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DarthAcacius

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Posts posted by DarthAcacius

  1. I have done four different planets on four different characters:

     

    Ord Mantel, took less than 10 mins to get all the Shady Characters.

    Voss, took less than 2 mins to get all the Shady Characters.

    Alderaan, took less than 2 mins to get all the Shady Characters.

    DK, took less than 2 mins to get all the Shady Characters.

     

    I don't see a problem.

     

    ill be honest, im with you on that one mate, longest amount of time i've spent looking for and gathering my information for henchmen has been about 10 to 12 mins, and thats over 9 characters twice over.

     

    and to the guy who said there are only 3 per instance, really wrong there mate, dk alone has 12 that i know of, with a soon to be faster respawn time

  2.  

    Lack of basic expected MMO features like a group finder We have this now

    Lack of casual content Daily quests don't count?

    Far too much voiced content (secondary quests) Now your just nit picking

    Lack of customization options more than a lot of mmo's give you that's for sure

    Disappointing space combat system im going to agree on this one

    Forcing a visual armor system based on class irrelevant now with adaptive armor

    Gimping the mod system uh, how so? we can pull things out, and put them in other things or swap them out.

    Disappointing crafting system still better than some other mmo's out there matey, can't have everything you want

    Forced companion use you know there is a dismiss command for those.....

    Lack of end game content which will always be coming, lets remember WoW back in the day had **** all as well

    Misunderstanding of target audience with respect to speed of leveling target audience was not specifically hardcore mmo players, mainly plot driven game fans, star wars fans, and lets face it, bioware fans

    Clunky combat mechanics seems to work just fine with me, i have no issues getting things to work at decent speeds as far as input vs responce, seeing as they borrowed the system from kotor though i can see why there may be some players who think otherwise

    Full subscription model for an incomplete game and lack of market and working GTN gtn did and does work, your inability doesn't mean its broken, i've never had a problem searching for items on the gtn or purchase or listing.

     

    I personally believe that moving to the F2P model and the market is what saved this game. Now, that doesn't mean I don't think they have made mistakes along the way...

     

    Failure to merge servers early on granted

    Changing sound effects for certain specials nit picking

    Removing or altering certain specials (like overload) for the sake of one type of play (PVP) at the detriment of another no big issue here, its not about a sole mode of play, its also about changing and improving the flow and function of grouped content, adapt and evolve matey

    Raising the cost of repairs run your dailies, sell your junk, i've never had a problem with the cost of repairs and i rarely run my dailies or miss out on playing something because of this

    Removing certain armors from the game, altering others without understanding the impact **** happens, some came back, others had the original side by side, changes weren't dramatic, nor game breaking, move along

    Failing to capitalize on the Markets initial release by not including certain expected items such as? examples mate.

    The excessive bugs from earlier patches that seemed rushed not everything is perfect, bugs happen, feel free to volunteer as a code monkey :p

    Ignoring some constant requests from the community early on while implementing other changes very few seemed to care about keep in mind dev teams work on slated projects and a development timeline, nit picking

    Stating an update schedule they could never hope to keep not the first company, wont be the last, nit picking

    Being downright dishonest about updates, upcoming content, state of the game and the amount of subscribers, etc. source? keep in mind hearsay and conjecture are not evidence without numerical proof

    Being insulting toward the community with respect to some desired features ("You remember that part where Han Solo and Chewbacca are in the Millennium Falcon?") they spent a lot of time in the falcon, your going to have to be specific, or make a real argument here

     

    I'm sure there are other items I failed to list. I would say they are doing much MUCH better lately. And I think the games population and popularity, reduction in widespread criticism both here and on the web demonstrates that.

     

    In the end, if there is any lesson to be learned, I think it could be this, if it was stated in broad terms......

     

    We know what we want to play. Listen to us.

    We need things to do besides leveling and farming mobs. datacrons, lore, exploration just to name a few.....

    Appearance is important to us. next update, adapt, evolve, nit picking again

    Housing and decoration of the same is important to us. no need for player housing, its a gimmick anyway, ship customization would be better and easier

    Our space and ground combat experience is important to us. ground combat works well, individual ham handedness is irrelevant, space combat does need improving, but you already made this argument before

    We would like to see regular content added to the game and a reduction in bugs over time. o....k, we've had two reasonable content updates in 5 months, more than most mmo's on the market these days, hurry up and wait, this is just whinging.

