. How many threads on every game do you see asking for Mac versions?

    My point being, that some businesses are in a position to get away with it, but only fools thank them for it.

    I mean you're using them as an example, as if people for years haven't been protesting, and petitioning either company to stop being *****. Hell Linux was created, to give an escape from MS and Apple.

     

    You're saying this like Microsoft isn't the only game in town, for reliable online PC gaming.

    That's why they can get away with it, and I don't see many people asking MS to screw us MORE. Which is what you're advocating with EA.

     

    2. Economics don't really matter, when what you want, is a luxury. The only thing you're thinking about, or concerned with, is what you get for yourself right this minute. MMORPGs are about grinding, grinding rep, grinding quests, grinding dungeons, grinding currency, etc.

     

    I wholeheartedly agree with you about one thing, DAILIES SUCK BALLS. I quit WoW to get away from dailies. I hate them with a passion.

     

    But instead of asking for a potentially abused, and game breaking cash shop (potentially further down the line), I'd rather just ask Bioware to tone it the f*** down with the prices, because they are absolutely ridiculous. OR, suggest alternative cash sink methods.

     

    The prices for Legacy bonuses are asinine, but I guess since they're account wide, and you can get 200-400k per day by doing an hour or two of dailies, it's not as big a deal, when you're unlocking the ability to bypass five minutes of running. Especially if you have a bunch of people doing them with you (not everyone has this luxury though, but it's an option). How about alternate means of unlocking things.

     

    Bioware borked their economy, there is no denying that, people have literally millions of credits, and nothing to spend it on and BW's great idea is to copy Blizzard, and just make a few things really expensive.

     

    Rather than making special content and activities, that are a fun way of spending money, like a casino, maybe a vacation planet designed for shore leave full of mini-games, housing, buyable/craftable cosmetics, etc.

    Bioware took the lazy, joyless way out, and you're asking them to bypass their solution, and allow the problem to continue. Because you haven't provided one alternative beyond "give it to me for cash!".

     

    Putting this stuff in a cash shop is the laziest, worst solution to any given problem, and that goes double for a game run by EA.

     

    3. Farming is a recreational activity (just ask Korean mmo players), it's just not a very enjoyable one. I agree, if I'm gonna do drone work, I'll get paid for it. Not Pay for it. But that's the game, that's mmorpgs. Hell that's RPG's period.

     

    I'm not saying these prices are acceptable, I'm saying we need better alternatives than a cash shop.

  9. Champions wasn't the quickest game to swap to a free-to-play format - that was DC, which did it in less tham a year. Champions' MT shop was actually somewhat decent, even after the free-to-play change, until they started doing more and more grab-bags and less perks for subscribers.

     

    I'm all for a cash shop, done right, in this game. Something like a server transfer, or a character rename token, or a legacy rename token, or character slots, or unlocking the different races for use after reaching the prerequisite legacy level (which would still require one to get to Legacy 5.) The other stuff... might be a little bit too powerful to have as MT unlocks in addition to in-game cash requirements.

     

    They just can't go anywhere near the "buy this orange armor" or "here's a grab bag" or "buy some healing stuff!" items. Path to the dark side, they are.

     

    I was thinking of Star Terk Online.

    The things you mentioned aren't really cash shop things, I mean they can be if put in a cash shop, but you're really talking about services. Services that are charged for to avoid abuse. I'm fine with that. Though I don't know why charging for a Legacy name is necessary.

  10. not everyone wants to spend 2-3 hours a day or more doing dailys... just FYI dailys are the most BORING thing in the world to do and i agree with the OP. I'd drop 10 bucks for some unlocks or 2 dollars a race no problem... i'd much rather use my credits on things are much more useful like crafting materials...

     

    Frankly i liked idea behind legacy but more i look at it more it just seems a massive waste of space...

     

    1: why are races locked at all? taking me HOURS and HOURS of game play just to unlock chiss for other classes its silly and slowly turned me off of legacy.

