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jstyrka

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  1. Way to much utility for one class. everyone rolls an operative now. flash bangs, self heal, roll cleanse x 2, stun while stealth. an Op can hold a pylon. their burst damage is bad enough but their utility is just too much for one class. now cue the operatives saying they are fine
  2. Why do Assassins get electric binding & shapeless spirit as skillful talents but sorcs need to use a masterful and heroic point to get them? Are assassins not OP enough? Please BW at least make electric bindings a skillful talent. please with cherry's on top
  3. It was mentioned in the podcast that they wanted people's opinions on being able to obtain previous season rewards. Just think it would be a huge incentive for more players to try ranked and learn to play their class better in pvp. It seems a little wasteful and unfair that you will never get the chance to obtain a previous seasons gear piece again. Surely the point of this is to try to create more incentives to keep doing ranked and to get a bigger pool of players so that the rating grouping system could actually work
  4. I think the idea of being able to buy previous season rewards would be a great idea. It's another incentive to actually play ranked pvp beond just trying to obtain tier one.There are some really cool items that I would love to be able to get from previous seasons. Totally agree you should still have an item that is exclusive to the tier you get like a title but it seems bit of a waste for you developers to go to all the effort of making these cool items and then only 2% of the player base gets them. The overall idea is to get more people playing ranked so I believe this benefit far outways the exclusiveness of a few items or mounts. Again make it very hard to obtain these items with ALOT of tokens to make the grind worth while though
  5. Has anyone done the calculations on min max for pvp madess/balance stats?
  6. It seems a little unbalanced that force wake and mental defense are in the skillful discipline for shadows but sages have to use a heroic and masterful talent to get them. Egress was an original sage ability so surely it should be a skillful talent and not masterful to give sages at least some benefits over shadows
  7. Why are sages/sorcs the only ranged class which doesn't have a full 360 pushback? I know we use to but I never found out the reason for them reducing this to just in front. With all the balance changes since then surely we should be allowed our 360 push back. We also have the least distance in our pushback of the 3 ranges so I just can't see why we are nerfed soo badly in this ability compared to the others?
  8. Any plans to put enforcers contraband packs back on the cc market? Really want to get some of the gear from it
  9. I thought the helmet was suppose to be immune from taking damage or was that removed? Seemed like the main reason to have it
  10. We'll we got some nice buffs. Wonder if they are still going to change the set bonus too to remove health cost from nobile sacrifice as they mentioned it in the sage top 3 answers
  11. Any word yet of the classes changes for seer spec? I heard 2.10 will be the last class balance patch before 3.0. Would really like to be able to do ranked healing on my sage and the devs we're making seer changes a high priority according to the top 3 questions
  12. I had a incedent yesterday. My guild was doing Corruptor Zero nim with 2 sage healers. We kept wiping as we just couldn't keep everyone alive. Eventually we swapped one sage healer for scoundrel and we killed the boss first time. Both sages have been playing since the game started where the scoundrel was only an alt no where near bis. However they are healing gods in swtor. Such good burst heals compared to our bubbles. It's a shame as I still love playing my sage but am now leveling a scoundrel as they are the best by a mile currently both in pve and pve
  13. I agree it cannot be an ability that balance can obtain too. Maybe spending into salvation can give you the same ability. There needs to be a better incentive to spec for seer as ATM skank heals are the most popular build.
  14. If you want to make seer sages more competitive in arenas but without affecting pve then it needs to be a defensive cool to last longer. Making kinetic collapse a skill that healers can obtain too would make it a more even game for us. With this ability it would give us more of a chance to cast healing trance which in turn allows us to get resplendence to regain force and instant cast salvation. A lot of healers who do arenas spec up to kinetic collapse already at the sacrifice of obtaining salvation as it gives us a much better chance to stay alive and be competitive in pvp. It really is the answer to allow sages to compete with the other 2 healing classes
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