     

    But most of all....we want the truth. DO NOT MISLEAD US. you paid for a license, not a stock investment, they will give out info they want, that is thier right and privilege, don't like it, well see your next line

     

    Otherwise we will vote...with our feet. don't let the door hit ya where the good lord split ya

     

    And I think that is exactly what players did before the transition.

    which transition? which players? remind yourself, most players who are happy are playing, the ones who are not are a vocal MINORITY on the forums.
  3. I would like to see an option to upgrade to a digital collector's edition of swtor.

     

    now I know this is going to get flamed and some whinging will occur as per usual, but I do have a reason for asking about this.

     

    I'm an Australian, as such I wasn't able at any point to really have a chance to actually get a collector's edition of swtor as not only did the game not release in Australia at launch, the edition itself was never actually available in a retail capacity in Australia, which is not great to say the least.

     

    I know Australia isn't the only country in this boat either, it would be nice to at least be able to wing a bit of cash bioware's way and enjoy the same in game benefits (eg the vendor) as people with a physical collector's edition are able to.

     

    thanks for your time, just wanted to throw this one out there, would be sweet to get a dev responce, but I know I probably wont.

  4. I've done this quest daily for the past week, and not once have I had a problem finding big red, it's easy, it's a big red freaking fish that just sits there flapping, individual incompetence is not bad design, just crap players.
  5. 5% xp boost for being in a guild huh. my first impression is neither good nor bad, its a benefit of being in a guild aside from the already obvious benefits. and its not a bad idea, the only downside i see coming from this is that as a guild officer ill be spending more time reviewing and interviewing possible recruits than i already so.

     

    while im not a fan of the mundane paperwork aspects i undertake as a result of my level of participation with in a guild, this means i will probably be weeding out more people than usual as they dont fit in with my guilds normal level of misfits and jokers (i like all my guild members and as a whole we get along really well, not an easy task with a guild that has 167 members ranging from hardcore to casuals) so i imagine that there will be more than a few who wont fit in with us and will be after membership solely for the xp boost.

     

    thankfully a result of our officer dealing with other guilds means we can direct recruits to other places where they would fit in better and get a better play experience, so its not a bad thing from a certain point of view.

  6. The CE owners would most likely raise a justified hissyfit if Bioware did such a thing, so no...I doubt your going to get any Imperial CE armor, however...use the Forward Recon set, and the Contractors Chest piece and you SHOULD get the same color set up for your Agent. Best I can think of off the top of my head.

     

    then you look at all the places where the CE was never sold, or isn't shipped to by gamestop or most amazon retailers and how hard it is to actually aquire a collector's edition of swtor and realise this is a valid request.

     

    i'd love to get my gruby little mitts on a collector's edition, or digitally upgrade to a collectors edition, but i can't because i wasn't lucky enough to be in north america or the EU at release or because bioware doesn't let me upgrade.

     

    while living in australia has its benefits (nice beaches, decent beer, plenty of alcoholic beverages at reasonable prices, most games at release i still had to resort to getting a relative to pick up a copy of swtor for me in the US at best buy a few weeks after launch so i could play.

     

    so before the collector's edition guys get to have their whinge about this sort of request, spare a thought for players who would love to have collector's edition, but can't because bioware forgot that the world has a southern hemisphere

  7. Wampa Stompers (Empire) will be making the move to Harbinger, while a small number of our members are concerned about this merge the majority of use are already looking into ping times etc, while its regrettable that this merge has to happen and will happen, i do know that Wampa Stompers will be around with a mainly Australian and Kiwi player base though i guess we'll have some yanks in the ranks (hey that rhymes)

     

    so while our gameplay will have a ****** ping at least our vent server wont ^_^

  8. Ok, this is what i'm reading out patch 2.0.

     

    " we are out of ideas and we are resetting game back to square 0" grind noobs.

     

     

    adapt and evolve or don't, choice is yours, keep playing and enjoy some new content regardless of how you may see it, or don't im sure you know how to uninstall if this are too crappy for you, and while it would be a shame, i'd lying if i said that i cared.