     

    2: most of legacy perks are either useless, or will be rarely used at all... almost none of it has a lasting impact on the game SO why is it so expensive? while i dont care that it is i also refuse to pay 1.5 mill for a 2minute reduction to fast travel... its stupid =P

     

    over all legacy was a good concept executed poorly and massive price tags slapped on stuff have very little impact. As for the race unlocks...just proves one thing that...races should never have been locked to begin with.

     

    Well then instead of petitioning to have it available for a five bucks? Why not petition for things to simply be easier to get, or require less time? Or I don't know, maybe WAIT for something in a long term game that you don't need right this minute? Maybe giving yourself a long term goal, rather than throwing your wallet at whatever you feel you don't have to do what everyone else does for?

  11. There you go again. Just because YOU think it's stupid, doesn't mean it IS stupid.

     

    I see you're out of arguments and are cherry picking. I guess you're done too. Typical, most people who argue in favor of this kind of stuff generally have one, maybe two arguments and when that fails, they just repeat a strawman.

  12. Just because it's stupid to you, doesn't mean it's stupid to someone else. If I think your user name is stupid, does that automatically make you think it's stupid as well?

     

    Again, it's all relative and based on, ready for this ... PERSONAL CHOICE. If someone wants to spend $100 on something that you don't want to spend it on, that is their PERSONAL CHOICE.

     

    True, but just because you don't think it's stupid, doesn't make it less stupid.

    Stop screaming PERSONAL CHOICE like it's a 'get out of scrutiny free card' It's like people who shout "opinion!" when they can't argue a point..

    Especially when that choice potentially affects all the other players by modifying the way the game is run, and has time and again proven publishers increasingly abusive methods.

     

    Seriously, go ahead and put a cash shop in and see what happens. Or ask Cryptic how their own double dipping scored them the lofty position of quickest conversion to free to play. Bioware hasn't pissed off enough fans with DA2, ME3, etc. I'm sure suddenly charging for extra crap will really go over well.

     

    It's called double dipping and most consumers recognize it for what it is. Pure greed. Your PERSONAL CHOICE can also be a STUPID CHOICE, whether or not you think it is.

  13. And Blizzard's cash shop is the prime example of a cash shop which doesn't hurt anybody, considering as to how it are just vanity items. It's been like that for years, never did it get turned into a pay 2 win situation.

     

    As for DLC, keep in mind that game development changed in the course of the years. Development became more expensive as development teams increased in size, the scope of the projects in general increased and the level of standard expected from today's games skyrocketed through the roof.

     

    Sure, a 2 million dollar project doesn't really need much additional income anymore after 500k copies are sold. However, times changed. Project costs increased exponentially, whilst sales figures did not. If for every 20 million AAA title they'd be selling 5 million copies, then sure no biggie. But they often tend to struggle selling 3 - 4 million.

     

    That entails an entirely different perspective on income for people handling finances. How do you battle this? Well, in the old days of gaming running even to relatively high production costs was achieved by high game pricing. Cartridges going around for the equivalent of about 90 - 100 Eur these days. An alternative is to offer additional content seperately for those willing to put down some extra money.

     

    It doesn't matter whether that's DLC in SP games, or cash shops in MMO's.

     

    In the end of the day, employees working at BioWare and EA want to be able to feed their families and children as well. That doesn't work if people keep on expecting high budget titles handed out for practically nothing.

     

    Blizzard's cash shop is prime example of a group of men so greedy that the hundreds of millions of dollars they receive every year, isn't good enough, and sees fit to charge for things that should be in game. True it doesn't hurt anyone, but what cash shops actually hurt people? Blizzard as of lest year, was sitting on over two BILLION dollars in capital. Don't try to excuse this greedy crap with times change nonsense.

     

    If there is one thing I've learned about gamers, is that they will say ANYTHING to justify dropping more money on anything gaming, even when they can get it for free, as doing so requires time they just don't care to spend.

     

    Really, if you're playing an mmorpg, chances are you'll be playing it for years if you like it. So basically, people want to pay for all this crap, so they can go back to complaining about having no goals and nothing to do. Maybe this stuff was designed for the long term. I don't know, all I know is gamers are getting so lazy, it's disgusting. It's a game for crying out loud.

