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Namo-Wamo

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  1. Also, if anyone is buying, shoot me an offer via PM
  2. Hi all, I've been out of the PvP scene since I grinded out BM on Ajunta Pall. I have ~15 characters between 57 and 65, and a PT and Sorc in full Cynosure gear. I'm interested in a guild, either/both factions, to run WZs with and eventually compete in ranked. I'm currently running DPS specs while I get back into the groove of things, but I typically gravitate toward support roles and would like to tank/heal later on. I don't need a massive guild, I'd prefer a guild with a smaller, tight-knit group. I drink and swear plenty, so I prefer an adult environment.
  3. My Jugg is only 31, and I haven't PvPed on him much, however I often envy Juggs in endgame PvP on my assassin. Rage-specced smash is absolutely devastating. Marauders are capable of unmatched 1 v 1 outright numbers, however hitting multiple enemies for 5.5k+ as a tank-based AC sounds too much fun to pass up to me. Just food for thought.
  4. Generally speaking, Deception until you hit 20. Darkness from that point on. That's simply what worked best for me, because frankly, Darkness is easy. Once I hit 50 I went Madness and haven't looked back since. It may not be as PvP versatile as Darkness, or have the burst damage of Deception, but it's a hell of a lot of fun. Plus I'm still capable of viable DPS in OPs/FPs. Just food for thought.
  5. People are skeptical about CT because it eats Death Marks that would do more damage when applied to CD or Discharge ticks. While I haven't done the math, it seems to me that applying all 3 DoTs at once, with or without Death Marks, would do more overall damage. That's what I do anyways.
  6. Grab a focus. Shields are essentially useless in PvP at this point. For PvP Stack Power and Alactricity. And Expertise, of course
  7. Rejoice! Tanksin isn't changing. When they do get around to us they could always nerf darkness instead of buff deception. Alot of the powerful classes got nerfed, we avoided one. Let's count our blessings.
  8. I would say madness until about 30ish and then use Darkness. But really, it depends on how you want to play endgame. Deception focuses on stealth and backstabbing, where as Darkness is for going toe to toe and protecting your allies.
  9. Yeah I'm an imp here. We need healers. Bad.
  10. Don't DoTs keep a player trapped in combat anyways?
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