     

    im looking forward to the changes in ops, new content and the other changes, if your not then ok thats cool, you entitled to your opinion but at the end of the day i don't need to hear it, as jay z said "i got 99 problems but a ***** ain't one"

  9. Thank you for sharing this with us on the forums Mzkovo, and while at this time the loss of a friend is not generally seen as having many positive notions involved, I'm sure this will and has caused quite a few of us to look at how we interact with people we do know, are coming to know and those in the future we will come to know not merely as names on a screen but more often as a self picked moniker of someone we will eventually call a friend, I know that I am able to think of a few people I play Old Republic with who fit this description quite well.

     

    Once again thank you for sharing this with us and I'm sure many of us either will or have in our ways offered our condolences in one way or another, sorry for your loss but at the same time mindful of your realization and your gain.

  10. Guild Name: Wampa Stompers

    Faction: Empire

    Guild Website: http://www.wampastompers.shivtr.com

    What we cover (PvE/PvP/Dailys/Weeklys/Flashpoints/Operations/Rated PvP): PVE, dailies, weeklys, FP's some pvp

    Who we cater for (Casual/Full-time/Faimily/Kids): casual, full time, family, kids (we require their parent to join aswell for safety sake.

    Guild Master: Ann'ika

    Guild Officers: council of a few members, listings are on the website with in game names.

    In-game Contatcts: any member you see, the gm or myself t'litha, i'litha

    Sister Guild (other Faction): none as of yet

    Voice Comms (Mumble/Teamspeak/Ventrilo): ventrillo

    Operation Days/Times: no set time

    Operation Progression: ------

    PvP/Rated Warzones: ------

    Recruiting (Yes/No): yes, always

    Currently Recruiting (Classes/Roles/Levels): any class or level

    About Us/Description/Info:

     

    We are a casual friendly PvE/PvP guild always looking to swell the ranks for the glory of the Empire!

     

    Our goal is to provide both a fulfilling and rewarding gaming experience for all players seeking to have fun with their adventures.

     

    We happily accept all classes of players no matter your experience with the game. All our officers are easy to approach and are quite willing to share their expertise and knowledge with anyone who asks. We will assist where possible in helping you level your characters through the game by working with you and advising the best way through the hard parts of the game.

     

    also looking more towards end game content now that numbers of lvl 50's in guild are increasing with daily runs for HM's with a view to move to op's in the near future.

  11. I am new to this game but not mmo's played swg for 2 years before nge but am also looking for a guild on this server so long as the game lasts I intend to play for quite some time but it looks like no one checks this forum very much lol

     

    Who are the most active guilds/best ppl to get in contact with on imp side?

     

    head on over to http://www.wampastompers.shivtr.com and have a look at our site, feel free to ask around for us in chat in game aswell, if you really want your can use the in game mail and ill get back to you asap and have a chat about what your after froma guild and what your like as a player and see if we're right for you.

     

    same goes for anyone on the empire side, feel free to drop me a line in game and ill happily answer what i can for you and see if wampa stompers is the place you wanna set up.

     

    in game names are T'litha and I'litha our GM's in game handle is Ann'ika. dont be shy.

  12. I'm also from Wampa stompers, 20 is for nights when we don't have anything going, our world boss safari night is easily just under 30 our flashpoint night is just under forty, as far as actual members yup it's getting close to sixty, in game character is ballooning with a fair few alts and what not but there's usually a decent number of people online at most times of the day.

     

    As far as the guild itself, we're not elitist, we don't don't expect you to hand over your first born to raid, we have recently gotten a vent server thanks to a vy generous member, always people running the fifty dailies and hm's, decent support and crafting, and a very active guild chat.

     

    The only thing we ask is that you sign up to our website, don't be a douche, keep your language to pg 13 levels, be courteous and don't bully or exclude other players while acting in a general helpful nature, we're all here to have a good time and at no point should you detract from someone else's fun.

     

    We are however solely empire based at this point, this would be the only downside at the moment, as said before we are a newer guild in game, and getting a decent footing going rather quickly.

     

    As for the website, that's http://www.wampastompers.shivtr.com

     

    And we sound like what your after then hit us up in game, my characters are T'litha and i'litha, or just ask in game for one of us.