    There are tons of things people with deep pockets already get advantages for, why ruin gaming with that noise too? we've gotten to the point where even recreational activities can be bypassed by throwing money at it?

  14. Really? $100 to you might be like $10 to him. If you have an entertainment budget, as long as you don't go over your budget, you can use it for whatever entertainment purposes you like.

     

    Spending $100 on something stupid, is still stupid even when you're wiping your *** with the change. Having the money in your wallet doesn't mean a purchase is wise.

    I mean I can spend maybe 50-100 bucks a month on entertainment, but if I'm going to do that, I may as well buy two entire games, rather than unlocking a handful of completely unnecessary, slight conveniences in one, just because I want it all today.

  15. -Micro-transactions increase revenue.

    -Increased revenue = increased content for everyone.

     

    1. Done correctly micro-transactions can have no impact on the non-purchasers game experience beyond jealously.

     

    2. start understanding that Bioware runs a business. The more revenue they bring in the faster content is developed for all players. And trust me, the extra revenue they bring in will more than make up for the few that leave the game out of "principle". Because most people are all talk when making threats on forums.

     

    1. Jealous of what exactly? Please explain what I'm jealous of. Your money? your lack of patience?

    2. Oh the old they're a business fallacy. A classic. If you knew anything about business beyond "make money a lot" you'd realize how naive such a statement is. You're also a fool if you think more money = better product.

     

    This game makes enough money as is. After a certain point, it doesn't matter how much money a company makes. EA is not a company that see more money and puts it into their games. Look at DA 2 compared to DA:O.

     

    In fact, the way EA works is to exploit and rush future games when the older ones make tons of money. you think the added income would make a difference?

     

     

    right, and micro-transactions are anything from name changes and paid server transfers to purchasing new skins for your companions or character make overs.

     

    The poster you quoted has a VERY short lifespan in any MMO.

     

    Wow same guy. You're on a roll.

    Actually there is a huge difference between a paid SERVICE, like transfers. and paid products, like virtual clothes.

     

    The transfer fee exists, to avoid people constantly changing servers, which would lead to people doing whatever they want, and simply jumping servers to avoid a negative reputation.

  16. Hell, I would rather spend another 100 dollars to unlock all legacy items account wide than grind/pay for them one by one.

     

    But then again I have a real job and know how to work my finances.

     

    Not if you're using those finances to buy slightly faster cooldowns on quick travel items, in a video game, to avoid doing a few dozen scattered hours of dailies, over the course of how many years of playing a video game you already pay fifteen bucks a month for.

     

    Really, absolutely the worst ad hominem fallacy made this thread. Congratulations.

  17. Yet WoW is still going strong. You can stand on your principles, but there was a time when people said they would never pay a subscription to play a game. Those people still exist, but they are insignificant.

     

    How's Cryptic doing?

    What's that? All of their games are free to play now? Atari dropped them, and they were bought by a Chinese company? A company infamous for cash shops, that end up charging literally hundreds of dollars to thousands of dollars for things like getting your mount up to it's maximum speed.

     

    Here's the problem with your response. Blizzard incorporated their cash shop late in the game, long after attaining unprecedented success, that no one outside of Asia has been able to come close to reproducing.

    There are so many players who'd buy a punch in the eye from Blizzard, it's frightening. These are the same players who had already given up their maiden names to marry Diablo 3, a year ago.

     

    At this point, Blizzard can do ANYTHING, save murdering their customers, and not take a big hit in subs (even then, they still might). Their success is completely irrelative to their cash shop. Cryptic started out from the beginning with them, and look how they ended up. SWTOR does not have the clout to pull that off. No one really does, save Blizzard.

     

    The wave of the future, may arguably be microtransactions, but that is only after subscriptions die out.

  18.  

    Many of those unlocks don't hurt a single soul, for example the racial unlocks for different classes. If I want to roll a sith jedi knight, who cares if I leveled a sith to 50, laid down 1.500.000 credits or paid 5$ for unlocking it? Does it give an unfair advantage to being a sith jedi knight? No, it does not. Is it something exclusive available only to those willing to use micro-transactions? No, it's not.

