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CakesyCakes

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  1. I read the first few posts and I have to say it's ridiculous. -You admit yourself there was a second healer pocket healing him -You admit he had other players trying to peel you off him If one of those player was a tank you can be dam sure he taunted you both and reduced your dmg by 30%, possibly had guard up on the healer himself, and smoke bombed your *** into missing half your attacks. I have a commando Healer and when I am one vs one versus a Marauder who interrupts, cc , interrupts, cc, interrupts. I die with no hope whatsoever If i just stand there trying to heal myself cooldowns or no. I can keep myself up a little when I blow my bubble and use my instant heal but it goes downhill darn fast after that. So sorry but you are wrong. Your example is flawed. Healing is certainly not overpowered.
  2. Medals have to be fixed soon, it ruins the game play at the moment. Medals need to be more objective driven -WAY more defence medals in Alderaan (only two is not incentive enough) -Medals for scoring in hutball and assist to the passers involved -More healing medals or make that healer receive HKs from the players they have healed (otherwise its better to stop healing and dps all the time to get kill medals) -Remove solo kill medal There is surely things im missing too feel free to add to my ideas.
  3. +1 to deserter lockout (at least 30 mins, I would put an hour at least if it was up to me) I'm sure soon enough there will be another same faction warzone that is not huttball and then it will make it more random on unbalanced servers.
  4. Right now there is a huge imbalance in how many medals you can get as a dedicated pvp healer. Currently as a healer I can only get 3 medals. 2.5k single heal, 75k Heals done, 300k Heals done. Now if I play selfishly and do not take my role seriously I can waste energy/force and global cooldowns to do damage on every target that comes into a fight then I will get the Kills medals (but most likely make us lose the game because I did not heal properly and wasted GCD on dps abilities because I wanted to not get ripped off come medal times. Please add more Healing medals or simply make us get the kills of the people we keep alive. That way we do not have to stop healing to get the kills medals. Right now in war zones healing is the LEAST rewarding role to be in, if you only heal and make sure to keep everyone up you WILL be dead last in medals even with 300k+ healing done. On a side note there needs to be WAY more warden medals (for defending objectives/carriers) so everyone stops running after loose ends to get more kills. There needs to be scoring medals in Huttball so that their entire team does not sit mid and farm kills all game with 1 point until they win. Honestly, pvp is a mess. I still love this game because it's Star Wars but seriously, fix pvp asap.
  5. I'm a 50 Scoundrel and I have both played scrapper and Sawbones. Scrapper is not over tuned at all. If you catch a squishy that is un-guarded (which in organised pvp you should not) yes you will maul him if he receives no heals at all. But honestly it's not a balance problem at all. in a 4v4 Situation as a healer against an UBER geared operative on our server (he has 16k HP and opens for 5k regularly) I just heal his target and the tank and two dps burst him down in three seconds before he can even try to vanish (if it's not on cool down already). Now, does he two shot lvl 16s in quest gear that run around with bolster thinking they are hot soup? Yes he does, and man do they QQ. Has operatives been a problem for me ever as a healer when I roll with a group? Never. Just me thoughts. I do not feel they need a nerf at all. If they get nerfed they will become bloody useless. Smuggler is already the least played class, if we make Bioware nerf them, no one will play them period.
  6. /signed We need world pvp rewards yesterday.
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