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ralyse

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    Wyoming, MI
  1. We laughed, we cried, we used every crafting material the server had to offer... That was the most fun I've had conquesting! Everyone from <Republic> that I talked to in warzones and on the fleet was incredibly nice and super classy. You guys are great! Thanks for a fantastic week.
  2. Yeah, I get some good drops from Voss, though I find a lot of animals tend to drop grade 5 and grade 6 materials, very few consistently drop grade 5. Just another reason I wonder about the reliance on grade 5 materials for these stims. And, my guild is fantastic and always checking the GTN and buying missions whenever they're up. Not much else they can do short of speccing biochem themselves or hoping to get the right missions by grinding tier 5 slicing ones. Or maybe going on a nice killing spree somewhere so we can farm mats, lol.
  3. I have a few questions about some high level stim recipes, so I'm hoping someone has insight. Take first, the Prototype Hyper-Battle Fortitude Stim: (104 Endurance, 43 Defence for 120 minutes, persists through death). The recipe is marked as level 48 and takes the following ingredients: -1 Hypo-Syringe -4 Smart Cells (Grade 6 Medical Supply) -4 Immunity Cell Culture (Grade 6 Compound) -4 Mutagenic Paste (Grade 6 Sample) -4 Neurochemical Extract (Grade 6 Sample) All items you can get from 340 level Bioanalysis or Diplomacy books, or by running missions for grade 6 supplies. Now, look at a different stim of the same level: Prototype Hyper-Battle Reflex Stim (104 Aim, 43 Power for 120 minutes, persists through death) -1 Hypo-Syringe -4 Psychoactive Compound (Grade 5 Compound) -6 Quick Growth Agent (Grade 5 Sample) -4 Red Goo (Grade 5 Compound) -4 Experimental Serum (Grade 5 Medical Supply) All of these materials require level 300 Bioanalysis/Diplomacy books, or running tier 5 missions. The Might (Strength/Power), Resolve (Willpower/Power) and Skill (Cunning/Power) stims of the same rank all have identical recipes to the Reflex stim. (The only one I can't speak to is the presence stim, as I have not reverse engineered that to the blue one, so I have no idea if it's recipe is more like the endurance one or the others) My big issue here is that, with more and more characters reaching level cap and more and more crafters being there, level 300 bio/dip books just aren't very common on my server. And while I'm aware that I can always run the regular missions, there is very little return on the ingredients (Especially the grade 5 compound, as there are two possibilities and its often I find I need to run 2 or three missions before having enough to make a couple of stims). Speaking with guildmembers, there doesn't seem to be another craft that relies so heavily on non-grade 6 components. The argument could be made, I suppose that since these are technically level 48 recipes, they fall under grade 5... but the fortitude stim uses all grade 6. It's worth noting that the green versions of all of these stims are the same, with the fortitude stim taking grade 6 mats while the others take grade 5. I'd like to be able to provide stims for my guild, but I'm finding it increasingly difficult to keep up with materials. The books on the GTN are rare and mats are either insanely priced (5k per individual unit for quick growth at the moment) or not for sale at all. I have no trouble getting 340 books as there are always several on the GTN, but these 300 books are so few and far between that it's become difficult to even find one every few days. My question, then, is what do other biochemists do? Is this just a quirk to my server that the books I'm looking for are so rarely for sale? I believe there's stim recipe drops from ops but we haven't seen any yet, so these are what I have to work with. Furthermore, are there any other crafting skills that have this sort of strange discrepancy with the grade of materials required for certain recipes? Specifically ones that are as consumable as these stims?
  4. Thirding the vote for Voss, it was fantastic!
  5. I'm sad they're officially done with waves for today.... we preordered the first day but didn't get the codes in until 8/16 due to my own stupidity, which I will freely admit. And I think waves makes sense... but don't take away the hope we have that it might still come tonight!
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