     

    It's a harmless transaction, which is beneficial to both BioWare/EA as well as the consumer.

     

    Maybe, if you're completely thoughtless, and willfully ignore all the staggering examples of cash shops that started off innocuous and gradually got worse. Say what you will about slippery slopes, but this is one slippery slope that has been proven so many times it's amazing people still believe it won't happen. It's exactly like saying a new new oil company, may not be as greedy as all the others, but it probably will.

     

    You may not see anything wrong with it, but anyone with actual experience in games with cash shops, knows that when game publishers see a gold mine, they'll strip it dry. This is EA for Christ sake!

     

    This is EA/BIOWARE.

    The company that went from Mass Effect 1 DLC later - To Mass Effect 2 Day one DLC, but free for all new purchases - to Mass Effect 3 Day one DLC, free for CE pre-orders only.

     

    The problem with your five dollar 'purchase and forget' method, is the message it sends to EA. Anyone who knows ANYTHING about business, will tell you corporations will continue to increase the amount they screw you, until you refuse to take it. Bioware themselves have been reaching the bottom of the DLC slippery slope as we speak. You really think they'll stick with simple crap in a cash shop?

     

    That's not even naivety at this point.

     

    Look at Blizzard's cash shop. Every good mount model they put real effort into, is in the cash shop, ditto small pets. They charge ten bucks for the Panda Monk with it's unique animations and better model, and stick the cheap recolored snake, or cat, in the game for players.

     

    Cash shops are for games with no other means of income.

    Choose one or the other, if you don't have time for the various parts of an mmorpg, then find another hobby, or go without.

  19. It's coming. Look at Mass Effect DLC appearance packs.

     

    It's the way the industry is moving. Try not to be too surprised.

     

    ....WOW...just...wow.

    It's almost like you have this smug, sense of self-satisfaction over your willingness to be utterly gouged by game companies. Are you a consumer? Or a shill?

     

    You know why the industry is moving that way? Because enough people like yourself stop caring about your dollar, and dignity. You accused someone earlier of standing by their principles, like it was a bad thing.

  20. And to add one more point.

     

    The event ended, but the plague didn't. The DNA can be farmed indefinitely unless it is removed in a future update.

     

    If Jeelvic was still available, then ppl could just keep farming DNA on the Fleet and buy those items over and over again.

     

    How fair would that be?

     

    The real question is, why continue to throw an event currency at players, after the event is over? Is THAT fair? Hey what can I get with this? Oh it's worthless, you could have gotten something cool with it. Now it's just there to taunt you.

     

    If the currency is still in the game, and still farmable, that just goes to show how terrible Bioware is at events.

  21. Wow it's like an apologist Biodrone parade. Seriously, aren't there bigger things to argue about on these boards? Is your contrarian, fanboy desire to argue against complaints, THAT powerful, that you find issue with simply putting the stupid reward vender back into the god d*** game for a day or two, and is really worth telling someone off for?

     

    It's like many of you, are attacking the OP as if he asked for all the stuff in the vender to be express delivered, to him and all his friends for the remainder of the game's lifespan.

     

    So what? If they put the stupid vender in for a day or two, what exactly would be your problem? Half of you people just show up to every thread, just to tell the OP that their concerns are stupid, I don't even think any of you actually care about the subject, arguing for the sake of arguing.

     

    "Oh well you should have done ______"

    Shut up. Seriously just shut up.

  22. Nice to see smugglers and snipers got love this last patch with with a 5% increase in dps.. 1.2 gave jedi knights and the sith warrior/maurader class a 7.5% increase...

     

    how about giving some to the trooper and bh classes?

     

    "Hey those two classes that did s*** damage before, are now doing more damage? Gives mee a damabage boost 2oo! That way the problem still exists!"

    Piss off, Troopers and Bounty Hunters are so easy to play and use, and ae so effective, it's like I'm cheating when I play mine.

     

    Gunslingers/Snipers and Marauder/Sentinels were pure DPC classes with zero other options, and they needed a boost. Stop ruining this game with constant demands for nerfs and buffs, JUST because another class got one.

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