     

     

    Most importantly, have fun on dalborra.

  13. Sorry to burst some bubbles here, but you'll get over it.

     

    I'm also playing on dalborra atm. And there are some differences between my experience playing now and what your going on about here the biggest concern I see here is:

     

    No people to group with. Gf takes forever to pop.

     

    Your not looking hard enough, you expect group finder to do the work for you, well that's great but meh to that. I'm a member of Wampa Stompers, we're an empire guild and usually have just under forty people online at peak times, a good portion of them are lvl 50, as such they happily get their dailies done, have no problems fas as pve content goes, and we are starting to raid now that we have more than enough people in the level range to do it. Your lack of groups is a player created problem. As such and here comes the shameless plug, but we are always recruiting, don't care if your casual, so have a chat with one of us and maybe sign up.

     

    If total solo play isn't working then the obvious solution is to guild up, there are a lot of options out there and it doesn't hurt, you can still go and play by yourself but for endgame pve a guild is really going to be needed, it cuts down on your wait times when you able to grab some guild mates and just go for it.

  14. first off i didn't bother to read the rest of the thread so im just replying to the OP's original statement.

     

    The same elements I like about Star Wars: the Old Republic are all things I like about a lot of single player games. I got the game at launch and paid for a 6 month subscription of which i only used 3 or 4 months. I recently resubscribed so I could take advantage of the bonus Cartel Coins. (Side note, it feels like an obvious cash-grab requiring which does not endear me to your business practices, and makes me skeptical of spending money on Cartel Coins in the future.)

     

    congrats on coming back, always good to see. advantage of the subscription is you dont NEED to spend money on cartel coins, we get a minimum of 500 a month just for being awesome, pretty neat huh?

     

    Here is my concern: I am concerned that switching to a non-subscriber status will cost me a currency that is more dear to me than money: and that is time. If it takes longer to do things in-game, such as level your character or accrue credits because everything costs more, or you spend more time corpse-running because of higher timers, or you spend more time travelling because of longer cooldowns.

     

    free to play players dont have longer revive times really, they get a limited number of field revives before having to spawn at the medcenter (no biggie, if your dying more than 5 times in a spot then you really shouldn't be there anyway, fact of life)

     

    Currently as a subscriber, I feel that there is a lot of "grinding." Just last night I died a couple of times while doing my class quest. I was fighting single "elites" of the same level. I spend time and credits making sure my gear is up to level. I spent time and credits leveling Biochem so I would have reusable medkits and stims. Losing a couple minutes of my time because I lost a fight with some npcs isn't all that bad, but it had me thinking:

     

    then you need to do two things, rethink the stat layout of your gear a bit, learn a more effective shot rotation, use your companion better or level a bit more for what your doing if your trying to punch too far above your weight. pretty simple this is a user error rather than a game error.

     

    If I were not a subscriber and I died under these circumstances, and was hit with a longer revive timer, or was forced to revive further away and fight through more waves of mobs to get back to where I was... I would not find that enjoyable.

     

    its not so bad, getting around the bigger maps doesn't take long anyway, thats why we have speeders and sprint :p (both of which are available to free players even without cartel coins, they just get them sooner if they spend the cash)

     

    All of the limitations put on non-subscribers add up to one thing: more time spent on the game to overcome them. That is an understandable trade off. There is a point at which these time-sinks are detrimental to the game experience.

     

    the limitations are mostly one off purchases with the exception of the weekly passes for warzones, flashpoint and operations, not recurring costs to the player, and even then the number of coins required are pretty low and pretty fair.

     

    Whether you are a developer or a player giving feedback: take this into consideration: If at any time a restriction feels like a "penalty" or a "tax"... it's probably unfavorable.

     

    we aren't getting the GW or GW2 model for playing here, stop trying.

     

  15. my list isn't anything really game changing, well cept for maybe one item.

     

    1. broken codex entries and titles to be fixed.

    2. when i snag decent looking armor as a green drop, let me reverse engineer it so i can bring it up to a purple item.

    3. let me reverse engineer something to an orange item.

