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Nihenna

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Everything posted by Nihenna

  1. i7 2600k clocked at 4,6 GHZ 16GB DDR3 Vengeance 2x 6950HD Fine most of the time...until I get to the imperial fleet *BOOM* down to like 15 FPS.
  2. First of all, I love this game, it's star wars, it's an MMO and it's a lot of fun blasting things away, especially in pvp and in class quests. I do have a big problem however, the mechanics of the bosses in the flashpoints, the mechanics are no more advanced than most MMOs started off with back in early 00's, I have done Black Talon, Hammerstation and Athiss so far, and no boss has been more advanced than tank and spank and kill a few non elite adds that spawn. I also played Rift, it's dead now thanks to not having any proper endgame content, the first tier of raids could be compared to the easier bosses in Molten Core, WoW, and now, one year later, the game is still no more advanced than Blackwing Lair in WoW was, in 2011! Sadly, the raids in this game seem to suffer from the same problem, mostly being tank and spank with 1, maybe 2 simple mechanics to watch out from. This is not a Q_Q-thread, but more a thread of concern because of experience, why does every new MMO on the market have to start with having instances with mechanics/scripting/design that belongs to MMO's back in 2000-2004? It's 2011, having fifty tank and spank fights is not fun for everybody, even completely new people to the genre wants more than that. Bioware, you've done a great job with the outdoor levelling, pvping and general class mechanics, please don't let the game slip on endgame content simply because you're too lazy to make proper mechanics for each fight, you should have the knowledge, and most of all DARE, to make fights from the start as mechanically challenging as let's say Alyszrazor from the firelands in WoW on heroic which is a mechanical masterpiece, just with tuned down numbers.
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