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Alcorak

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  1. While SWTOR is a great game that is fun to play both solo and with others, I find a general lack of imersion in PvP. The 'end-goal' of PvP is to get yourself XP, or better gear, or a spot on the leaderboards, but there is really no group dynamic with guilds. I feel as though devs took an important first step with giving bonuses as incentive to join guilds, but that more needs to be done to keep people playing. A few ideas: - 'Guild Halls': Guilds can accept donations from members towards a clan capital ship (would need to cost massive credits) which would essentially be an instanced clan hall. Yes this has been talked about by the devs since before the game launched. The clan hall needs to be useful, of course, and should be something that players need to cooporate on to get. It should provide basic bonuses/ammenities (all 4 basic buffs for 2 hours, a sparring room) and should be upgradable to provide further bonuses (fleet pass cooldowns, Galactic Starfighter reward boost, Shuttle bay for transport to planets instead of your personal starship, galactic marketplace kiosks, stim vendor). It may also possible to use a 'guild commendation' currency which can be farmed by members and automatically donated for completing warzones and other instances. -A Galactic War: Guilds that have completed the above capial ship can enter conflicts (read instanced guild vs guild PvP) for 'control' of worlds in the game. At the end of each day, whichever faction (light/dark) has won more matches on a certain game-world wins a buff for everyone in their faction on that world for the next day - or each world could provide a different faction-wide universal buff (3% armor, better drop chance of commendations, crafting bonuses, etc). There could be a map accessible from the guild ship that shows the status of each world, so that guilds can choose which world(s) to try to fight over. *Bonuses for these ideas could, of course, be subscription and/or preferred locked as incentive to subscribe to the game.
  2. It seems that people who want a threat meter fall into 2 groups. 1) those who say' it was there and WoW and I got used to having it. Please realize that saying 'I have tanked in MMOs in the past' is incorrect if WoW (expansions included) is the only one you've tanked in! Most MMOs do not have threat meters as many here have pointed out. 2) people who are having legitimate issues with tanking due to DPS out-producing the tank's threat, and understand that a threat meter isn't the best or only solution. There ARE other ways to tank, and many classes in SWTOR are in fact hybrids of your standard trinity. If you're having trouble, get DPSers who can dish out a little less and can tank a little better. Or tank classes geared for higher DPS. Assist for kills, or spread dps as necessary. Make sure EVERYONE is using stun skills. Maybe try 2 classes that are split heals/dps? be unconventional. Characters and gear must be molded to the challenges presented in the game world. The game world shouldn't cater to the setup people are familiar with in other games. This is how the 'call of duty' mold came about, and I for one don't want a 'WoW' mold for MMOs!
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