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tical

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  1. I also agree with the OP and felt this way though out beta. The thing about responsiveness is that it adds an extension of yourself, you can feel like your charecters feels. I would like to see SWTOR become a tighter game as well.
  2. That is cool looking stuff, it is my current aim for endgame.
  3. is it just me or does upper hand duration need a buff? I feel like 10 seconds is never enough time.
  4. As sawbones I find that I am using cover in group situations, I will use a bleed shot here and there, a grenade as I see fit and stay in cover while healing. For me it is situational, Im not going to be up front and try to out DPS a Sentinel, I will take cover and dps with a different tricks.
  5. I dont vend anything, I reverse engineer it.
  6. I have not seen any reason to use them yet, I can do everything standing around in a cantina.
  7. I have not seen any reason to use them yet, I can do everything standing around in a cantina.
  8. I really hope this gets fixed, a 60 minute log in queue isnt a smooth launch to me
  9. Looks like a lot of fun to me, we will see shortly.
  10. It's just 3 skills, 1 mission, 1 gathering and 1 crafting. Your crew do the work but do not have individual skills.
  11. Dirty Fighting seems like the ultimate utility class. Jack of all trades master of none. But the question is, will it be needed in the endgame?
  12. This is great! Im loving this a lot! I cannot wait to see you guys on Jung Ma
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