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Sypheran

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  1. The game currently has Speeders with knock-off protection and those without. Can Speeders without knock-off protection be made faster? As a way of making the speeders that dont give knock-off protection a purpose in-game, as well as adding more variety to the otherwise functionally identical speeders. Speeders like the walkers, rancor, etc. could be the slowest but provide the most knock-off protection. Bikes could be the fastest but provide the least knock-off protection. With other speeders falling somewhere inbetween.
  2. If you want to be left alone you shouldn't have to play a special alt just to do that... If you need to do that already then the current system needs to be changed anyway. Perhaps add an option to appear "offline" on the friends list and make the "add friend" send a request to the player instead of being an automatic process. Or, make it an addition request you can send a player (like a party invite) where you can invite a friend to become "Legacy Friends" or some such. This is an MMORPG where the thought is that you are playing online with others, you shouldn't hinder the implementation of making that aspect easier because you don't want the MMO part at "times"... Instead, the players should just be better protected from these kinds of practice. Perhaps make a system that allows you to "delete" yourself from someone else's friends list if they made you a friend of theirs unwillingly and constantly spam your characters. Actually... the game already allows this... You can Ignore a player based on their legacy... So anyone that friends you that you don't want, just Ignore their Legacy.
  3. Can we have a Map Toggle for these various mission types: Planetary Arc Missions Space Combat Missions Weakly Repeatable Missions PVP Missions There's already a Map Toggle for "Exploration Missions", it's nice to be able to hide those for my 10th+ character. It would be nice to hide these as well. I don't play PVP for each of my characters, only my primary. I only do Space Combat Missions on my two "Pilot" characters. I am likely not the only player that plays this way and it is annoying when I look on the Map and see a Mission only to realize it's the type I don't play on that character. I would just accept and untrack all these various missions but that isn't actually possible as we can only have a max of 25 missions in the Mission Log.
  4. I read the message, I understood it too; still doesn't mean that it should be that way... you spend precious time making a character, and yet the game wants you to make an unchangable decision based only on a brief description... That isn't right. If you like the sound of one over the other, suddenly you could have a character that you don't like anymore. The game should either allow players to test out the two specs before hand, or allow you change specs at a cost or certain amount of times. And yes, they are specs not different classes. Classes are what you choose from the begining, you get a feel for them in only a few hours. If you don't like how it feels, then you roll a new character with little to no loss. But for these "advanced classes", you have to gamble on loosing a character that you have spent valuable time and resources into over a single question that you have nothing to base your answer on... No other MMO with advanced classes does this; and yes there are other MMO's that have advanced classes (Final Fantasy online and Ragnarok online are two examples, and both allow you to respec to be different adanced classes). In ToR you have a Sith Warrior, just as Ragnarok has a Swordsman... The Sith Warrior can become a Sith Marauder or a Sith Juggernaut, just as the Swordsman can become a Knight or a Crusader... Then the Sith Marauder can become a Annihalation Marauder or a Carnage Marauder, just as the Knight can become either a Sword Knight or a Spear Knight... And so on... So... Two different games, each with multiple "advanced classes", the difference? Ragnarok allows you to respec to a different (but equal) "advanced class", when you decide the one you have isn't for you, instead of wasting your time having you create a completely new character. Time is money, doubley true for a game that you have to pay to play. So the more a game makes you feel like you've wasted your time, the less you'll want to play it. This makes the "absolutely no changing advanced class" idea a pour design choice in the long run for Lucasarts/Bioware/EA.
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