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thespareaccount

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Everything posted by thespareaccount

  1. The most damning statistic is the sheer # of Sorcs that are played. You cannot refute that they are roughly 80% of all Warzones for the Empire.
  2. If that's true, then Sorcs are ever MORE OP than I thought since their damage is insane as it is in my heavy armor.
  3. Heavy Armor and Shields are CLOSE to worthless in PVP since they don't do anything against the vast majority of damage you face - ie lighting from 80% Sorcs in Warzones. So a Sorc in Light Armor with 20k HPs and a 4k bubble every 20 seconds and healing is many more times survivable than a tank with heavy armor and a shield.
  4. Ranged > Melee in this game. Empire has more Ranged players than Republic. If you don't believe me, just start looking at the end of Warzones. Republic has more melee classes (Jedis) than do Empire (Juggernauts) in every single warzone. And more Sorcs, the most OP class in the game. I realize the following isn't a large enough sample, but this morning here is what I counted, just Sorcs vs Sages in 12 Warzones: 94 Sorcs vs 25 Sages 9 Juggs vs 42 Jedis
  5. The game has dated graphics. I have a GTX 560 video card (good card) and in anything open world pvp with even 8v8, it's a slideshow.
  6. Tomorrow's update won't fix Illum, still some mindless crap. In March we get 1 new Warzone, which you probably wont get much if you're Empire and will get boring fast. Add to this another update won't come up in March, and you're looking at months of nothingness. If you're a pvper, time to cancel.
  7. Taunt SHOULD provide protection points in Warzones so we look like we are doing something and can actually compare our effectiveness.
  8. Maybe it's just my server, but we have many Sorcs with 20k HPs. Now if you add a 4k bubble and healing....
  9. Here is why it isn' though: To DPS you must be alive and not fleeing. A Sorc can stand in the center DPSing and keeping himself and others alive. The Operative, if stealthed to live, is not DPSing.
  10. Most Survivable Class First, they can have the same HPs as everyone else (19-20k). Second, in PVP their light armor is functionally the same as all other armor. Third, their bubble puts them over the top as the most survivable class. Most Versatile Class You can spec for DPS or Healing while being survivable OR spec for both! Top Sustained DPS Not the best burst, but for sustained DPS over the long haul (remember, being alive = doing more DPS) the Sorc does it best. You have imbalance when the best DPS also is the hardest to kill and most versatile class in the game.
  11. No wonder I feel like such a weakling. I've always felt I should live longer based on full defensive spec and now I know I was right!
  12. What's going to be funny are all the supposed skill players will be rerolling out of Sorc when they get nerfed.
  13. I know, I should blame myself for not rolling one. Let's compare Guardian to Sorc. Same potential HPs. Same ability to soak damage (Sorc has bubble, we have cooldowns) Sorc has Ranged attacks which are much easier in PVP - Advantage Sorc Sorc has superior DPS - Advantage Sorc Sorc's healing is more valuable than our Protection because they heal for a lot more and the healing is more versatile.
  14. 18-20k hit points, at least the same potential for HPs as everyone else. An insane bubble that in effect, makes them have more damage mitigation than heavy armor. And in an extended fight, even more mitigation with it's ability to be reused. Ability to spec for 300-400k healing (which is insane considering healing is reduced 30% in pvp). Ability to spec for 300-400k damage. And range in this game is easy mode compared to playing a melee. Sure, an Operative can kill you a more quickly than a Sorc, but doesn't have all the other benefits a Sorc does. The Sorc, the real OP class.
  15. I am a Guardian with almost a full Champion gear set. I have two relics of +42 and +52 Endurance respectively and have 16K HPs. I went and added the Endurance I don't have from full Champion and it's 72 points, which is only 720 more hit points. So I'm still boggled on how someone else has 3k more hit points than I do?
  16. So I have been very vocal that the Guardian sucks, mostly that we die too fast considering we have piss poor DPS. Now I am a level 50 Guardian, Valor near 50, a lot of Champion gear and have changed my tune a little. What We Do Well: Guard. It helps a lot and is handy. AE Taunt: Run into a group and hit AE taunt and know you are making a nice dent in their DPS for a bit. Single Taunt: Works great if someone you are Guarding is now Taunted too. It's like they aren't being damaged. Awe: Again, nice AE spell. Freezing Force: Handy AE spell to slow people down. So my overall point is that IF YOU ARE OK with being just a guy that runs around taunting and guarding, then you will be OK with the Guardian. I still feel our DPS tradeoff does not equal our survivability. I still die to Operatives and Mauraders way too fast, even if using my defensive cooldowns. So my final analysis is "We are handy, but still need a buff." If I had to suggest a buff, Id say give us 10 more Endurance for every point spent in the Defense tree. I still see Sorcs with 19 and 20k hit points PLUS a shield for 3k.
  17. Thanks for the replies, makes sense and I feel better now!
  18. I appreciate the time you took to reply. I am getting Light Side through Diplomacy. However, your total light side is Light - Dark. So I would therefore need to get to 10050 Light, which I am not sure is possible?
  19. One of the choices I made gave my Dark Side points. I shouldn't have gotten them because of my choice, but oh well I did. Now that I am Light 4, Light 5 says 10k but if I am at -50, am I capped at 9550?
  20. The issue is that your class shouldnt be able to kill a full defensive heavy armor tank in 2 seconds. A light armor wearer sure, but not me with a shield, heavy armor, etc. Not saying I should be able to out DPS you either, just I shouldnt die that fast to any 1 person.
  21. Anyone who has played enough Warzones knows the truth and has been killed in 2 seconds by an Operative. Anyone who says that the ability to be stealthed, pop out and kill a fully geared tank in 2 seconds then go back into stealth ISNT OP, you're just an idiot.
  22. So it's ok for you to kill a fully defensive tank in 2 seconds, but OH NO YOU DIE TO 2 PEOPLE. Which I don't believe because you can just vanish.
  23. So yes, 1v3 an Operative is now balanced. Otherwise he pops out of stealth, kills you in 2 seconds, then restealths and does it again.
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