  16. if you've been doing all of your quests

     

    tython + ord mantell ---> coruscant ---> taris ---> nar shaddaa

     

    then you should be hitting 25 within the first area or two of nar shaddaa anyway. the disposable speeders are a nice touch for corellian sector but really needed for nikto. simple reason says that while empire gets to their quest objective faster and rushes through story, a republic player takes the time to stop at resource nodes, get some more kills and a better chance of loot/drops.

     

    not a bad trade really, and yes i play both sides.

     

    the resource thing is the big thing for me, its because of early mechanics like this and a decent crafting community that the republic side of the galaxy (at least on corellian run) has a more developed economy.

  17. faction balance and server pops are a player driven problem. if you find this difficult to comprehend then wait till server transfers are available. its more than a growing trend that players will lean towards playing empire or sith in particular as on a base psychological level people want to act out a fantasy of being evil in a game when social convention says we can't do that in real life, but hey thats just human nature at work. in the future we may see cross server warzones and pvp brought in but that takes both time and patience (a recurring theme here) as there are more important thing on the devs mind with the impending launch of 1.2 and other features that didn't make initial launch.

     

    also as far and a group finder npc, its not the devs fault noone uses the tool that already in game, the who tab in the social window lists and lfg function. on top of that i know of more than one guild who will work with pugs on hard mode flashpoints and ops.

     

    ad victorium on corellian run is a prime example of this, on top of that they're good bunch of people to group with and vent with them is more than entertaining.

     

    none of the problems that have been listed are really a fault of the game itself or haven't been commented on about having solution waiting to be implemented or is at least on the drawing board.

     

    as for an earlier reply of the 8 vs 12 WZ exploit thats also a player driven problem, a) the main cause of that was apperently fixed two patches ago and if you see it your meant to screenshot it and report it, along with server and time so the powers that be can continue to rectify the issue on their end.

  18. been playing for a few months now, haven't seen much of a need to post on the forums till now.

     

    i've found a few bugs so far but nothing i would call game breaking, the worst of which is when a guild mate was stuck on dromund kaas after the final jedi knight quest for the master title but that was only a fleet pass fix and a bit of an oversight, not really game breaking if you know about it and lets face it 1k credits isn't much.

     

    the most common bug i find is that some resource node are bugged out but hey, i log the location and resource type and send it in so they know where to look for the bug.

     

    as for the repetitive "kill x number of mobs" quests, these are typically bonus quests that tie in with quest line your currently on or work their way into the quest story if you bother to not space bar everything.

     

    end game is lacking atm but hey, i still have stories to complete before i whinge about that seeing as the game itself is only 4 months old, a bit of patience isn't much to ask. if your wondering i have my lvl 50 commando, currently i have gunslinger, guardian, Juggernaut, agent and bounty hunter in the works and there are still some other classes to play through yet.

     

    the crafting system isn't bad for an out of the box system i've seen worse, go take a look at rappelz for a crap game. or 9dragons for a grind, or rift for a fail launch. the games TOR is being compared to mainly are WoW and galaxies, neither of which were perfect at launch either and both have had over 6 years of active subs before they realy hit their strides as far as their own innovations and gameplay.

     

    PVP isn't bad in TOR but neither is it great, at this point in time its almost nothing more than a place filler for larger system of improvements we'll see in coming months and years. same for the crafting system.

     

    there is always something to do with this game and with a bit patience we'll see this game evolve from pretty good to great if instead of constantly taking to the forums with a crusader like fervor to spew bile at the dev's and actually work as a community alongside them to make what issues we have known. i know some of you are going to sit there and take offense to that last statement but i couldn't give a rat's behind to your opinion.

     

    at the end of the day, this game has its problems, but when you look around they're not that big, seriously look at BF3 and its problems, COD MW3 and its lack of stat tracking for PC players, rift's massive security issues on launch, warhammer online launching with tank classes for some races, wow's cataclysm expansion and its "pandaria" plans, diablo 3's ever growing delay listings, duke nukem's 11+ year dev cycle for a below average game, these are just from the last year and a half of gaming but when it comes to TOR its only a very vocal few players who take issue with TOR, the rest of us are busy playing to complain.

     

    if you don't enjoy what you find in TOR you don't HAVE to play it, let your free month run out and move along, i'm getting what i pay for here which is a decent experience with bioware's decent way of telling a story and enough diversity to keep me busy when i log on.

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